I don't know if it's enough better for me to choose it over Zoom in everyday use, but this was on Quest 2. A meeting where everyone is wearing Quest Pro will be significantly better. I expect that the combination of the better screen/lenses, better comfort, much better AR passthrough, and of course the new eye/face tracking will make for a very compelling experience.
It doesn’t have to be better than Zoom. It has to be $1500 better than Zoom. Per employee.
I’m in agreement with you — I like Immersed and I like the idea of VR meetings. But will people/employers opt for this over a hybrid on-site/remote system? How do VR meetings work when half the team is onsite in a conference zoom? I don’t want to put on a VR a headset to talk to the coworker sitting physically next to me in a conference room.
Sadly, I see this as useful only for remote-only teams. As one of a handful of remote people on my team, it doesn’t seem like a workable option, even if I already like/use VR.
1. The lenses. Fresnel lens are a pain, if you aren't dead centre of the headset slips because of sweat, you get blurriness.
2. The weight. I have a Quest 2, and while light, it's still noticeable, and I definitely wouldn't want to work on it.
3. Resolution. You're trying to replace IRL UHD Human Vision, a resolution of 1920 x 1832 isn't going to cut it.
I enjoyed the stuff I tried in VR when it was novel, but mostly now it sits on the side, doing nothing. It just didn't hold my attention for long enough.
Is this sarcasm? That's less than 2/3rds of the entry-level price of a 16" MacBook Pro.
If whatever your (remote) business makes isn't valuable enough to spend $125 / month per employee on (assuming you buy a new system every year!), then the future is bleak...
The question isn’t if your business can afford to spend $125/mo on VR headset for every employee (I’d even amortize that over 2-3 years to $42-62/mo).
The question is — does the employer get more than $125/mo of benefit out of the VR solution — for every employee that needs to attend meetings. Because this only works if everyone in a meeting has a headset. And you’re only going to see $CORP buying these headsets if they get more benefit out of them than they cost.
Buying a ten seat license for Zoom Pro is an easy thing to approve. The laptop/computer required for a zoom meeting (as you pointed out) is already a sunk cost. Buying $15k of VR gear to have that same 10-person meeting is a much tougher pill to swallow.
For some small teams, I could see this absolutely making sense. But Facebook needs to sell this to large enterprises to have the transformational impact they are looking for.
I'm sure the day will come where this is more normal, but there are still a few more cultural and technical hurdles to overcome.
During the last lockdown here, I took a few meetings in VR with a digital avatar (using teams) and it was a pretty good experience and broke up the monotony of working from home, but I haven't done it again since being back in hybrid mode...
All that being said, I desperately want one of these to try out as essentially a 'replacement' for my monitor at home.
I’m very much in the same situation. I have a Quest 1 and 2. And they were great during lock down to have something for my kids to do to be active indoors. I had a few meetings that way too and liked Immersed the few times I used it.
But, this has me excited. (But not for meetings)
I’m very interested to see how this new headset will work as a monitor replacement. Especially if I can take my “work” environment home with me, or when I’m working in the car while waiting for my kid’s $SPORT practice.
I’m sure for many people that is common. It’s not for me. Normally I’m talking with a few people remote in zoom and the rest of the team on site in a conference room.
For remote exclusive groups, this makes sense.
But does it make sense for businesses to buy this for all of their employees — if they have a hybrid workforce? I would expect most employers will or are shifting towards a hybrid setup.
How many remote-only employers are there? Is it enough of a market to make this more than a gimmick?
I get VR for personal use. I get it for one-to-one communication. But I’m skeptical for business communication.
After working in an extremely remote friendly workplace prior to the pandemic, and then with everyone working remotely for two years, I think the results of the natural experiment is in. There's zero benefit to being physically together in the 2020s.
Even when I've been offsite before, it's just a waste money. Sit in a room with my laptop? Uh... I was already doing that. Look at this person's screen? Already can did that. Go out and get Thai food and cocktails on corporate account? Well, I couldn't do that.
There is just enough latency in video conferencing that people start talking at the same time a lot. This is fine in short meetings. But when we wanted to discuss larger structural changes for longer periods of time, it was exhausting. It worked much better in person.
> Go out and get Thai food and cocktails on corporate account? Well, I couldn't do that.
That also provides lots of value in my book. People talk about random shit and sometimes that creates good ideas. Also it's just nice to actually meet the people you work with.
I'm not saying you need constant off-sites, but meeting up sometimes is great.
Correction - 0 benefit for you. And that’s fine. For many others not getting together in person severely impacts productivity.
Meanwhile you claim that because it works for you, it becomes a dogma that people shouldn't work together in person?
Sorry, it hard to take your arguments seriously.
Besides, haven't tried the Pro but everything else I did try isn't there in terms of comfort. A lot of people wear glasses and it's just a bad experience for them.
The last point that seems to be unaccounted for is the flexibility of current voice meetings. You can connect from almost any device anywhere. You can join a meeting from your car. I somehow sense that's going to be a tad problematic with a VR headset.
Of course the ultimate idea is you'll be doing your regular work on virtual screens in VR, so you won't even need to don/doff the headset. But I think comfort and battery life and screen resolution will need to improve further for that to be realistic for most people.
As for flexibility, Workrooms supports standard video calling just fine. You can join from your laptop or phone and still participate. To the VR participants you appear on a large projection screen, and you see the VR participants using a virtual meeting room camera. So you lose nothing in terms of flexibility.
I can definitely see the use cases, especially as the technology improves. If there were live VR music events that me and my friends in different cities and countries could all attend to feel together I imagine I'd use it quite often.
How does that work? Do you mean the band members are avatars too? Or are you talking about a DJ pressing play, and you're in VR space with your friends basically listening to a playlist?
Or are you in a VR cinema with your friends, watching a live stream of a real band?
Maybe https://wavexr.com/ for example?
Will users be permitted to create accounts only for work?
If not, when your personal account gets banned or disabled, will you be unable to work?
I just didn't want to risk losing hundreds of dollars' worth of games because Facebook's retarded algorithms decided they don't like some meme I posted years ago.
(Actually, Facebook's moderation has kept me from using it for anything other than posting family photos and clicking the "like" button on others' photos.. it's just too risky that I'll cross a line and get deleted)
From https://www.meta.com/help/accounts/set-up-meta-account/#:~:t....
> Email: You can only create one Meta account per email address. First and last name: We recommend using your real name in case you need to recover your account or manage your store purchases, but it is not required.
If you have an old Oculus account, it can be converted directly into a Meta account.
See https://www.meta.com/help/accounts/set-up-meta-account/ and https://www.oculus.com/blog/getting-started-with-meta-accoun....
Note that it will be far easier to convert your Oculus account before 1 January 2023.
Can you see the micro expressions on your audience faces?
Can you draw on a whiteboard with fidelity similar to that of RL chalkboard?
Can I take notes?
No, but you get an amazing amount of context from their body language
> Can you draw on a whiteboard with fidelity similar to that of RL chalkboard?
Yes
> Can I take notes?
I never tried this, but I can imagine several ways to do so (the simplest of which is to just record the meeting & the contents of the whiteboard).
This is true for cars, houses, PC gamers, console gamers, mechanics, chefs, etc etc etc
Meta is just one small corner of this and as such doesn't perhaps deserve particular blame, but it's sad to think about how we've slowly eroded the Internet's fundamentally democratic, equalizing nature.
I am well aware that status and appearance are already things in real life, but it becomes a whole different thing when it gets intermixed with your identity. Your actual person is worse because you didn't buy the upgrade. That's way different than not having a cool shirt or whatever.
I haven't had the chance to try it myself, so can you explain how it's better?
I feel like the main problem with remote meetings is the audio latency. You cannot speak as you would naturally, you'd speak in turn instead. I'm guessing VR allows you to give and receive visual cues about this so it might be better, is this what you had in mind?
What communication was so important that it couldn't wait until I was home, next to my land line and answering machine?
While phones now are "simple, unobtrusive and easy to position and use contextually", they certainly weren't then.
If anything I think things move more towards Slack Huddle where you retain your freedom of movement in favor of just voice + screen. It’s an anachronistic pov to try and force real world into virtual so literally.
It’s just a very SV thing to ignore all the social and emotional needs and just look at “oh it’s higher fidelity” or whatever. If it was all about immersion people would carry iPads around, but they don’t.
The difference in asking someone to give 10% of their vision to a TV or phone screen that can be turned away from with 0 effort, vs giving 100% of their vision, with considerable effort to enter and leave, is so under appreciated.
Immersive entertainment will demand 100% of your attention but you will want to give it 100% because there is no other way to have such a deep experience otherwise. Watching a movie or playing a game on a screen is fine but it doesn't give you the same visceral reactions that you have with even the simplest VR experiences like standing on a ledge 10 stories up or killing an NPC in melee combat. Both feel real and the second one can be quite disturbing the first time you do it even though the graphics are still low res. I've never experienced anything that even came close through a normal screen
Augmented reality will be unobtrusive and only demand part of your attention. It will be additive to the world around you and it will replace the phone in your pocket along with thousands of other things. This technology is still a long ways off but we're already building the bridge to it with mixed reality and high-res passthrough.
I’m talking about virtual meetings specifically, and then adding a note about why it’ll never be generally popular like we see smartphones only because someone replied with that.
I’ve used VR and whatever joke AR exists (the MS headset) extensively and I don’t need to be familiar with “proponents” to make any argument whatsoever.
VR will be cool for sunset of gaming, some may like it for work. Meetings not so much. AR doesn’t even really exist and no passthrough doesn’t count at least not this decade.
I'm perfectly happy admitting that VR will remain niche for quite some time, just like cellphones did and pretty much for the same reasons: size, cost, battery life, cold start of a tech that requires network effects to grow, and social acceptability of use in public spaces. Similar cycles played a factor in the adoption of home computers and the internet, it takes a while for new technology to get off the ground and the initial versions of it are always clunky and unergonomic compared to later revisions that take into account knowledge gained by building and deploying the naive and constrained design.
VR headsets won't always look like they do now, that can be guaranteed as long as technological progress continues. We can argue about the timeline but I admit that no one can predict the future so what's the point. I do think VR will matter for meetings and social activities, there's a huge market consisting of people who live far away from their loved ones or who lose touch with friends after a move. As the technology and UX improve it will become more common to visit someone in VR instead of calling them occasionally. I did say AR doesn't exist and that what we have right now is MR (Mixed Reality) which involves passthrough. I don't even know what sunset of gaming means, it sounds as non-sensical as sunset of movies or sunset of radio to me.
Hey man, I don't think you've spent enough time learning about technology nor humanity to argue any of this.
Your own fault for a bad conversation.
People already do with VRChat (current average about 19,000 users/day on Steam, likely much more on the standalone app on the Quest 2), and it frankly sucks in a ton of ways. Take an app that captures the same user interest, fix all the shitty parts, and put it on better hardware and I would expect user numbers to explode.
Even the NYC finance people blowing that weekly on cocaïne will laugh their asses off at the idea.
And I wonder if the pancake lenses are really better there. I think god rays will be significantly reduced but edge sharpness is really hard to do with such close focus. The light path at the edges of the LCD to the eye could be twice as long than in the middle.
People have built billion dollar companies entirely remotely without VR (eg Gitlab), so why will it become a requirement in the future? What change will happen to make it a necessity?
Whatever the opposite of a killer app is called (maybe "app killer"?) this is it.
Even if it afflicts a relatively small number of users, it's a serious problem. Besides terrible PR (people less likely to try it because of the risk of a bad experience) it's the fact that any technology that arbitrarily excludes some non-tiny portion of the population is problematic for broad acceptance.
I've never seen an instance of that. If it does happen to some people I'd be very curious about what causes it since there's no obvious reason why it should occur.
Are you sure you weren't experiencing other problems though, like stuttering or dropped frames? I've noticed Google Earth can have performance issues sometimes depending on how detailed the 3d imagery is in the area you're viewing.
It's not just the frame rate. When your eyes and inner ear don't agree on the perception of movement you can end up with motion sickness. It's very easy in VR for your eyes to see movement counter to what's being perceived by your inner ear.
It didn’t do any head (other than rotation) tracking, and it’s extremely disorienting to move your head and have the view be static.
Good luck getting your VR meetings product off the ground when your 50 year old boss can’t use it without getting sick.
I think it's become a major problem in the VR game market. Everyone except the super hard core has been burned away by sim sickness, so now all the remaining fans demand intense but nausea-inducing experiences with no comfort options (or too-easily disabled comfort options)
Yes. This is absolutely true. Whatever you do: DON'T try to 'fight through it'. As soon as you don't feel well, STOP. Then pick it up later. Soon you will be able to go for a longer time and it'll disappear completely. Make sure your IDP is set correctly. Get an optometrist to check it for you to make sure. Looking crosseyed (unknowingly) really does not help things.
If you tried doing it that way you were really doing it wrong. You could indeed develop a negative association to the headset. I had this with the DK1 (Development Kit 1) of the Rift, but this was because it simply had horribly inaccurate 3DOF tracking (not 6DOF as required in the real world), and also a high persistance display.
> I think it's become a major problem in the VR game market. Everyone except the super hard core has been burned away by sim sickness, so now all the remaining fans demand intense but nausea-inducing experiences with no comfort options (or too-easily disabled comfort options)
It's not. First of all, you have to take it easy like I described. You will accomodate to it much better. Yes some people will never manage it but it's a really small percentage. If you can ride in the back of a car without getting sick, you can do this as long as you take it easy.
Also, the experiences Meta is aiming for here don't involve rollercoasters and the like. VR is totally fine if you're moving normally within your free tracked space. The problem starts happening when you move with the stick without actually moving, because the disassociation between the visual and inertial senses. The teleportation option helps a lot.
But in a business meeting really you don't have to move around a lot. As long as your motions within that small space are tracked accurately, there will be no motion sickness.
I can do that if I'm looking out the window, but not if I try to read a book or watch a video.
Attention and focus seems to have a lot to do with the problem, which makes sense since the issue is a disconnect between what your brain is experiencing and what your inner ear is experiencing.
There are plenty of phone apps that can get you an IPD measurement that's accurate enough for glasses prescriptions.
If I don't stop at the first sign of queasiness, which for me creeps up quite slowly, if I don't notice and it gets reasonably strong, it will keep building for another half hour after I stop and can take up to 2 hours to go away. The only thing I can do is lie down with my eyes closed and think about not throwing up.
With me, the more focused I am on the game, even if the screen takes up a smaller part of my vision, the sicker I get. The more my lizard brain thinks its reality, the worse it is.
I've heard of other people purposely training themselves to not be motion sick by playing fairly extreme games or in one case a developer who built a world that would repeatedly drop him from a height.
I don't doubt that it's possible to have the opposite outcome, it probably depends on the person and the process they're going through. I just don't think it's a general rule.
Do you not wind up sweaty? Every time I wear a VR headset for more than a few minutes it's .....moist.
There are small fans that attach to the headset. I've found that they help quite a bit.
I'm in Spain so this kinda rules out using it in summer for long. But most of the year it's fine.
I have to say the new silicone 'skin' they provided to Quest 2 owners makes the sweatiness a bit worse, but it is easier to clean. And the original Quest 2 material was prone to causing skin irritation so I didn't want to risk it for too long.
Although your boss, today, doesn't get extra information, you are inviting a faceless organisation to collect hugely intrusive data about your home, much as if you install an Alexa or Google home.
How much privacy we sacrifice for convenience and features is a decision we all need to make - and it's a difficult decision because I actually don't care if facebook have photos of my messy desk. But I would care if they got hacked an my credit card got leaked, very practically, or if an employer provided unit fed my HR telemetry about my stress levels or how much of the time I spent pooping. That would not be an acceptable tradeoff and it is possible.
Then don’t consent to the 10ft tall disclaimer, if it exists. I never use hand tracking, and work in VR just fine. I imagine that need will go away once they have enough training data. The hand tracking has improved tremendously since launch.
It sounds like you believe there are data leaks that aren’t being disclosed in the privacy policy. You should contact a lawyer if you have insider information on this.
Me too!
Have you written about your setup anywhere? Are you willing to dump some notes and share?