The Quest 2 is the lest comfortable thing I've ever put on my face and due to its popularity, seems to skew perspectives around how comfortable VR can be.
The Valve Index showed that as long as your VR headset is $1000 and above, barely anyone will buy it. And that's without taking into account the hardware you need.
If anyone has a chance to succeed this generation, it's Sony with their PSVR. And even then, it's $500, and you need another $150 for their headset.
Paying $1000+ for a standalone headset might sound too ridiculous but when you understand that it is the whole computer, it is much more acceptable.
Paying $1000+ for a standalone headset, even if you can play Half Life Alyx in 4K is still not something that will reach any proper market adoption. Unlike a phone, which you can use at all times, a VR device requires a ton of space, requires buy-in from developers (Apple's current list of games and apps that support VR is... right, zero. Planning to run your game on Rosetta + MoltenVK ?), etc.
It's not the whole computer. It's a computer that you can't really bring outside, that is heavily limited because haptics are still terrible (and will stay terrible). Do you expect people to bring their VR headset to starbucks ?
Much less risky than walking while looking at a phone. This will be a heads-up display after all.
>we’ll be seeing ski-goggles everywhere
Ski-goggle? That won't fly. I expect it'll be a slimmed down version of the Magic Leap 2.
A co-worker had a Newton in 1994. We all thought it was the dorkiest thing we ever saw - him holding and looking at that thing. Little did we know.
Fashion will be vastly more important for mixed reality than it is for smart phones. A smart phone is more akin to a watch, fashion wise. You usually only see it when it’s being used. Mixed reality devices will be visible all the time and they will also mediate our social interactions with others.
The same Unreal that Apple attempted to revoke the license for and that currently don't bother because the userbase is too small (and the VR userbase will be even smaller) ?
Optimistic.