If you’ve ever played a competitive game then you’ve almost certainly encountered an abusive player.
I don’t just mean verbally abusive, I mean the player who quits the game, AFKs, or intentionally feeds the enemy team when they don’t get the role they want. Maybe you’ve encountered the player who dodges the match the moment their favorite character is selected.
Typically even if the game ended the moment they left, or if there was a vote kick/remake mechanism. You will have lost at least 2-3 minutes of your time, if not the length of an entire match.
As a child, maybe this is acceptable, you can just move on to the next match. As an adult who can only set aside enough time for one or two matches it’s devastating. It’s the type of behavior that you the good behaving, rule respecting, team player gets penalized for.
When there is no restriction on just creating new accounts, these negative types of players just create a new account after they get banned or penalized and continue being negative players.
Increasingly these new accounts are being sold for $0.50 to $3.00, pre made with the tutorial missions completed, so that these negative players can spend a tiny amount of money and jump right into ruining another persons night.
I hope all multiplayer games start to add in this type of requirement. Bad behavior should be punished in an enforceable way.