It's salvaging a silver lining from a shitty situation, nowhere near a good thing yet alone "best thing to ever happen to them".
edit: Elaborated on this in a reply to a reply, here - https://news.ycombinator.com/item?id=33034563
It's salvaging a silver lining from a shitty situation, nowhere near a good thing yet alone "best thing to ever happen to them".
edit: Elaborated on this in a reply to a reply, here - https://news.ycombinator.com/item?id=33034563
5 months of dev time was to place the game on another platform and generate revenue, with an expected return of X. If they make more than X (ignoring the knowledge gained along the way) then in every way possible the exposure from this outweighs the 5 months of wasted dev time
The game is (mis-)tagged "4 Player Local" but also "PvP"; I don't see anything in the trailer showing how multiplayer is supposed to work, either adversarial or cooperative. ("4 Player Local" sounds mistagged; it conjures up memories of "Gauntlet"). The voiceover says there are many ways to play the game; that's too open-ended "Either play solo or challenge up to 3 friends, local or remote", overlaid on an animation showing exactly that, is way clearer. I don't even get the tag "Battle Royale", it seems irrelevant, if it isn't then you need to add to the static screenshots and trailer to show why this is "Battle Royale". Own your listing's tags and delete the misapplied ones.
I find it hard to get useful information from Steampowered. Curiously, "Jump Challenge!" does not appear anywhere in Steampowered's 17 hits for "Jump Challenge!" (?!) [3]. Probably downweighted by sales rank/popularity.
Does Steam provide the developer with analytics on how many users viewed the trailer and bounced? by demographic, by OS, by genre of Steam titles purchased, by referring channel/URL...?
Also, I tried crossbrowsing by the tags used for Source Byte Franchise > "Jump Challenge!"" "Action/Casual/Racing/Battle Royale/Parkour/4 Player Local/Multiplayer/Local Co-Op/Platformer/Arcade/Co-op/PvP/Pixel Graphics/Runner/Exploration/2D Platformer/Puzzle Platformer/Funny/2D/Rhythm"
[0] https://store.steampowered.com/app/1787630/Jump_Challenge/
[1] https://store.steampowered.com/app/1287030/Bubble_Bobble_4_F...
[2] https://store.steampowered.com/app/8400/Geometry_Wars_Retro_...
[3] https://store.steampowered.com/search/?term=Jump+Challenge%2...
It's very possible that I'm wrong: obviously we don't have the knowledge of what their expectations from Stadia were, nor is it possible for anyone to now know how successful or not their Stadia launch would've been if Google had decided to keep trying to make Stadia work, nor do we know how many sales the game will get from this exposure.
But I still stand by my view despite agreeing with your first few sentences about the industry generally.
edit: It's mainly coming from gut instinct, so I've tried to think more about why my gut says that. I think the main thing is that the exposure is going to people who are interested in games industry business, or tech industry, or Google specifically. That's what everyone is discussing, not whether or not the game is actually worth playing (and unlike if it was some planned PR, there's not even any subtle suggestion within the story that the game is worth playing - nor to be fair that it's not worth playing).
Sure, a few people might click onto the steam page out of curiosity, or buy the game out of sympathy to the poor people getting screwed by this situation, but it would be surprising (to me at least) if the amount of people converting is more than if they actually just had a marketing person spend a day writing a piece of content for Hacker News / GamesIndustry.biz with the goal of being both interesting tech content and featuring mentions of what makes the game worth playing. And that's just thinking about doing targeted marketing to not-very-good target audiences (for promoting indie games - sure there are some areas where HN traffic is incredible and businesses that would love a front page post, indie games not so much).
SteamDB's data on the game doesn't seem to suggest that I'm wrong here, but maybe with time I'll become wrong. (Side note, while writing this comment I couldn't remember the name of the game we're talking about, so I had to go look it up... because the name of the game wasn't the interesting bit when I read about this earlier!) https://steamdb.info/app/1787630/graphs/
Attention in the games industry likely doesn't drive sales for this title, but could lead to contacts and development for future titles, etc. (if the game shows promise)
Some games (very few) have growing sales from word of mouth, this news could get that started. (if the game is good)
the inability for people in this website to see through this PR scam is mind boggling
the website for VCs? yeah sure
My bet is that there was not even an intention to do it, and just made this post for the clickbait. Wouldn't be the first time.