On the other hand, I know that a bunch of people are unhappy that the Steam Controller has been discontinued. Secondhand prices are through the roof.
On the other hand, I know that a bunch of people are unhappy that the Steam Controller has been discontinued. Secondhand prices are through the roof.
> https://www.forbes.com/sites/erikkain/2012/07/26/windows-8-i...
Obviously none of that came to pass, we are two more Windows releases on and much has changed since. It is serendipitous the tech built is so great for delivering a portable experience - I think Valve's actions and words demonstrate it to be far more committed to the Deck than prior efforts, I don't see this as hedging bets. And why wouldn't they? At this stage they appear to have a hit product on their hands.
In 2022, Microsoft and Valve have strategic partnerships too, which certainly wasn't the case in 2012:
> https://www.theverge.com/2019/5/30/18645250/microsoft-xbox-g...
> https://www.theverge.com/2022/2/26/22952086/valve-microsoft-...
> https://www.theverge.com/2021/6/25/22550103/microsoft-new-wi...
I'm not sure what the impetus was for the Steam Deck. I could see it as a hedge against anticipated future, dwindling laptop sales. I could also see it as an attempt to expand into the same space that the Switch occupies. After all, with the exodus of Sony from portable gaming, Nintendo's only competition is cell phones.
AMD finally delivered a chip that can make the dream of desktop-ish performance in a handheld work. That simply wasn’t all that possible until very recently.
I've never used the original Steam Controller and I still think the dual analog stick setup is better for some games but having the trackpads is good for many others.
The 5200 joystick didn't self-center, though. The only centering force was from the rubber boot. This ended up being advantageous in a game like missile command, but is widely seen as the Achilles heel of the controller.
Really? I never use mine - guess I'll have to look at selling it!