So is WASM basically just going to be about video games? And graphics rendering?
Couple this with the fact that developers won't have to pay a 30% fee for distribution on the web, and you have the recipe for the next big games platform that's hardware agnostic by default. Very disruptive stuff.
It's certainly the use-case that received the most love.
I've personally used Sokol for a number of projects and it has been great. You get something much leaner and meaner compared to the Emscripten port of SDL, which otherwise seems to be the "default" when people do these things.