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They're hiring someone that worked at two companies that are known as the KINGS of in-game ads and purchases to make games without in-game ads and purchases?
I'm not exactly holding my breath on these games being any good at all.
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They're hiring someone that worked at two companies that are known as the KINGS of in-game ads and purchases to make games without in-game ads and purchases?
I'm not exactly holding my breath on these games being any good at all.
However the role was specifically for Los Angeles where I'm based, and it seem their hiring portal still is hiring for LA and not Finland? Would they really have two competing game studios? [1]
Ads come last as they are a guaranteed detriment to the experience. You have to make something really engaging first. The fact that they've created games so ad-laden to be known for it means they had to create an experience so engaging as to support the drag all those ads create on the experience.
> Ads come last as they are a guaranteed detriment to the experience.
You definitely have that backwards. Some games are created for the purpose of selling ads. They time-gate progress, but offer to let you fast-forward through the gate by watching an ad or by selling you in-game currency.
> You have to make something really engaging first
The games are "engaging" via psychological tricks, not through actually being good games. For example, they'll offer you a loot box in exchange for watching a 15-30 second ad video. Idle games like Egg Inc will give you a 24-hour boost to your income for watching an ad, and as you play will offer ads to get instant bonuses.