Netflix is building its own game studio
engadget.com
engadget.com
...
They're hiring someone that worked at two companies that are known as the KINGS of in-game ads and purchases to make games without in-game ads and purchases?
I'm not exactly holding my breath on these games being any good at all.
However the role was specifically for Los Angeles where I'm based, and it seem their hiring portal still is hiring for LA and not Finland? Would they really have two competing game studios? [1]
Ads come last as they are a guaranteed detriment to the experience. You have to make something really engaging first. The fact that they've created games so ad-laden to be known for it means they had to create an experience so engaging as to support the drag all those ads create on the experience.
> Ads come last as they are a guaranteed detriment to the experience.
You definitely have that backwards. Some games are created for the purpose of selling ads. They time-gate progress, but offer to let you fast-forward through the gate by watching an ad or by selling you in-game currency.
> You have to make something really engaging first
The games are "engaging" via psychological tricks, not through actually being good games. For example, they'll offer you a loot box in exchange for watching a 15-30 second ad video. Idle games like Egg Inc will give you a 24-hour boost to your income for watching an ad, and as you play will offer ads to get instant bonuses.
https://www.wired.com/story/google-stadia-games-entertainmen...
but Netflix might stay the course better than Google did because Netflix is used to the development process for movies which I think shares more with game development than the kind of software development that Google is good at.
Are there any examples of an established company "breaking in" to the game industry and creating a significantly successful product? If so I would like to hear about it.
I feel like a lot of game companies that regularly release successful games have a difficult-to-quantify mix of experience and team cohesion. To the outsider executive it might seem like you can build this from scratch with the right budget, but I think it's a lot more complicated than that.
[0] https://www.bloomberg.com/news/features/2021-01-29/amazon-ga...
It seems to me in cloud gaming you could have a monstrous server with multiple GFX cards attached that could run the simulation and do the rendering for, say, 20 simultaneous users. If you were looking for a quantum leap in gameplay and graphics this is an obvious route, and Google would have been in a good position to develop it in terms of having cloud resources, systems programming talent, and money to throw at the problem.
(Of course, the idea that system programming > application programming is a certain way to get underperformance from systems programmers. Also, back when cloud gaming was fashionable, there wasn't any need to justify cloud gaming since all of their competitors were doing it. GFX card shortages were a gift to cloud gaming which is about to go into reverse.)
In response to your specific idea - I think something like that could be an interesting approach, but the difference between what the cloud GPU cluster can do vs an enthusiast-level video card would have to be massive - in a way that is both apparent and relevant to the average player. Obviously there would be an noticeable difference in the quality of rendering and overall simulation, but unless it's competently intertwined with the design of the game, I don't think a lot of players are going to care - outside of the "whoa, cool" aspect which is fleeting.
This is Google we are talking about, however, and they have advanced technology in their DNA. In fact, they are such believers in technology that a believer in games is going to feel unsupported at Google whatever they do.
If the goal was to produce exclusive games with the brand power of Nintendo then the Stadia studio was doomed. When it comes to games that are exclusive because of technology than Google had a chance and they could have demonstrated the concept, made a framework accessible to people who were better at games, and get patents to lock down the technology.
I’d contrast the Nintendo strategy to the Id Games strategy —- even though the ludic design of Id Games were superb they kept making the same game over and over again motivated by improvements in technology. It’s not the only or even the best way to make it in games, but is is the path Google rejected in favor of having no path. Cloud gaming really needed something like that because it needs to answer the question “Why?”
The game I’d point to for inspiration is Titanfall which showed what was possible with cloud-based simulation. At first glance Titanfall was just another shooter but it was fun for everyone no matter how good or bad of a player they were and was bigger and more tightly coupled than previous multiplayer combat games. I see a worthwhile cloud-based game being something like Titanfall squared for whatever genre it is based on.
Hah! Stadia G&E (games and entertainment) was indeed created and then subsequently shuttered down (https://kotaku.com/google-stadia-shuts-down-internal-studios..., https://www.theguardian.com/games/2021/feb/02/google-stadia-...)
Maybe you can't force a game studio to happen, you have to accidentally walk into it?