Not a comment on the quality of this application, but rather a tangential topic: there should be some way of auditing the accuracy of emulators in general. If a genuine homebrew scene wants to exist (not just getting old games to work), new programmers who have little-to-no access to the original hardware need some practical way of knowing their software will work properly across different emulators. In the old days, most platforms had one good emulator that everyone used, and these emulators were supported by communities like AtariAge. In the Web 2.0 world, those communities are fractured or even gone completely, and often not easy to find in search engines. There are now much more platforms that emulators can be run on.
Hardware emulation isn’t a solution. An FPGA emulator isn’t intrinsically more accurate than a software one, and documentation and schematics that are used to implement emulators can be incorrect and don’t specify ‘undefined behavior’ which was very much used reliably by software developers.
The approach adopted by MAME has proven to be the only reliable: you have to measure some output on a real working system and compare it to the emulator behavior, but this can be impractical and becomes moreso over time as systems become more difficult to operate. (E.g. I can’t even operate most 8-bit computers without some kind of mod because I don’t have a CRT television anymore).