But even then that's usually abstracted away and then a safe interface being provided.
ten_things[11] = blah; // is a buffer overflow so it either won't compile or it panics
However
unsafe { ten_things[11] = blah; } // is still a buffer overflow, same effect but also Rust warns that unsafe is useless here and should be removed
Now of course we can write a potential buffer overflow in unsafe Rust, but now we're not just sprinkling unsafe on stuff and hoping, we've got a plan, perhaps a stupid plan but it's a plan so that's an improvement.
Which goes to show that usually the unsafe methods are more verbose and annoying to deal with. Devs won't reach for them just out of laziness.
Still based on my experience reading early Redox code it was chock full of unsafe blocks, and I suspect they didn't do that out of malice but to expedite development.
So the risk might still be there.
https://doc.redox-os.org/book/ch01-07-why-rust.html
This is probably not an up to date number but it gives you some idea of a random snapshot in time at least.
Would be interesting to see what those figures were like 5 years ago (i.e. a year or so after its initial release). It seems like the concern here is that embedded Dev for cars isn't getting getting to maturity.
Even OS kernels are borderline, and it's still being figured out how exactly Rust fits, but yes we are slowly moving in that direction. Kernels have a lot of logic that qualify for the safe zone, and software engineering culture that is... let's say ahead of automotive.
This is a bit of a misconception for people who've not worked with unsafe Rust. It's not like the language and most of its features disappear. It just allows a few extra features that are unsafe, like working with pointers... Which, granted, is a lot of interaction with hardware. But you can kinda "cordon" this to a small subset of the codebase dedicated to this low level hardware IO
I'm not really an expert in embedded systems, so take this with a grain of salt, but that doesn't track with my experience or with my theoretical understanding of embedded systems. First off, embedded systems are just regular systems with tighter constraints and less high-level constructs. With that understanding, if embedded code is unsafe... so is any code on any system.
Second, embedded systems have peripherals that are accessed via direct memory reads and writes. Which is only unsafe if access to those peripherals is shared in an unsafe way. Sure, the rust code that reads and writes to memory addresses will use `unsafe`, but everything above that can be written without using unsafe. Which I guess makes your statement technically correct, but imo not practically correct
If anything Rust has a clear boundary, and that's useful for all kinds of static analysis.
And I say this as a fan of D lang. I don't really see any advantage of Rust over D except popularity.