According to the thread on gtaforums it was allegedly the same hacker that recently hacked Uber. Will be interesting to read more about this when there's more info out, I assume they have something in common and that more companies are vulnerable.
According to the thread on gtaforums it was allegedly the same hacker that recently hacked Uber. Will be interesting to read more about this when there's more info out, I assume they have something in common and that more companies are vulnerable.
They are investing far more time and effort into "online" - the leaks confirmed this. "Open worlds" lend themselves to shallow micro-stories.
Maybe I'm being a grumpy old man, but in video game history, the best games were those that had complex character development, and novel worlds that supported a deep and thoughtful plot - something that would make the player have some emotional investment in.
I don't see any evidence of that in recent GTA games.
I'm not giving up on Rockstar delivering a superlative campaign and multiplayer
However with some of the trends in the gaming industry, as well as the heavier focus on multiplayer and transactions that nickel-and-dime customers, I'd personally temper my expectations about any future titles to avoid disappointment.
It's very easy to imagine a bean counter saying "we hit our preorder target, let's cut back our development budget now, release it, and we've already basically maximized our profits on this.
The state of the game industry at large is pretty gross as a result of a lot of the money incentives not lining up around building great games.
One more longterm succesfull open-source sim of that kind without online shop and half the industry is forever gone.
[1]: For example here: https://www.gtaboom.com/gta-online-update-dlc-history/
I will likely buy next GTA on launch if it launches at same time on PC as consoles.
Whereas in GTA IV, by the time you confront Dimitri on the island, I felt as if something was really accomplished and it was about revenge for what had taken place, over many years, not the just the handful of slights by a person whom the main characters got screwed by.
Treat yourself to some GTA V radio shows (you'll find them on youtube), Rockstar plays the cultural meta game better than other company, they do legit art playing with the dominant political stereotypes. Rockstar are not in the market of appealing to cowards, their entire brand identity revolves around the exact opposite.
In the last game, a main character (Trevor) was introduced by stomping an npcs brain into the ground before finding rests of it on his shoe. There is nothing pc about GTA, it takes place in a cynic take on reality that doesn’t respect the common sentimental denominator of marketing departments in the real world.
I disagree, and I think this section from paul graham (http://www.paulgraham.com/say.html) captures the dynamic perfectly.
>Of course, we're not just looking for things we can't say. We're looking for things we can't say that are true, or at least have enough chance of being true that the question should remain open. But many of the things people get in trouble for saying probably do make it over this second, lower threshold. No one gets in trouble for saying that 2 + 2 is 5, or that people in Pittsburgh are ten feet tall. Such obviously false statements might be treated as jokes, or at worst as evidence of insanity, but they are not likely to make anyone mad. The statements that make people mad are the ones they worry might be believed. I suspect the statements that make people maddest are those they worry might be true.
In the context of GTA, I think themes like drugs, violence, and sex is probably safe, but culture war topics like reproductive rights, race (eg. CRT or affirmative action), LGBT rights, or immigration are not.
those are exactly the topics GTA has previously touched on/which I recommended to check out the radio shows for, the anecdote wrt Trevor was probably misleading.
But suffice it to say, there's a difference between being a rebel and being an asshole. No one likes an anti hero who's insecure and goes around kicking people while they're down, they like conflicted characters who know what it's like to be rejected by society and who stands up for others in the same boat.
I get what you're saying about character development, but at the same time some of my favorite games are Mario 64 and Mirror's Edge. Sometimes I just want to play a shallow game, not take part in a deep story. Most of the story in GTA happens as dialogue in the car when driving to the mission, and I'm usually too distracted to follow along anyway.
I think you're confusing games and movies. Most games have no plot and almost no character development beyond art direction.
This was my only issue with Niko. He was a great character but then the mission ends and I drive away at 100 mph and run over 5 pedestrians and he shouts "I hope you have insurance!" Sure you can play the open-world sections true to the character... But pacifism isn't what you do in GTA :P
The GTA 5 characters were designed better in that regard. Niko had the deeper/more complex story overall, but he's at odds with the gameplay.
Try Cyberpunk 2077. ;)
Very often it's mostly nostalgia and playing these games over again prove they were much worse than in our memory
Rockstar later decided dealing with big Hollywood egos was too much of a hassle, and it shows in later GTA iterations. The quality isn't there.
And aside from that, how many car chases can you get into before you've had enough? Been there done that. It was fun while it lasted.
Some would say "games are about fun" first and foremost, not to be interactive stories you press x to advance. If anything, the "theatrical" aspect of gaming for this old man has been one the things that has ruined gaming in general (that and hand holding), but thankfully, there are many games out there that hold the "fun" and "challenging" torch, they just often happen to not be triple A titles.
If I want a story, I read a book or watch a movie. Games don’t need stories and if they have some, the story is usually not interesting to me.
Mass Effect would be unremarkable without a good story. And so would The Witcher series.
If we are talking about Quake, then we don't _need_ a story(Arena). We can have one though (later installments) and that's fun if you care about that.
They you have things like Dwarf Fortress, which has a unique story every world generation.
Are you kidding? The heists in GTA V were amazing, easily the best in the series. And definitely not « simple », no matter your definition of the word
Anything else "AAA" largely seems to be a let-down of micro-transactions or designed to push you into online services. Dragon Age Inquisition, for example, is a pale imitation of those other two. I'm not surprised GTA is going the other way.
Are there any network security that uses AI to automatically detect and flag unusual behavior? For example, a regular developer doesn't need to port scan the entire network, the receptionist's computer doesn't need to log in to admin resources, support personnel doesn't need to access source code, etc. This should be possible to flag and let a human verify.
Speaking from experience: gamedev has a lot of things that get removed or rejigged. Leaks like these not only destroy the feel of the game as a finished product it also gives unrealistic promises.
Case in point: There was a Snowdrop tech demo that got leaked which included "the division" with stealth mechanics. Such mechanics were technically impossible (for a lot of reasons I don't want to get into); but that leak had people going nuts because it looked cool.
(to be perfectly fair to the hype-train: the division was oversold in an official E3 trailer in 2013 anyway; before Ubisoft had details of the next generation hardware specs, same year as watchdogs... oops.)
Same here. I used to game a lot in high school and college, then I stopped. The only thing that ever gets me to fire up the console again is a new release of GTA and a new release of CoD (provided the story is good and not some futuristic crap).
Last time was when the Modern Warfare reboot was released in 2019. The 2nd part is coming this year, so it looks I will be playing it as soon as it is available. Same with GTA VI, although I guess that will be a lot longer from now, given this hack.
Hence how they managed to download the whole "leaked" content from Slack message history
Uber, now Rockstar, if i was wearing my conspiracy theorist hat, i would say it's that secretive group that operate Microsoft, either they want to force them to use azure, or, to spread FUD to facilitate a purchase, but that's too much for HN, i'll loose this account, again lol
Sounds pretty silly to pick a random thing and say its the culprit huh?
There is more to it than these pseudo rumors