Rockstar Games confirms they were hacked by an outside party
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According to the thread on gtaforums it was allegedly the same hacker that recently hacked Uber. Will be interesting to read more about this when there's more info out, I assume they have something in common and that more companies are vulnerable.
Are there any network security that uses AI to automatically detect and flag unusual behavior? For example, a regular developer doesn't need to port scan the entire network, the receptionist's computer doesn't need to log in to admin resources, support personnel doesn't need to access source code, etc. This should be possible to flag and let a human verify.
They are investing far more time and effort into "online" - the leaks confirmed this. "Open worlds" lend themselves to shallow micro-stories.
Maybe I'm being a grumpy old man, but in video game history, the best games were those that had complex character development, and novel worlds that supported a deep and thoughtful plot - something that would make the player have some emotional investment in.
I don't see any evidence of that in recent GTA games.
I'm not giving up on Rockstar delivering a superlative campaign and multiplayer
However with some of the trends in the gaming industry, as well as the heavier focus on multiplayer and transactions that nickel-and-dime customers, I'd personally temper my expectations about any future titles to avoid disappointment.
It's very easy to imagine a bean counter saying "we hit our preorder target, let's cut back our development budget now, release it, and we've already basically maximized our profits on this.
The state of the game industry at large is pretty gross as a result of a lot of the money incentives not lining up around building great games.
One more longterm succesfull open-source sim of that kind without online shop and half the industry is forever gone.
[1]: For example here: https://www.gtaboom.com/gta-online-update-dlc-history/
I will likely buy next GTA on launch if it launches at same time on PC as consoles.
Whereas in GTA IV, by the time you confront Dimitri on the island, I felt as if something was really accomplished and it was about revenge for what had taken place, over many years, not the just the handful of slights by a person whom the main characters got screwed by.
Treat yourself to some GTA V radio shows (you'll find them on youtube), Rockstar plays the cultural meta game better than other company, they do legit art playing with the dominant political stereotypes. Rockstar are not in the market of appealing to cowards, their entire brand identity revolves around the exact opposite.
In the last game, a main character (Trevor) was introduced by stomping an npcs brain into the ground before finding rests of it on his shoe. There is nothing pc about GTA, it takes place in a cynic take on reality that doesn’t respect the common sentimental denominator of marketing departments in the real world.
I disagree, and I think this section from paul graham (http://www.paulgraham.com/say.html) captures the dynamic perfectly.
>Of course, we're not just looking for things we can't say. We're looking for things we can't say that are true, or at least have enough chance of being true that the question should remain open. But many of the things people get in trouble for saying probably do make it over this second, lower threshold. No one gets in trouble for saying that 2 + 2 is 5, or that people in Pittsburgh are ten feet tall. Such obviously false statements might be treated as jokes, or at worst as evidence of insanity, but they are not likely to make anyone mad. The statements that make people mad are the ones they worry might be believed. I suspect the statements that make people maddest are those they worry might be true.
In the context of GTA, I think themes like drugs, violence, and sex is probably safe, but culture war topics like reproductive rights, race (eg. CRT or affirmative action), LGBT rights, or immigration are not.
those are exactly the topics GTA has previously touched on/which I recommended to check out the radio shows for, the anecdote wrt Trevor was probably misleading.
But suffice it to say, there's a difference between being a rebel and being an asshole. No one likes an anti hero who's insecure and goes around kicking people while they're down, they like conflicted characters who know what it's like to be rejected by society and who stands up for others in the same boat.
I get what you're saying about character development, but at the same time some of my favorite games are Mario 64 and Mirror's Edge. Sometimes I just want to play a shallow game, not take part in a deep story. Most of the story in GTA happens as dialogue in the car when driving to the mission, and I'm usually too distracted to follow along anyway.
I think you're confusing games and movies. Most games have no plot and almost no character development beyond art direction.
This was my only issue with Niko. He was a great character but then the mission ends and I drive away at 100 mph and run over 5 pedestrians and he shouts "I hope you have insurance!" Sure you can play the open-world sections true to the character... But pacifism isn't what you do in GTA :P
The GTA 5 characters were designed better in that regard. Niko had the deeper/more complex story overall, but he's at odds with the gameplay.
Try Cyberpunk 2077. ;)
Very often it's mostly nostalgia and playing these games over again prove they were much worse than in our memory
Rockstar later decided dealing with big Hollywood egos was too much of a hassle, and it shows in later GTA iterations. The quality isn't there.
And aside from that, how many car chases can you get into before you've had enough? Been there done that. It was fun while it lasted.
Some would say "games are about fun" first and foremost, not to be interactive stories you press x to advance. If anything, the "theatrical" aspect of gaming for this old man has been one the things that has ruined gaming in general (that and hand holding), but thankfully, there are many games out there that hold the "fun" and "challenging" torch, they just often happen to not be triple A titles.
If I want a story, I read a book or watch a movie. Games don’t need stories and if they have some, the story is usually not interesting to me.
Mass Effect would be unremarkable without a good story. And so would The Witcher series.
If we are talking about Quake, then we don't _need_ a story(Arena). We can have one though (later installments) and that's fun if you care about that.
They you have things like Dwarf Fortress, which has a unique story every world generation.
Are you kidding? The heists in GTA V were amazing, easily the best in the series. And definitely not « simple », no matter your definition of the word
Anything else "AAA" largely seems to be a let-down of micro-transactions or designed to push you into online services. Dragon Age Inquisition, for example, is a pale imitation of those other two. I'm not surprised GTA is going the other way.
Same here. I used to game a lot in high school and college, then I stopped. The only thing that ever gets me to fire up the console again is a new release of GTA and a new release of CoD (provided the story is good and not some futuristic crap).
Last time was when the Modern Warfare reboot was released in 2019. The 2nd part is coming this year, so it looks I will be playing it as soon as it is available. Same with GTA VI, although I guess that will be a lot longer from now, given this hack.
Hence how they managed to download the whole "leaked" content from Slack message history
Uber, now Rockstar, if i was wearing my conspiracy theorist hat, i would say it's that secretive group that operate Microsoft, either they want to force them to use azure, or, to spread FUD to facilitate a purchase, but that's too much for HN, i'll loose this account, again lol
Sounds pretty silly to pick a random thing and say its the culprit huh?
There is more to it than these pseudo rumors
Speaking from experience: gamedev has a lot of things that get removed or rejigged. Leaks like these not only destroy the feel of the game as a finished product it also gives unrealistic promises.
Case in point: There was a Snowdrop tech demo that got leaked which included "the division" with stealth mechanics. Such mechanics were technically impossible (for a lot of reasons I don't want to get into); but that leak had people going nuts because it looked cool.
(to be perfectly fair to the hype-train: the division was oversold in an official E3 trailer in 2013 anyway; before Ubisoft had details of the next generation hardware specs, same year as watchdogs... oops.)
I'm seriously impressed by the quality of the internal tooling. All that effort only to be seen and used internally. And yet they still polish the UI!
Most of the internal tools where I work look terrible, unless they're web based where some framework can do the hand holding.
https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-w...
Renaming the repo and binary to dimgui or something would be so much more impactful in this than running around correcting people for using the actual name of both the repo and binary when referring to the application.
If I was asked by Bram Moolenaar to start calling vim "dear vim" starting tomorrow I would kindly tell them to fork off (and do a proper rename in the process ;))
(I don't mean that you are "running around" but someone is)
It would be like if you initially named your project SQL before SQL was just a common name for any query language in a SQL-like syntax. Almost nobody actually means the SQL that IBM made when they say they use SQL, instead they usually mean they use SQLServer, or MySQL, or SQLite, or etc. Technically they are all SQL, but they all have slightly different functions and massively different internals. In the same way, there are several imgui libraries that all have similar APIs and architectures, but it's good to be specific about which specific library you're using.
hmm?
what's the difference between internal tools
and normal stuff like docker, compilers, ci/cd tools, package managers, etc?
it's the same shit
I wish more places would show off their internal tools and how they make things, but I guess they view those things as part of their edge.
source? I looked at the footage and there's nothing there that could be attributed to be watch dogs, aside from basic stylistic elements like lines/wireframes that watch dogs uses as visual effects.
I figured the next GTA was never coming out, and that they would just keep milking the current one until the end of time.
This leak showed that not only are they working on it, but it looks really cool.
I have a tough time seeing how anybody would see this leak as a negative. The game looks great.
At the bottom of this blog post, under "What's next"
https://www.rockstargames.com/newswire/article/ak73k92o47ko7...
I think it's simply a matter of being in control of your own product.
It ain't cool that people can just hack your servers and dump your stuff that's a work in progress for the world to critique and make memes about.
B) The guy who did the leaking apparently tried to sell the source code, which is just scummy and would likely result in significant retooling from the devs' side, which means time and effort wasted.
C) While I personally don't subscribe to the glamour and glitz, there is something nice about a clean rollout for something anticipated or a surprise release. I remember seeing the first trailer for Peele's Nope and being incredibly excited because I heard nothing about the movie prior to that. If it was leaked or the screenplay was floating around with spoilers, I'd be somewhat less enthused.
I'm not saying you're wrong, but I have to say I'm surprised that people would think this. Looking by analogy at big Hollywood movies, movie studios often release their own "behind the scenes" video clips, and as far as I can tell, these clips aren't generally considered to detract from the finished movie in anyway (and I personally find them, and this GTA leaked video, fascinating)
More apt analogy would be a workprint of a movie being leaked. This happened with "X-Men Origins: Wolverine" where lots of the special effects were still in progress so the workprint looked really cheap in some parts.
But the people likely to watch a workprint and then form their opinion on that is incredibly small.
And Rockstar releases those too [0]. The difference is those are all clips they vetted and chose to release. Hollywood also gets very upset about unapproved leaks. Even something as simple as an actor posting an Instagram selfie on a set they weren't supposed to photograph.
Whether you believe “any press is good press”, it’s clear the game industry doesn’t believe that.
Either way, I think the issue from Rockstars perspective is that it’s not a good indication of the game and might contain character, features, and gameplay which won’t end up in the final game. They likely want to control what goes out much more to avoid too much hype or expectations too early on.
On top of it looking unfinished, many locations or features might get cut from the final game. And you don't want a big percentage of your buyers hyped for a feature you never officially confirmed.
From what I was seeing yesterday, it was pretty agreed upon most of the footage was from 2019. So rather old at this point.
A proper reveal would have generated massive hype, now it's mixed with "hack".
But as the ol' saying goes: never let a good crisis go to waste. Although I think they're in a tough spot since it's probably too early in the development stage to put a spin or reveal anything.
https://www.rockstargames.com/newswire/article/ak73k92o47ko7...
Near the bottom
I have a slightly tangential one, too. I don't understand why this leak (of the source code) is such a big deal. I genuinely don't understand. What exactly can people do with the (the best case) a half-baked game? To exaggerate a bit, these days we get even 'finished' games in such a 'raw' state, people barely want them for free.
As for the negativity. I suppose, one could dig some pieces of the main story lines from the source files, and try to predict how the new story is going to be told. But that would be nothing but a speculation. It is impossible to tell what Rockstar are going to do with the game until we see a finished product. And, to state the obvious again, the game is far from finished.
Drawing conclusions from that early (to say the least) build is ridiculous. Do people on reddit have some extrapolated opinions on GTA 7, too?
Or, more cynically, to the detriment of the bottom line for R*, as the hacks may give people a way to progress without buying shark cards.
On the upside, maybe it'll lead to some enterprising source divers to repeat that "fixed the insane loading times" feat of a while back.
Short answer? Source available = no security by obscurity.
But am I a target audience? I am not sure I would buy it (slow PC, no time).
It seems he's outside of the US if asking for some type of monetary reward / bribe. Either way it appears Rockstar is taking this (rightly) extremely seriously, and hopefully it won't delay the game much more, as they are one of the few remaining major development shops that don't bend their game's quality to market timelines.
I don't think people realize how devastating this can be to them. Imagine you are working really hard on a creative project, coming up with different designs, prototypes, and solutions but then all of it gets leaked to the public without your consent.
After this leak, _all_ the mystery is gone.. we underestimate the rush of dopamine designers get from the validation of unveiling something beautiful and perfect to the public. Short of completely reworking major parts of this project, all they can do now is to improve the existing assets and build upon it.
Further, the executives might put more pressure on the teams since people are expecting a release, marketing has to crank up unexpectedly, PR needs to shift gear, security has to be tightened and so on. This is not a fun situation for anyone.
I hope the person responsible for this gets prosecuted to the fullest extent of the law.
It’s not great from a creative standpoint to have parts of your narrative out there for inspection and criticism, true, but from a commercial perspective the timing of this leak (weekend of Tokyo Game Show) could not be better. More people are talking about this than whatever announcements took place at TGS.
One of the things that made Duke Nukem 3D such a smash hit was its shock value. It was probably the first mainstream game to include strippers.
But DNF was delayed so long that by the time it came out, Duke's schtick was just cringe-worthy. It wasn't shocking or fun, it just felt like your 50 year old uncle telling the same sexist jokes from 20 years ago.
There was a lot of naked women raped and pregnant by aliens getting torn apart. I don't recall anything that bad in 3d. (Searching around for discussions on 3d, I can't find any reference to anything either)
How did you get this perception? There was nothing to indicate that really and rdr2 was especially great single player experience.
https://www.bloomberg.com/news/articles/2022-07-27/gta-6-rel...
Granted, it could happen to anyone, but this is the kind of messaging I would expect if someone had accidentally emailed screenshots to IGN, not as the result of a breach.