I guess their only recourse is to get a trailer out asap to show the game how it was intended to be seen.
Leaker claims to be the same guy that hacked Uber.
I guess their only recourse is to get a trailer out asap to show the game how it was intended to be seen.
Leaker claims to be the same guy that hacked Uber.
As for the environment, the videos I looked at don't reveal much anyway.
https://www.polygon.com/23282211/bungie-destiny-2-communicat...
>The guy with the data/source code for that game is just on forums taking requests like a reddit AMA, searching the source code then pulling up what people ask for. One guy just asked him to send him some code related to an ongoing court case vs TTI, and he just did it.
>Turns out the guy asking him to scour the source code is one of the GTA5 cheat makers R*/TTI is suing lmao.
https://twitter.com/APZonerunner/status/1571411248390242307
>I don't see how it's a shame. How does it ruin anything at all?
https://twitter.com/charalanahzard/status/157141520154692403...
The original Star Wars wouldn't be Star Wars without all the behind-the-scenes photos and film they "leaked". As I a kid, and still now, I cherish that stuff, and it makes the franchise so much more valuable.
https://www.empireonline.com/movies/features/star-wars-behin...
IMHO there should be much more WIP material like this in the public, published by the game developers themselves. Too many people think that games just spring into existance, without a clear idea how game development actually works.
> a huge part of the appeal of games is the illusion there's more than meets the eye. Most gamers want to suspend their disbelief and let their imagination run rampant
This is complete nonsense.
I guess it's a bit like watching the BTS of something like the LotR trilogy. When you get to see all the orcs in full makeup just goofing around with the rest of the film crew, it means when you see them later in the real movie, you can't help but be reminded they're just people in great makeup. Keeping up that illusion in game dev must be enormously important.
(Whereas small/solo indie devs often show in-development work, because having anything seen that might interest future players is much more important to them)
EDIT: case in point, even here we already have comments wondering what mistakes Rockstar made because this random development footage, likely years before release, doesn't look that much better than GTA V.
I can safely predict that this leak will have approximately zero impact on the actual sales of GTA VI however.
This will disrupt development for some time, they need to figure out what has leaked (seems the hacker also took code from GTA V and VI), what changes they need to make to their systems to prevent this again.
This will probably delay the release date of the game.
edit: fixed typo.
This gives me hope.
Yes, it's not nice to have your work revealed before its ready, but locking down and just keeping the pace of development up would be the more judicious use of time.
I don't even read too much into the diner scenario, since that's a great test-bed for interactive NPC behavior, object interactions, and general scenario creation tooling. It MIGHT be in the final game, but it may also not be, and it wouldn't be impactful either way.
What's the argument against them building in public like the rest of us?
Who are these "the rest of us". Most game development happens behind closed door, the gameplay only to be seen as the game is ready to be released. In fact, most software in general is developed like this. Open/public development is not at all the norm for development.
Not sure if you are aware of the protection of trade secrets and intellectual property for games and proprietary game engines that if leaked would be useful to hackers, cheaters and aim botters?