I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.
Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away players that would otherwise love the game.
Play through portal with developer commentary, that's a masterpiece on how to use hints well without players even realizing.
Things like how hallways are structured, where light is shining, etc.