Had these hints been there I'd have been bored rather quickly.
Had these hints been there I'd have been bored rather quickly.
Same, so I tried, and it was very obvious that it didn't work, so, and. Discovering that was, to me, part of the whole experience that makes it rewarding.
Reinforcing the rules of the puzzle when you try to violate one is a good idea.
Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away players that would otherwise love the game.
Play through portal with developer commentary, that's a masterpiece on how to use hints well without players even realizing.
Things like how hallways are structured, where light is shining, etc.