But anyway, I just wanted to jump in and say... all the time on this site we see programmers complaining about management/etc forcing things to happen that you don't want happening. Sound engineers may be in a similar boat here. ;P
But anyway, I just wanted to jump in and say... all the time on this site we see programmers complaining about management/etc forcing things to happen that you don't want happening. Sound engineers may be in a similar boat here. ;P
I still turn on subtitles tho. On that front I've been noticing some subtitles will not match the english dialogue at all. This is noticeable on the Netflix shows Cyberpunk Edgerunners and Aggretsuko. I'm guessing these shows had their scripts written in non-english languages and that was what the translation teams worked with.
I don't remember the exact lines but I do remember them different enough where you can tell the translations were "strict" whereas the dialogue was more "natural" sounding if that makes sense.
I have the same issues when watching shows and movies translated into German. Trying to improve my level of the language, but with both the dubbed soundtrack and the subs turned on almost every line of dialogue differs between the two. I assume it's because the subtitles generally reflect the original script very closely but the dubbed version requires more rewriting to match the sounds to the lips.
I mostly watch native German content if I can, not dubbed. There might be additional oddities that you run into with the dubbing for the reasons you mention.
It does for ps5, but only if you use Airpods Max (with a lightning to 3.5mm cable) or any other headphones that support a 3.5mm jack. It is actually rather convenient, because you plug into into the front middle bottom of the gamepad, so the cable doesn't get in the way of anything. No bluetooth, unfortunately, unless you are using a 3.5mm bluetooth adapter.
The explosions can be heard by my neighbors yet I can barely hear the dialogue at the same volume.
Find myself basically doing half the mix work myself with the volume control. Too many audiophiles in the production chain focusing on something that barely matters at the expense of most viewers.
Long theory short: it's the same reason the Beatles mono album versions sound a ton better than the stereo versions, because that was the optimized version because that's what people listened too at the time. Sound engineers aren't being paid to optimize the stereo or even 5.1 versions of the audio, only the theater version in whatever multi-channel standard is popular at the moment, so they don't bother they let the standard downmix stand.
My uninformed and probably stupid thoughts:
Hollywood was doing some amazing movies in the 90ish (think Seven, The Matrix, Requiem for a Dream etc). It was a mix of new and established players that were allowed to innovate and be creative. Then Hollywood became more risk averse, I assume because sales were unpredictable and production companies wanted guarantees similar to other industries' large investments. So they started recycling ideas, produce sequels and trading IP rights for dudes in specifically colored spandex suits, which came with a guaranteed fanbase that would watch anything with the brand. This eventually became the MCU-type of crap where everything is a 4th wall joke packed with references to current events, leading to a shelf life less than a year and plots became an afterthought. The sales mindset went as far as putting stuff in the movie for the sake of producing a compelling trailer. At the same time TV was taking the Hollywood's lunch money, but for some reason they doubled down on the approach and blamed streaming for their failures.
The issue isn't the format though, or that everyone has Netflix on their microwave display now. There are still great movies today, and if you get a chance to watch one in a good theatre it's a mesmerizing experience. Me and my partner watched The Joker, 1917 and Dune in Alamo Drafthouse (a theater that has zero-tolerance to texting/talking and serves food & drinks). It's an experience that trumps even great TV shows, when done right. It's just sad that it's so rare.
Covid caused a lot of smaller cinemas and chains high in debt to shut. But a lot of them are still going.
Cinemas are pivoting more to the luxury experience rather than just being the place you watch new movies. So they will get bigger screens, better projectors, better audio, etc. It's already started near me.
And before someone says "go build yourself a home cinema": this is the UK. There's no such thing as "free space" in most homes.
Just the other day I was helping a relative who had gotten a soundbar because her TV's speakers broke. She was complaining the sound carried too far to other rooms. I found the equalizer settings and turned down "woofer" which seemed to help, but then I read the manual that it only applied to an external subwoofer so I was left wondering if it was the placebo effect. Turns out there was a wireless subwoofer placed some distance away. I showed her the equalizer settings if she wanted to turn it down even more, and told her she could also just unplug the subwoofer if she wanted. To her, the inclusion of that box was actually an anti-feature.
And for other frequencies, I'd say middle-cost "prosumer" gear generally exacerbates dynamic range problems, being decent at low levels but distorted at higher levels. My Thinkpad speakers sound like crap all the time, and my receiver+speaker setup handles higher volumes without sounding louder due to distortion.
I still find the dialog way too quiet in most movies and 5.1 TV shows, even turning the center channel up +6dB.
I could turn it up even more but it's ridiculous that it should need more than that.
Some audio workstations (Logic) have "binaural" processing to try and emulate this effect. It can never be perfect because everyone's ears are shaped a little different.
About the pinna, a fun way to demonstrate this is to have someone close their eyes, then you snap or jangle keys at various locations and have them point. Then tape their ears to their head and repeat. They will be way off in the vertical. We can do left right-ish (with coning error) without the outer ear. But up down is impossible.
3D phase changes occur and create comb filters at you ear and your ear is unique to you.
This is why Kunstkopf(dummy head) recordings were never as successful as anticipated.
The real problem now a days is not technical, it is 100% director's choice. Having deafening "wooooon" organ music, and ear popping explosions is simply in vogue, so all directors want that in their movie, and mix like that on purpose.
And it is not about theatrical mix vs home mix either. The cinema experience also changed with this latest mixing trend, watching a modern movie in the cinema also became uncomfortable with much louder explosions/music/"wooon" than two decades ago. (To the point where I'm considering using ear protection if ever going back to a cinema).
This is 100% a manufactured problem created on purpose by misguided (sound) directors.
I both sympathize with the problem that people are having (and sometimes have it myself), but I also really enjoy focused movie listening time on a nice Atmos system with subwoofers that has a huge dynamic range. Most people don’t enjoy watching films this way however, or not most of the time
Also, it is now fashionable for actors to mumble.
I'm reasonably sure I am not going deaf, since I have no problem following audio fiction podcasts with the windows down in my car during my commute.
Why does it matter that actors are mumbling, though? Don't most lines in Hollywood movies (that aren't already recorded on a soundstage with a boom mic inches from the actor's face) get ADRed these days?
Don’t make the art worse, hold the manufacturers accountable for selling terrible products.
Did movies and TV copy video games' Real Is Brown trope?
A big part of this is the viewing conditions. The best screen in the world will not make a dark scene watchable in a bright sunny room. And lots of people watch TV in bright sunny rooms.
Also, better screens = more money. A lot of the time, people just bought a cheap screen, and they would still like to know what happens in the series or movies they watch.
I am absolutely for quality interesting dark scenes in cinema, where both the screen and viewing conditions are normalized. But TV is not the same (and HBO and Netflix are TV).
Try watching handmaid's tale without blackout blinds.
If you want to watch a dark scene in bright light then you should have a button on your display/remote that adjusts the settings to make that possible. Tons of people have produced brightened versions of those scenes and put them on YouTube, it’s definitely possible. You can always remove dynamic range in post, hard to create it if the source material doesn’t have it though.
These scenes are poorly edited. I should not have to live-edit them with my remote while watching. I'll do a poor job, and it takes me out of the experience.
These edits don't "take advantage of" dynamic range; they abuse it.
I thought the equipment selected the stereo mix (or did a perfectly compatible mixdown) when playing back a 5.1 mix in a stereo system. Is that not what happens? If it isn't, is it because user error?
If there's not a separate track for e.g 2.0, then the mixing down from 5.1 -> 2.0 will not have a human who validates the output. An automatic conversion can't accurately confirm that "this is legible for human ears at the right levels"
But there is still an omission, which is the introduction of the centre speaker was (as I understand it) to "pin" dialogue to the screen more effectively. That implies there _is_ some physical phenomenon takes place (eg. phasing/interference) which is not compensated for in the spec.
My own system is set up to deliberately boost the centre channel in the mix and it does help a lot, however I'm interested to know how to define this amount of compensation in terms of an actual physics or acoustics phenomenon.
Having dialog in a center speaker means it comes from a different location than the music/fx, so it's easy to hone in on it even if it's a little quieter than the music/fx. Having dialog in the same speakers as music/fx makes it much harder. The specified 5.1 to 2.x mixdown ratios might be good or might be inadequate depending on how correlated the original left track is with the original right track. A ridiculously loud blast only on the 5.1 left means your brain can hear dialog from your 2.1 right unimpeded. A medium volume explosion on the 5.1 left and right (but not center!) leaves you with no 2.1 speaker producing dialog without it being masked by the explosion, especially if the explosion sound is mono-ish.
That's because a human is not 1 microphone. It's 2 microphones, with a known distance between the 2, which allows realtime 3d positioning and isolation of sound to an area.
The open source hardware "ReSpeaker" allows to start experimenting how a microphone array works, including why the cocktail party effect doesn't really affect us in most cases.
The notable exception is if there's a signal that is generated perfectly on the plane perpendicular to the 2 ears. Then, humans have a hard time localizing it between front or back (180deg swap). We can still get an angular vector where the sound is. However simply turning your head removes this constraint exception.
(Also bring able to your your head and move your body also shows a visual-acoustic SLAM algorithm going on in your brain.)
#3 does not follow from statement #2.
The missing element is that 3D localization is due to the pinna.
https://royalsocietypublishing.org/doi/10.1098/rspb.1967.005...
It became less of a problem because 5.1 became a lot more common and TVs are smarter about muxing 5.1 into 2.1 than they used to be.
But something changed in the last ten years and having a real 5.1 setup (like I have) isn’t helping anymore.
With DTS there's no such feature that I know of. Depending on the setup, though, I guess one could always tweak the mix coefficients (privileging the center channel, where most of the voices should end up) and apply a DRC effect somewhere on the audio chain. TVs and receivers sometimes have this last bit built in and exposed as "night mode".
I am not a 20-something, but I always turn on subtitles. I never could make out most of song lyrics, either, with some exceptions. Most usually, only the chorus.
In my case I had a huge problem with eg. the music in https://en.m.wikipedia.org/wiki/Knives_Out being a lot louder then the rest (source blue ray).
The only fix I found was to rip all tracks, apply normalization + compression filters to the audio tracks in Audacity, finally to repackage everything as MKV.
There are almost surely a whole host of bugs just outputting in the format the user has, never mind mixing issues, copyright protection, and similar.
Wait, is this true? I’ve always thought I was in the minority for “still” having “just” 2.0. I’ve been needing to upgrade my receiver for a while, but mostly putting it off since I can’t find a decent 2.0 one with a good number of inputs. Almost every receiver is (5+2n).1 these days (where n >= 0).
I feel so behind the times in my simple 2.0 system, even though I think it sounds better than almost any other setup I’ve heard — and my speakers are probably 30 years old!
So I really don’t care if I’m behind the times, but would still be nice to find someone produce a first-class 2.0 receiver.
A tiny, minuscule, microscopic percentage of consumers will have an external receiver. Maybe they'll have 5.1 on that. Maybe they'll have 9.2. An extremely small fraction, practically a rounding error, will have higher than that.
Most of my extended family is decently well off in the US. Among a dozen or so households, I'm one of I think two with an actual receiver, and I've only got a 5.1 setup. A few have a sound bar on their fancy movie watching setup. Most of my friends rely on the included speakers on their TVs. Its just not a priority for a lot of people, even people with enough income to afford vacation homes and boats and what not.
Of those people with an external receiver, a significant percentage will deliberately have a stereo setup, often used for listening to music. Good speakers, but no surround sound.
Of course that’s far from the truth, but good sound is so worth it! Being able to truly enjoy music, movies, we live in an incredible era for content, video is regularly available in 4K and people can play that!
Why is sound stuck so far behind?
I know people who have as their primary method of watching movies and TV is on an iPad.
Its not that the tech is stuck so far behind, its a matter of priorities. They just don't care to invest the time/space/effort/money into a fancy sound system. Not even always that they couldn't, just that they don't bother doing so. Sure, many could easily afford a fancy sound system. But they don't care enough to bother figuring out what to buy, figuring out how to connect it all together, going through the whole effort of making sure to use the right remote to get the sound working right, etc. They just want to press play on the one device when they feel like watching a movie, even if its not the best experience possible.
I know a few couples who do own a nice sound system. One partner never bothers to turn on the receiver or use any of the extra devices, they'll just use the built-in apps on the TV and turn the TV speakers up instead of bothering to turn on the fancy sound system already plugged in and otherwise ready to go. Its just not worth it to them to figure it out, so they don't bother using it.
There are standard values and configurations, such as 2.0 (aka stereo) both at the front, 2.1, 3.1 adds a centre channel mostly for on-screen dialogue positioned close to screen, 5.1 (3/2.1) adds a second stereo pair behind you, 7.1 - adds an extra surround stereo pair between the others, etc.
The real "stuck so far behind" that I don't get is why we use speaker arrays at all -- instead of binaural stereo tech. That virtual haircut demo, apparently from the 90s,[0] sounds incredible on my cheap headphones, yet the technology seems to have gone nowhere since. Is there even spatial audio in VR setups?
If the difficulty is in simulating the head/ears, then existing spatial recordings can at least be converted using a binaural microphone in a surround sound setup, no? Though, I guess with headphones any visceral sensation of bass is still lost, so you'd need to keep the subwoofer or a seat shaker.
As a side note, Windows (and Xbox) support Windows Sonic, Dolby Atmos for Headphones, and DTS:X, all of which simulate spatial audio for headphones. It'll simulate a 5.1 (and 7.1?) setup through the headphones. Some games have spatial audio simulation built-in as well, such as Elite Dangerous. I believe UE5 also has a spatial audio engine. Finally, I believe PlayStation emphasized spatial audio for the PS5, but I don't really know the details of that.
Not that that's really an explanation - if that was the best sound and it was available on Blu-rays and streaming platforms, and legacy 5.1 content upmixed nicely, then yeah why wouldn't I use headphones even at home in front of the television. Less obvious for joint/family viewing I suppose.
And honestly if it's a nice laptop and a good pair of headphones you're probably ahead of a lot of people watching on a cheap TV with built in speakers. Once again, not that it truly matters.
Have you seen Barry Lyndon in a 4K OLED TV? You should.
Getting the rear speakers' cables installed into your walls is expensive, and requires you own your home.
Getting a room large enough you can get several guests between the speakers without some of them ending up much closer to the speakers than others is even moreso.
We all know this isn’t gonna be true. Just another thing to faff about with that will stop working and have to be reset.
Even the effort of finding how to place it around my furniture doesn’t seem worth the effort to hear sound from different directions.
Yes, it's cheap to some software developer on HN, but if you are on an average income it's harder to justify.
It takes up space that some of us honestly don't have, especially people living in city apartments (like I do).
And I used to have a separate sound system at a past place, some many years ago, I don't think I'd be able to set it up again, it felt like black magic to set it up back then, it will surely feel the same (and more) now.
Decent amp with a DAC to some quality speakers and a sub and poof: really great audio in a simple system that doesn't require running wires everywhere.
With the advent of cheap, decent, small single-channel amps it's really easy to do something like Apple TV -> HDMI -> TV -> TOSLINK -> Amp -> Speakers and be done with it. (I know I could go Apple TV right to the Amp, but passing it through the TV mitigates image-audio delay.)
And when half the consumers will be done with this upgrade, we’ll invent something new.
Of all the ways to deal with the situation, just adding up all the channels equally and dumping them out has to be the stupidest. It's ruined so many people's experiences over the years.
Center channel ends up on back right or something totally ridiculous. There’s an open issue on the bug tracker. It’s wild.
Whether they actually achieved that depends a lot on your equipment and its tuning.
It's fundamentally different from the "static" channel mixes we had before.