Adobe to acquire Figma for $20B
bloomberg.com
bloomberg.com
It's not that Figma was worth $20 billion.
It's that Adobe was likely seeing subscription revenue take hit from customers that realized there's no need for creative cloud subscription.
While being pummeled by public markets, and being forced to make a move that might keep shareholders from calling for blood.
This is certainly not the first time that Adobe has presented a number to Figma's board — but it has to be the biggest number yet, by far.
From Figma's position: take your chances on an IPO while the Fed is cracking skulls around inflation — or flip the bit on that liability, and cash out to a desperate Adobe?
More theatrical than academic — if both options have a risky short-term outlook, optimize for the story.
Sold for $20B? Or lackluster IPO? As GP of a VC fund, which story is going to better-enable you to raise your next several funds?
Vesting periods are quite common in employee incentives but not at all common in mergers and acquisitions.
Figma didn't lose the money game, they sold out specifically to reap the money. The owners of Figma - where the profits tend to go in a business - are extracting at an epic scale. They sold out at a valuation far beyond anything sane. They won the money game big time.
Figma's flagship product was private equity. The design tool was secondary.
Care to elaborate?
Big payoffs create massive incentives for people to create great products in the hope they will be bought out.
Adobe may have "destroyed" one great product, but think of the hundreds of new ones they have incentivized to be created.
People look at this all wrong and ignore the downstream effect.
One off the top my head is Google Docs[1] which, for the longest time, I was pretty sure it was in-house tech. It's actually a number of acquisitions for the collaborative editor tech and then MS Office support.
It seems now that most incumbents have enough cash to not care about being that strategic about acquisitions.
"Have you heard about Figma?"
It's a market efficiency, I guess, otherwise they'd stick with the R&D approach.
I think the Golden Age of internal R&D was probably 1960-1980 at Bell Labs, IBM and the really large engineering cos like Boeing?
Microsoft bought Powerpoint, bought Excel basically too. There wouldn't be an Office suite otherwise.
Google bought Keyhole, there wouldn't be a Google Maps otherwise. Google bought Youtube. They couldn't win with Google Video. Google bought Android.
etc etc etc
This is how the industry works. In general.
Okay wait, Excel does have some competition now, with Google Sheets, and that can be seen in Microsoft’s recent push to distinguish Excel from Google Sheets with new features like the ‘LET’ and ‘XLOOKUP’ formula functions.
Nobody can compete on Youtube-style video unless they first create Google. If that isn't true, where are the competitors? TikTok is the first one to even resemble a competitor, but it took 17 years and even that isn't really the same thing.
Adobe is comparable to Oracle or IBM, where acquisitions mean the death of product innovation as Adobe has a hard time attracting and retaining engineers to the same degree as the above companies.
What investors first paid for @Figma , which @adobe buying for ~$40.20 per share:
$0.088: @dannyrimer/@IndexVentures , Jacobsen/OATV
A $0.199: @johnolilly /@GreylockVC, @semil
B $0.332: @mamoonha/@kleinerperkins
C $1.098: @andrew__reed/@sequoia
D $4.619: Peter Levine/@a16z
$21.29: @henryellenbogen/DurableJust goes to show that if you want an outsized exit multiple the best way is to put a gun to a $100B company's head.
shouldn't something that is bad for a customer of a company be bad for the company too?
Antitrust regulators have long since been forbidden to use their diminishing powers to make that a reality.
Competition is good for customers, it means different things get tried so there’s more diversity in products and pressure to compete on lower prices.
Figma is not selling to gain any efficiency or benefit from being included in Adobe, people are just looking for a pay day.
These kind of just payday mergers along with private equity profit by destruction mergers need a lot of regulatory backpressure because they simply aren’t in the interests of anybody but the people profiting from them.
why buy big hardware appliance as a load balancer, if a VM with nginx can do the same trick?
I find it odd that sometimes, founders want only one thing, to be number 1. At first its a good thing, but if that doesn't work their goal is destroying their company. When you can sell your company for X billions instead of XX billions ... you succeeded in life.
Show me one real thing that you can do with XX billions, that is not possible with X billions. Excluding a star destroyer ;-)
Come on. Twitter is bad, but not that bad.
The market aggressively disagrees with this assessment.
Most correlated with ADBE (all have > 0.8 correlation) that I see with there price change today are:
ANSS (-0.77%)
INTU (-1.94%)
CRM (-1.73%)
MSFT (-1.77%)
ADSK (-2.61%)
As you can see none of these stocks are experiencing anywhere near the drop today that ADBE is, so you can pretty reasonably explain the drop as company specific.
From an ADBE perspective, this actually is a good long term move and shouldn't be such a hit.
From Figmas perspective, I am sure this was one of their hopeful outcomes.
If people here don't like the outcome, then I wonder if they know what type of game they support. This is the game with VC/growth/exits.
I figured the dynamic here is market gets a checkpoint where the acquirer has admitted they're moving into maturity and so switching from build to buy.
But my first check was MSFT acquisition of GutHub.. was up on the day. Nadella had been turning the ship for a while and MS was certainly looking revived by that point.
So, not always down. There are win-win acquisitions
It's utterly fucked up that "so smart for the companies: the losers are the customers" is baked into the system we use to transact culture.
Unless you have seen another economy with functional alternatives, this is only ever a statement of faith.
We have found one local maximum. That’s it.
- Product wireframes/mockups
- Memes/social media posts
- Simple vector creation/editing
And that list is only expanding.
They have tried and failed to get it back and now seem to have given up on competing and just bought the competition instead.
It's also not just UI. Figma is a very capable vector and general purpose graphic tool. Figma made a lot of common things much easier than they are in Illustrator and Photoshop. While being online and fully collaborative. It's really an amazing tool and imo Adobe was rightfully threatened by it as I don't believe they could deliver anything close. It would just continue taking over more use cases.
If true, that would make them complementary products not competing products in the same market.
https://en.wikipedia.org/wiki/Adobe_Inc.#Anti-competitive_pr...
[1]: https://www.ftc.gov/advice-guidance/competition-guidance/gui...
At a minimum, they will investigate this and make inquiries (typically within months) if they see a high volume of complaints.
https://www.ftc.gov/advice-guidance/competition-guidance/gui...
"Some mergers change market dynamics in ways that can lead to higher prices, fewer or lower-quality goods or services, or less innovation.
Section 7 of the Clayton Act prohibits mergers and acquisitions when the effect "may be substantially to lessen competition, or to tend to create a monopoly." "
That said, I don't know a ton about antitrust laws and imagine they need something specific. Does anybody have a clear idea what the actual breaches that I should be complaining about are?
Anti-competitive would assume that there's no other viable option or means for replacement.
FWIW, I think Adobe is a shit company but calling daddy government in to thump them for (presumably) taking away or breaking the favorite toy sets a terrible precedent. If anything, this is pro-competitive because it should light a fire under the ass of indie's to replace it (which is already underway by the looks of Penpot).
I pay for them, I may as well try to get them to do something that benefits me for the astronomical taxes I'll be paying this year.
Today they're helping you, tomorrow they're increasing your taxes to pay for their "increased efforts in policing anti-competitive behavior in private industry."
It's a beach made of quicksand.
Also, the workflow's quite clunky.
Still, I've bought it and Photo, just because I want them to one day better Illustrator and Photoshop.
- ed Sorry - 'less than 0.1pt', not 0.1mm. Samediff ultimately.
It's a shadow of its former self now and can't even play the timeline without the audio cutting out and pitch shifting. My Core 2 Duo laptop could do that a decade ago, my M1 Max and high end PC can't because Adobe broke playback years ago and never fixed it.
Apple's work in last few years on Logic Pro has it lightyears ahead of Audition, and I wouldn't even call Apple the most popular product in that space right now (oh hi, Ableton)
For anyone looking for an alternative I'd highly recommend checking out these alternatives. Especially with the devoted communities that provide a wide range of plugins it's possible to map a lot (not all) use cases onto these alternatives.
I'm not sure there are similar alternative to things like lightroom & after effects, and it may be that Adobe's ability to have a tight integration of the production pipeline through these produces can't easily be duplicated. But if your needs a little simpler, check these out.
I've been so happy to have Adobe out of my life these last 10 years. I never even cared about the cost.
And figma has been so admirable, one of the best browser based apps. Always squeezing incredible performance out of the web with their crazy c++ engine. And their fast pace of delivering new features, often reworking ui just for the craft of it. It's been fun to just read the release notes.
https://www.figma.com/blog/webassembly-cut-figmas-load-time-...
Perhaps the silver lining will be the talent scattering, moving to and founding other companies, but for today this sucks.
Never had an issue with this tbh, it's always very easy. Manage account > cancel plan.
Hell, if you subscribe but then cancel within the same day, they give you a full refund. I've abused this a few times if I just need to do something quick - sub, use it for a few hours, cancel, and it doesn't cost me anything.
The only time you can freely modify your subscription is one month before your renewal date.
It's borderline illegal!
Presumably the current arrangement is some kind of creative accounting exercise though, and such a pro-customer policy might blow it up.
What you just have done is eliminate the monthly price. There can never be an annual contract anymore. That seems beyond silly. Is it really Adobe's fault for you trying to either be sneaky or simply malicious?
0. https://helpx.adobe.com/manage-account/using/creative-cloud-...
Then on the support call they will straight up pretend that none of their systems work in order to stop you from cancelling.
They do offer you things, but those things tend to be free months. Not random stuff you won't care about.
So apparently service is only good for some people.
And dont get me started about the 400 USD fee I had to pay to get out that I had not at all been informed about.
PS I just remembered that I forgot to cancel the subscription and they want to charge me 40 quid for the rest of the year. I even had a reminder set, but I missed it. So annoying.
Due diligence? Don't get into adobe without an adequate escape plan.
..."but I missed it".
Given the amount of information regarding adobe being a bunch of cntz over the last many years, you got anyone you actually want to blame?
And £40? You got a write-off procedure?
I was asking for advice, so I’m a bit confused about your comment.
I’ve been using them since photoshop 5 and generally had a positive opinion for most of that time. I learned about the whole annual sub/weekly payments issue last year.
Come to think of it, I do blame them for dark UX and making the process unnecessarily difficult (which has worked in my case perfectly).
They also released quarterly earnings today, but those beat the market’s expectations. What’s going on?
[0] market cap = 144B * 17% = 26B
Also this is being reacted too negatively, they are paying a HUGE price for a company that only has a AAR of 400 million a year.
It would need to be much, much more than 400 million to justify the purchase, and I'm not sure numbers of that size will ever materialize.
Another way to look at it is, what amount of investment would Adobe need to make to bring equivalent functionality in-house. Certainly less than 20 billion, by an order of magnitude at least. But then you have to wait, and manage with inspiration and dedication, and possibly fail. Not for the faint of heart.
Also just a horrible and desperate play.
Simplicity is so hard to achieve with design and Figma has done a great job striking the balance with feature set and simplicity. All the while delivering a super responsive platform.
Many other image-editor apps do now take Fireworks' same non-destructive hybrid editing approach... kind of. But they're always missing one thing or another. Either:
1. they aren't multiplatform (can't get "standard" adoption like Fireworks if you're macOS-only)
2. they don't go far enough with the vector editing capabilities (e.g. Fireworks allows you to apply arbitrary gradients/textures/other image assets as the stroke and fill of vector shapes)
3. they don't go far enough with the non-destructiveness (e.g. Fireworks applies filter-effects to both vector and raster layers, as non-destructive "filter layers" bound to a parent layer — effectively "functional lenses" for images; can edit the base layer "underneath" these transformation layers, and see the transformed output change as a result. Of course, you can always "flatten" the transformations into the layer, to then edit the post-transformed version of the layer. Though IMHO this could be taken even further, with "brush modifications" being just another kind of transformation layer!)
4. they use project file formats that consist of entire directory bundles, or file formats opaque to the OS preview mechanism. Fireworks just stored projects as an extension chunk of a PNG file; and every OS knows how to preview PNG files. (And, if you didn't care about the project, you could just treat the PNG file as a PNG file, putting it through ImageMagick or MSPaint or whatever, which would strip the optional chunks, thus "exporting" the project to PNG without needing the program that created it!)
And I get that the pixel-perfect design and slicing from the Fireworks era isn’t as useful in today’s world of responsive design and multiple screen sizes and variable screen densities, where CSS and JavaScript plays a much larger role, but I still wish we had a successor.
Because as you said, although most apps now do the hybrid vector/faster thing, nothing really matches what we had with Fireworks.
RIP Macromedia.
Sorry for my laziness to look it up but could you explain "Fireworks just stored projects as an extension chunk of a PNG file" ?
What happened with Macromedia was tragic.
I loved Fireworks, but it had far too many quirks that weren't improved, and when I discovered Sketch I was amazed how many thing that did bother me a lot in Fireworks were made just right in Sketch.
And yet, I stayed on with Lightroom, thinking that so long as Adobe still had competition in that market, they'd keep it a one-off license. Then, one day, upon discovering some compatibility issues with the latest MacOS and the version of Lightroom I was using, I thought I'd check what the latest version of LR had to offer – and discovered it had gone subscription-only as well, meaning my entire photo library would now be trapped on my old laptop unless I paid a monthly fee forever.
It was painful researching and trialing alternatives, ultimately migrating my library over to Capture One, but it turned me so completely against Adobe that I've actively requested employers not assign me a Creative Cloud license (the tools fortunately only being tangential to my role).
The problem is largely the entire concept of SaaS, but some stronger anti-trust anti-monopoly laws couldn't hurt either.
I empathize, but isn't all this the reason they would fork out so much for figma?
I mean, people hated them for going subscription with the tools that used to be desktop, but they absolutely adore figma that has never been anything but subscription. It's confusing psychology at play here...
Doesn't Figma have a free tier? That changes everything.
Does it? To me, that just says "Locking my data in a platform that can suddenly decide to charge me for functionality."
Note that Microsoft now has two controls on your digital identity. Login with Office365 and Login with Github.
If they pull a Google and disconnect you, you're in a world of hurt if you don't have otherwise.
Tech folks should have never allowed GitHub to become the monopoly it did.
Because that's not the same as a bait-and-switch, and because they provided value to subscribers in the form of continuous innovation.
I think a big part of it is exactly that, that Figma's value proposition as a subscription was always clear from the beginning, that it's not just a design tool but a real-time, collaborative design environment. Sketch was always the better choice for solo, side-project work, because it was a one-off purchase with no need for a cloud component (its more recent direction to try to become a cloud-first service has unfortunately only served to highlight its shortcomings versus Figma).
Creative Suite never had a value proposition as a subscription apart from becoming a predictable cost center for businesses. Tacking on an inferior version of Dropbox, making the whole suite subscription-only, and calling it Creative Cloud did a pretty decent job of alienating those who didn't fall into that "predictable cost center" market.
I still use Lightroom 6, the last standalone version, so I haven’t found anything else with such good combination of library organisation & editing. But no way I’ll ever pay a monthly subscription for the current, slightly better version or the less capable cloud version.
I mostly did photography while travelling and Covid killed that the last two years, but I still had to pay Adobe.
And the cloud version of LR does offer cool features if you use them. I just need my iPad now when traveling. Can proof and start edits right there, then continue on the computer. I pull my images onto the iPad and let the cloud sync and back them up.
The only system that might be able to replace the workflow I currently use is Apple Photos, but it doesn't deal that well with RAWs and editing outside of the Photos.app.
Then subscription subsistence reigned supreme and now I avoid Adobe products like the plague.
Happily using DxO PhotoLab while I continue to avoid a Lightroom subscription.
Why the past tense? Which tools have been surpassed? Have Photoshop been surpassed? I am genuinely curious here.
I take note of Capture One, but is it an "acceptable yet technically inferior alternative that I picked because I don't agree with Adobe business practices" (which I think is a valid reason) or a viable alternative even for someone who doesn't have a problem dealing with Adobe and their subscription model.
It's basically Coke versus Pepsi.
So, in double-blind tests, most people prefer the 'Pepsi' analogue, but when they know or think they know which one is the 'Coke' analogue, the choose that one?
. o O ( I don't really know which is the Pepsi and which is the Coke, in this matchup. )
Reminds me of the early days when pro Mac software was well designed and reasonably priced; not the bloatware we get from Adobe and Microsoft today, for example.
Affinity Photo is also on the same level as PS, I don’t know about “surpassed” but Adobe is no longer the clear leader.
Davinci Resolve is, for my use case, just as good as Premiere and Afx.
It's also free.
I wish gimp was as good as Ps.
In my opinion Capture One best features are:
1) image and color quality 2) tethering capabilities 3) workflow customization and optimization
Which is sad because the software in general is a lot better than Lightroom, but your first point just isn’t true and that should be the primary thing to get right in a raw processor. Also, don’t conflate over sharpening and extra saturation for better quality (C1 defaults)
Three things have changed. It now includes one third-party plugin (that anyone could purchase) offering an alternative volume meter - the equivalent of a slightly different color histogram for photo/video software. It offers some new presets with friendlier names, for a feature that already existed. And they unified version numbers with other products. EDIT: Also some bug fixes, but poorly documented and tbh pretty rare edge cases. I still use CS6 in production and bugs are not a source of worry.
That's it. Anyone who has been paying a subscription for this has been getting ripped off wholesale. The product is great - but it was great before Adobe acquired it (when it used to be called CoolEdit) and Adobe actually removed functionality from it along the way, like dumping MIDI support because they didn't want to cater to musicians.
Any designers/engineers that understand or use the product left long ago. A standout example of this in their playlists feature - you can select a bunch of marked regions in a waveform or project and add them to a separate list, where you can rearrange their playback order freely - very useful if you are structuring a radio program or a podcast. Except...once you've found an arrangement you like, you can't do anything else with it. You can't render the audio to a new file, generate a new project, export it, save the list to a text file, or copy it to the clipboard, or anything else. They started building it 10 years ago and then never bothered to finish it.
I don't really think of Adobe as a software company any more. They're IP landlords who spend the bare minimum on integration and maintenance of their properties while continuously jacking up the rent.
It went over to Sony and is now at Magix.
"It turns out the same thing can happen in technology companies that get monopolies, like IBM or Xerox. If you were a product person at IBM or Xerox, so you make a better copier or computer. So what? When you have monopoly market share, the company's not any more successful.
So the people that can make the company more successful are sales and marketing people, and they end up running the companies. And the product people get driven out of the decision making forums, and the companies forget what it means to make great products. The product sensibility and the product genius that brought them to that monopolistic position gets rotted out by people running these companies that have no conception of a good product versus a bad product.
They have no conception of the craftsmanship that's required to take a good idea and turn it into a good product. And they really have no feeling in their hearts, usually, about wanting to really help the customers."
Creatives build companies, and if you are not careful, sales will destroy them.
The Xerox PARC vision (tabs, pads, boards, gui, mouse, OOP) have largely played out. Smart TVs have not fulfilled the the potential for boards. As an industry, we collectively turned away from the potential of user-modifiable software (Smalltalk, Hypercard).
AI/ML, VR, AR, as far as I know, wasn’t coming out of PARC. I am not sure they have the same kind of mass market appeal … or maybe, we do not have someone like a Steve Jobs that could bring it to the masses.
[1] https://techcrunch.com/2022/09/12/dont-leave-your-meta-quest...
It was NeXT that saved Apple with their tools (including Interface Builder and the use of Objective-C) that gave Apple the technological lead that allowed them to grow into the company they are today.
Scott Forstall was the NeXT guy that headed the iOS (née iPhone OS)team and we know how that turned out.
It could have gone the other way too, like how Boeing's purchase of McDonnell Douglas, and McDonnel Douglas's takeover of key Boeing positions ended up eroding Boeing's culture of engineering excellence.
It was also market timing too. The iPhone was not Forstall's first attempt at a device like this. He was part of the team that was trying to develop something similar back in the era of the Apple Newton in the late 90s. And all of that were seeded from two of the three form factors (tab, pad, and board) that Xerox Parc experimented with back in the 70s, along with the mouse, the GUI, and OOP.
When 2007 rolled around, broadband internet was widely available; search, mapping, social media had caught on. People were ready to take the internet with them in their pocket.
Got killed when Jobs left out of spite.
But that was back when Apple could make very simple hardware do amazing things.
NeXT was mind blowing when you look back. All of that just turned into OSX, iOS, etc. Don’t know that my computer is really any more empowering now. I still mostly just use a browser, mail client, and terminal.
Yes indeed it was. I ran OS X in beta on a G4 for a year as my main OS. It was that innovative and great. Like magically having the “Linux on the desktop” dream come true overnight.
It was clunky and slow at the time but it was so awesome it hardly mattered.
So true. Even though the market share of NeXTStep never got very high, it was a robust, battle-tested operating system that ran on multiple processor architectures with real software like FreeHand and Lotus Improv, an amazing spreadsheet for the time that would hold up pretty well today.
And interestingly enough, one of the main BeOS guys ended up at Apple and worked on APFS.
I'm not saying Apple made the wrong choice to be reverse-acquired by NeXT, obviously, they've done pretty well. But an alternate universe where Apple acquired BeOS is well within the imagination.
Would a Be acquisition do anything about the hundreds of engineers fritting away at dead ends like Pippin, OpenDoc and NewtonOS? Would it have stopped Apple from selling awful flawed hardware like the Power Macintosh 5000 and 6000 series? Unlikely. It's easy to forget just how ridiculous the Apple Computer of 1996 was. It was a company destined to — and deserved to — be consigned to the history books.
As valuable as the NeXT technology was to Apple, its importance is utterly dwarfed by the actions of Steve Jobs to rip away at the junk and rebuild the company in every sense of the word.
By comparison, NeXTStep was quite polished, certainly by the time it was available for x86, which is when I used it.
But it's also the only way to move the area forward.
I don't know how many times my team has ganged up on a document in Google Cloud and collaboratively banged it out. Likewise, I can only remember a couple times I've done it with Office and not ended up with n different copies of the doc that we had to manually merge back together, if we even could.
The visual bugs are annoying and the document-syncing with multiple editing people feels like 2005. As of last year, it couldn't even render a .docx file properly. It tried to render input fields as images. LibreOffice Writer opened the doc better than /Word/ Online.
I am a student who has access to office online and have tried to encourage my peers to use it for group projects so that we don't have to use Google. However after repeatedly having to make up excuses for their neglected product, I have given up and just request anonymous editing links for Google Docs.
You dont know where files are saved, you cannot connect a file to a file, lots of options seem to be disabled (e.g. collaborative Excel on Teams).
Did you miss an /s? I just tried using this again and it's slow and buggy. Office has a lot of advantages, but collaborative document editing is not one of them.
Everyone else just lets you multi edit without the steel-trap lock-in layer.
You can even bulk download as many docs you like and there's even takeout.google.
Microsoft certainly did some shitty things in terms of unethical and monopolistic sales practices, but their competitors also made some amazingly stupid strategic errors. In particular WordPerfect was slow to port their product to Windows. And when they finally did, they kept it too similar to the legacy MS-DOS version which was poison for gaining new sales.
Word integrated an entire programming language (WordBasic), with which you could not just create macros, but entire applications complete with dialog boxes. I used WordBasic to add features to Word years before they were offered, such as page numbering that spanned documents.
Then there's the lost-in-the-weeds, defect-riddled shitshow that is post-XP Windows.
Microsoft's #1 priority now is hounding the shit out of you to LOG IN WITH YOUR MICROSOFT ACCOUNT!
LOG IN WITH YOUR MICROSOFT ACCOUNT! LOG IN WITH YOUR MICROSOFT ACCOUNT! ...
Up yours, Microsoft. Nobody wants your stupid account; we have WAY too many already.
Josh from the Game Helpin' Squad actually tries to get some work done. Or, rather, he complains about how people didn't appreciate it when he got some work done.
https://www.youtube.com/watch?v=4Z4RKRLaSug
"Google Buzz: Like Twitter, But With Bees"
"I've Got A Bad Feeling About This" Button
"The Third Time's The Button" Button
https://www.forbes.com/sites/johannaread/2021/05/05/the-sheb...
https://en.wikipedia.org/wiki/Mars,_Incorporated#Mars_Petcar...
Edit: looks like petsmart beat mars to the punch on chewy
On a side note, they also sponsor projects to help with and care for feral cats and stray dogs in Mexico.
There might be some decent people with good intentions at those companies, but it all seems like some white vest marketing to me.
And any pet owner will confirm that veterinarians make good money. So for MARS to get into that market seems like a smart move.
Normally, a cash-cow business would be a great thing to own. Unfortunately the accumulated cash plus (feared or actual) slowing of growth equal a big red flag.
There is a difference between taking out the competition on acquiring IP by taking over vs doing it to innovate. Google has gone down this road already from what I've seen but Microsoft impresses me how they are keeping balance.
People love to say that reducing Ive's involvement is what righted the ship, but I feel internally there must have been way more management house cleaning that they so massively reversed course with the Macbook line, and the price reduction + increased innovation on the iPhone line.
> ...Genzo Hattori, the son of founder Kintaro, recognized that the existing company structure of both factories was limiting their ability to innovate. In 1953 he decided to install different management groups for the Kameido and Nagano factories and have them perform their research and development independently....
https://www.beyondthedial.com/post/seiko-history-daini-suwa-...
To be fair, Autodesk hasn't gone full spyware like Adobe. Otherwise, they're similarly poor stewards of industry "standard" software.
I really want to move off Lightroom, to something that doesn’t change a subscription, but getting close to a terabyte of data out of that cloud with all the edits and into something else is painful.
Autodesk is very similar in many ways to Adobe, just in a slightly different software market. Wouldn't at all surprise me if they merge up at some future point into some evil monstrosity of user-hostility + borderline useful software.
I sometimes sit and weigh out which one of them does more evil to stop innovation in the “digital creativity” space in the name of monopolistic greed.
So far I think Adobe is winning because their products are more average consumer facing. But Autodesk sure seems to be racing to the bottom with its complete monopoly on 3D everything.
Both are evil… I hate both of them.
Only because they killed Freehand.
For me, it was… Atlassian buying HipChat Salesforce buying Tableau Salesforce buying Slack Microsoft buying GitHub (sort of) Alteryx buying Trifacta Oracle buying Cerner
They’ve added a lot of “social media” functions like feeds and stuff.
I like what they’ve done with Actions though, that’s neat.
https://en.wikipedia.org/wiki/Acquisition_of_Sun_Microsystem...
Has more real value ever been destroyed in the service of paper value?
Arguably yes, though I am including DEC in this equation:
https://en.wikipedia.org/wiki/Compaq#Acquisition_by_Hewlett-...
But if you’re looking at lost value, AOL buying TimeWarner (and the Sun parts of Netscape).
Even their new public roadmap shows little of significance, it might as well be in maintenance mode.
I'm a very heavy slack user for work and personal workspaces and haven't seen anything bad yet, though I also don't pay the bill for those organizations. Im sure over time it may get worse, but for the meantime this seems to be one of those rare acquisitions where the child company is doing so well the parent may be afraid to touch it (rightfully so).
> Microsoft buying Github
This one haunts my dreams. Microsoft is drawing a huuuuge moat around the developer experience. I have to imagine they will tighten the noose within the next 5 years. Ditto for Gaming as they now own half the games industry: EA, Activision/Blizzard, Obsidian, and many many more.
With the next computer for half a year it was always this queasy, i should probably install illustrator now, but once I do I can never go back. Maybe I can hold out another few weeks. This is for a corporate paid for version that would make my work easier. Eventually I buckled and it ruined another computer.
10 years free though!
Also, our company credit card got replaced, and the process of updating the card and re-activating Creative Cloud took two weeks. It got canceled August 29 and only yesterday, September 14, was I able to launch Illustrator without a nag window. I hate Adobe.
Dishonest, expensive, slow.
It's so stupid too, I'm happy paying subscriptions for things and happy paying a fair price but being tricked into doing it - never again, Adobe. They target their own customers with it to scrape a few more dollars into the current quarter, I guess. Probably some executive bonus targets or something.
Shame that I've managed to avoid the most aggressive dark patterns used by scammers and shady practioners. The one that got me was from a $150B company.
I think the concern has definitely gone to an anti-trust level. Adobe packages Lightroom for free with Photoshop, probably with Capture One directly in their sights. Anti-trust definitely needs a reinvigoration.
It’s a scummy tactic but it must pay if companies keep doing it. I suspect it preys mostly on the vulnerable less-tech-savvy users.
And depending on your use case, bloated. In all the features Photoshop has gained since 6.0, 7.0, and CS1, only a tiny handful add anything of value for my usage. If 7.0 or CS1 were ported to modern operating systems they would fill my needs well and then some.
This is another reason why alternatives such as Affinity Photo and Pixelmator are increasingly enticing; their core feature sets have reached near-parity with that of Photoshop for many and so Photoshop offers very little extra value.
- It was rather annoying I had to check & double-check that I was only paying for 30 days and not getting ensnared in the annual plan with monthly payments & a big cancellation fee. Next time I need a vector editor, I'll just buy one from the app store.
I hate this level of sneaky trash “gotcha” behaviour…
To top it off, you just know it must make them a lot of money and they know there’s no other game in town, so screw us users, am I right?
Can't wait for the dominance of Photoshop to be ended by gimp and ffmpeg, I've found that they work fairly well for whatever editing I need. Maybe open source variety of Figma also exist?
Hah, good joke, I've been hearing it for years now.
Progress comes in bits and pieces, maybe gimp isn't it, just like GNU Hurd continues to suck, but something will be there eventually.
and tbf I'm finding ffmpeg very efficient for the kind of editing that I do, and I barely scrape the surface.
My guess is because, given the current market, you don't really need to spent money acquiring potential competitors. As rate hikes continue (and likely will for the foreseeable future) I suspect many of the non-ipo's non-profitable startups will just die on the vine. No reason to spend $20 Billion to make sure they're not a threat, this isn't 2018.
> the stasis in their … ui
I look for that in products I use a lot over long periods of time. I can’t stand when companies are constantly
> reworking ui just for the craft of it
Change is hard; As a Figma consumer you are probably uncomfortable with the change, but Adobe acquiring is better than Figma going shutting down due to lack of mass adoption.
> Says it’s a niche product not worth $20B
You’re definitely not aware of how Figma changed the game and how essential it is to web design today. Whether you’re a solo designer, a freelancer, a startup, a tech company, a UX team in a major company… Figma just works. And just makes sense. Their velocity is fantastic. They launch features every few months. The performance is incredible. The ease of use is phenomenal. The collaboration capabilities are perfectly integrated. Even developers use it and love it.
They have taken the market by storm. And it’s a huge market.
You don’t seem to be part of that target market, and that’s fine. But saying Figma joining Adobe is a plus just shows how little you know about Figma and the web design world in general.
Had Figma been part of the Adobe Suite I would have at-least downloaded it and tried it. As great as Figma is, reach of their product is limited, Adobe is giving Figma‘s technology the reach they would have never gotten as a standalone company.
Limited reach is probably the last way to describe Figma. It's just an awareness thing, which is totally fine.
Similar story with ByteDance and Musically, how many of you have used Musically before Bytedance bought it and re-branded it as TikTok.
Hilariously bad take. Figma has very strong adoption. Lacking the same scale as Adobe doesn't mean it has bad adoption.
An example was Microsoft threatening to cancel HP’s Windows license if they bundled Netscape Navigator instead of Internet Explorer back in the browser war days.
Is there a blender of tools like this?
Maybe there should be a telematics tool for gtk that tracks when a user is clicking around looking for something and treats it like a bug report after a program crash.
Some Non-Obtrusive (very important) dialog says something like "looking for something? Tell us what and where you're expecting it so we can add it".
There's no reason at all things can't be in 2 or 3 places instead of like View / Interface Options / General / Advanced / ... or wherever the hell someone decided to place it.
Would be awesome if all software tools were gravitating towards the non-profit financed-by-big-stakeholders model like blender is.
So my only option was Figma and now... Now what? Damn this sucks.
Ok it is the multiple user editing that people liked so much about figma. Ok that makes sense. Ignore me.
After the acquisition, Adobe starved Fireworks of resources and marketing. They broke things, left major bugs and performance regressions unfixed, and eventually discontinued it altogether. I'd argue this wasn't simply negligence, but a calculated decision to kill an innovative product because it threatened the profits of their cash cows.
As much as I hope otherwise, I believe the acquisition of Figma will go the same way. Once it's under the Adobe umbrella, the simple mathematics of profits from Photoshop and Illustrator vs. those from Figma will result in the latter being starved, stripped of functionality, and eventually left broken.
It’s the same story over and over again. Adobe acquires and then stifles innovation. 10 years later we realize what we were missing out on when a challenger eventually gets big enough—-until Adobe kills that company too.
I’d bet a nice chunk of money that Webflow is next.
The issue with Webflow is that GUI-based web design that exports static HTML files doesn't fit with how most large websites are coded and deployed. It would be one thing if Webflow CMS and Ecommerce was gaining market share vs Squarespace and Wix, but I don't know if that's really happening.
When I go on Twitter, I mostly see PR-type posts about Webflow. Lots of "Webflow experts" but few real companies that are willing to build large sites with it.
Once static site generators + headless CMS's became all the rage among enterprise IT types, that opened the door to Webflow...since Webflow is basically a GUI-based static site generator + headless CMS.
If you ask the engineering team, they'll build the marketing site into a complicated monstrosity on Gatsby + Contentful, and then never allow you to touch it again. You'll need to go through them to make any changes--and they'll be busy with real product work.
If you build on Webflow, you're basically doing the same thing, but putting ownership of the marketing site squarely inside the marketing org (who likely has people who's time is less expensive able to do what you need in Webflow...and faster).
There's limitations for sure (eg. multi-lingual sites, nested directory URL structure, etc), but within a few years I'm guessing those will be solved and the adoption will be even more dramatic.
Although Webflow seems to be stupidly focusing on the whole "No code" Twitter circle-jerk with Logic/memberships, so they may get disrupted by Framer in the meantime however.
Fair enough. I still don't think Webflow CMS is going to make much of a dent in this market (even though I think their GUI is much better than Wix/Squarespace). The charts in the site builder report link, even being 2 years old, suggest they're well behind even obscure platforms like Google Sites.
If you look at the 2 year old data - Webflow already had more sites in top 1 milion websites than WIX.
Yes it won't replace big sites that require complex CMSes and publishing flows. But it certainly has a niche.
TBH i think it will be super interesting if somebody made some kind of more open webflow style html/css editor that could be integrated to current CMSes and workflows. Like sections of pages that are handcrafted like this. Or your header/footer and blog are CMS but landing page is this super visual html/cms editor.
That and it being very fast and effective for Web design (miles ahead of Photoshop at the time).
> Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith.
Of course, the subject of this is a user's comments, not a corporation. I suggest you read the rules a little more thoroughly before accusing others of breaking them.
Riding on nostalgia fumes, I went searching for screenshots and in the process amusingly found: https://askubuntu.com/a/244128 - a Linux user still running Fireworks 8 in WINE. I'm almost tempted to try the same...
FYI, the download of version 8 was available to use as a 30-day trial, which seems legal enough today, if only for experimentation, and I actually have a license of MX someplace from my G4 Mac days.
Incredible stuff.
The parent comment is spot-on. Antitrust legislation needs to be invoked to prevent this acquisition from happening.
The funding environment for startups would be a lot worse if investors thought that the only way they could recoup their investments is through exits. Look how few of YC companies actually go public.
Even companies that do go public are often just surviving long enough to hopefully get acquired.
The founders at Figma chose to be acquired. It’s their product and their company.
Who said that? The point is that anticompetitive acquisitions, like Adobe acquiring a direct competitor, hurt everyone but the acquirer, and should be tightly controlled.
Nobody would care if Figma were getting acquired by GitLab or Salesforce or Atlassian or whatever. The fact that it's a direct competitor known for destroying acquisitions is the problem.
Would Gitlab make it a better product if it was sold to them?
In a similar vein, i don't want trash on the ground, so i inconvenience myself by collecting my trash and throwing it at the appropriate places. You know, normal "sacrifices" one does as the cost of participating in a society.
I really struggle to find an excuse for not wanting to involve government regulations in obvious cases like monopolies almost monopolies. Even some libertarians, who are far from being a logical bunch of people, agree with this (alongside safety regulations and sometimes even infrastructure). The free market cannot function properly when it concerns externalities, infrastructure with high upfront costs, monopolies/oligopolies.
You can’t even bring up App Store monopolies since Figma is desktop software.
Their priorities and wants are a lot more important than yours.
They are not more important in the sense of industry health, competition, and my worries as a consumer.
More and more I think we'll see companies have to signal their intentions and be lightly bound to their community, or see those ecosystems form somewhere else instead.
Parts of the Adobe software suite has more than 30 years of technical debt, and it shows.
What's so hard to understand?
When a group of people thought they wanted a better operating system and databases that can’t be acquired - they created an open source offering. They didn’t depend on government intervention.
No one has ever said that they really wish Oracle was open source and that they would jump at the chance to use it.
We're all in a society that does things we want to change. We're not these atomic beings floating through space.
Complex nuanced thought is the hallmark of intellect, I'm sure we can do this.
This kind of abuse of power dynamic is directly conflicting Hayek's view on competition and on antitrust from 1946.
There's this modern ideology of reactionary fealty to every abuse of power like some masochist vigorously shaking pom poms at every market exploit and cheering "thank you, give me more!"
You know how utterly indefensible that position is and so instead of even attempting to do that you try to pry into my personal life and imagine you've found inconsistencies from which you mount a personal attack on my character.
Give me a break. A company buying up its competition to dismantle it is garbage and plenty of even Austrian economists agree.
Living a life a charity isn't required to see when an emperor wears no clothes.
We're done here.
OTOH being acquired by a behemoth company always feels uneasy for the product. Imagine an acquisition by Google, or Facebook, or Microsoft, or even Apple. I bet people would start imaging how Firma were to deteriorate under their corporate governance.
Ideally an acquired company is just left as is, and used as a cash cow, resulting just in the products becoming a bit more expensive for large customers.
The goal of facebook is some meta universe. Most users go on to write a friend..
My comment did not mention anything about customers, so not sure where your straw man is coming from.
(This is like Microsoft acquiring Github due to GitHub network effect)
While I too loved Fireworks and Dreamweaver, neither one had the network effect that Figma does (granted, SaaS software in the late 90s / early 00s was rare).
Even if Fireworks were to have flourished while at Adobe, it's not entirely clear they would have successful made both the pivot to web AND also gained the network effect that Figma has created.
One could also make the argument that it's an acqui-hire.
If one wanted to build a real Photoshop, Illustrator, Lightroom, Premiere, etc. for the web, you'd want the Figma team. Nobody else understands how to build desktop-like experiences using the latest web technologies (Wasm, etc.) better.
However, Photopea is at least a couple of orders of magnitude simpler than the Adobe apps I mentioned. It'd be interesting to compare to Photoshop 1.0 (1987), though!
That said Flash also supported a bunch of innovation for its time, and it too was obsoleted.
Maybe 9 slice graphic were already dead at Fireworks’ peak.
Figma is officially way more overrated than this stuff ever was.
Does anyone know a person who’s like, bonafide smart, using Figma? I feel like everyone I know who does “Figma” day to day is doing negative ROI shit. It’s like anti-R&D. It’s the ultimate bullshit job for non engineers.
So apparently spending your days in Figma can result in negative ROI shit like designing a billion dollar product.
But hey, I used to have the same gut feeling…that anyone who does something different to what I do all day is worthless. Then I got older and learned my model of the world, with me at the center of it, was naive and incorrect.
As soon as Adbobe bought Macromedia, I knew they would shitcan it because of Photoshop and Illustrator. And I knew other nice Macromedia tools, like Dreamweaver, would have a similar fate. Such a shame, and buying a competitor just to kill it feels so wrong :(
I'm not totally sure if Figma will suffer a similar fate, but I do think it's going to get progressively more expensive, harder to use, buggier, and generally be more user-hostile.
I still use it as my primary web/ui design tool and in fact am stuck on MacOS Mojave because I'd have to say goodbye to it forever if I upgraded.
Once I learn a tool well enough to suit my needs, I really hate giving it up so it was a difficult transition. Probably why I never bothered abandoning Sketch in favor of Figma.
Within about two weeks I never looked back.
For me, figma was just SO much better. Some of the behaviors are so head-smackingly, "Oh my god, why doesn't Illustrator do that?!" it's nuts.
I still need PS and Illustrator on occasion, but for embracing Figma I was able to dump 2 programs (Sketch/Zeplin) and actually improve my company's overall design consistency and brand like never before. And I use the Adobe products - which I've used for over 30 years - so much less, it's stunning.
I must sound like an advertisement, but figma has been a total life/career-changer. The news of the acquisition this morning slapped me hard. I fear the unknown. I remember what happened to Macromedia, too.
I strongly suspect not. It's in a lot more use than Fireworks (which was cool -I used it- but was always a bit "niche").
If they play their cards right, they can use it to leverage their way back into many designers' good graces (who had been leaving the Adobesphere for the Figmasphere). They would probably add ways to leverage their cloud storage and other apps.
That said, it's pretty much a textbook "buy the competition" move, and the kind of thing that's getting a lot of scrutiny from regulators, these days.
But $20B is a lot of yachts. I don't blame the Figma people for selling out.
Fireworks was the first tool that allowed you to draw, but maintain the constraints (and portability) of HTML and CSS as it came in to prominence.
The closest thing I have had to that feeling again was when a friend of mine did some design for me and shared it in Figma. What I thought were bitmaps were vectors!! I had so much fun bringing that in to my site (which I ended up doing in Webflow, because apparently I haven't kept up with the times enough to hand code reasonably quickly).
I've used the latest and greatest Adobe products, they definitively do not have this feeling. There is really no delight to be found. I know they are incredibly powerful and near and dear to many people, but for the young and restless they are boring.
I honestly haven't observed this to be the case with subscription software. They will continue making cash because people want to continue to use it. Meanwhile, if it were individual sales, they would actually have to maintain and improve it to get people to buy new versions.
Lest we only remember the roses smelling side, Macromedia also made the pile of crap called Flash.
And Both Fireworks and Dreamweaver had their fair share of bugs under Macromedia too.
And aside from animations, it helped build the "landing page" nightmare - huge (for the download speeds of the time) pages, loading tons of assets, to do nothing.
Or the even worse "flash-only website" which just showed some text and images, and had nightmarish navigation, slow download times, didn't use regular html widgets, and you couldn't copy and paste or take a bookmark of your position in it...
Thank goodness interactive experiences now require a full developer team, myriad NPM packages, and an application deployment pipeline. All for a web page that won't even work in a few years' time when some script necessary for the page to work ends up getting removed from whatever template they're using.
Interactive experiences the kind Flash was used for, can now be done trivially without plugins AND be compatible with the rest of the page (e.g. history, copy paste, etc.). For some basic stuff Flash was used you can even do them in one line of CSS. You can even play video, sound, and trigger MIDI natively now, with just a few lines.
More advanced stuff, you can it do with just canvas and at most a wrapper lib for higher level methods - no "NPM packages" or anything else required.
For casual games or animation, there are tons of FOSS and even proprietary libs, with game-building templates and GUIs to do what Flash did, and even things Flash barely did, like 3D - and they all export to native web code running on all platforms - even mobile. And with lower resources that Flash did.
So, yeah, the crap Flash.
[0] https://quorten.github.io/quorten-blog1/blog/2019/05/18/sili...
Building something in Flash visually felt far more concrete and rewarding vs having to write lines of code for CSS keyframes or SVG animations.
Flash also just made it possible for non-programmers to build cool stuff. Today, that is pretty much impossible if you're not a programmer.
Programmers often aren't artists, so when they're playing around, they build something that may only be of interest to them. Taking HN as an example, I have seen tons of posts about people excitedly describing their favourite static site generator. Not much there for others to really dig into and enjoy.
And that's what we lose when the tools of creation are limited to those whose interests lie entirely elsewhere.
You can even fully automate it (well, at least the resize, you'll still need to pick where to crop) with both.
I have Windows 10. There is a program called Paint 3D. I opened it now and do not see guides or the option to turn on guides. I do not have an export option where I can preview different formats with different color palettes. If I had more time I could probably list other features Fireworks has that I have become accustomed to.
Oh and Fireworks is consistent. I can trust when I have a task I can open it and it will have expected behavior and features. The way modern software removes and add features and add and hides options on every update makes using the software a task in of itself, before doing the business at hand. I'd rather make my images and be on about my day.
I used Fireworks back in school and from what I remember it was a lot easier to use than Adobes products.
Later, I did the vast majority of the visuals I used throughout my PhD in Fireworks CS6, long after it had been abandoned by Adobe. It was fast, faster than Photoshop or Illustrator is today. The shape libraries meant that doing diagrams and illustrations was a breeze - these days I do most of that in Keynote/Powerpoint, with much poorer bitmap editing support. Photoshop and Illustrator are simply too big and slow for quick-and-dirty editing tasks.
The thing that ultimately killed Fireworks for me was that it crashed more frequently every time I updated macOS, to the point where it simply would no longer launch. For a couple of years I maintained a set of binary patches to Fireworks CS6 to work around startup crashes and such, but that ultimately got to be too time-consuming to keep up with.
I don't think I've ever been as productive in any other image editing software. Photopea gets surprisingly close for me - despite being a Photoshop clone, it's both faster (just a web app!) and has a few of the nice features I miss from Fireworks.
Bad news for Figma.
Well, that product was also theirs at that point, so it wouldn't be threatening anything (profits of its sales would go to them anyway).
If you people people would stop buying Photoshop and Illustrator, then no, Fireworks was meant for other use case entirely (web mostly), and it had 1/10 the capabilities of Photoshop and Illustrator pertaining to their own domains (yes, many use just 10% of a program, but many must-have features included in that 10% differ from person to person, so Fireworks having that 10% wouldn't be enough).
Figma is a multiplayer layout tool, which can be used for web, print, or anything else. The main use cases for enterprise are a) it's web-accessible, and b) the realtime collaboration/revision/commenting tools.
The smart thing would be to just sunset Adobe XD and replace it with Adobe Figma.
In this Figma acquisition, Figma is the main prize. They're not just going to leave Figma to languish, no more than they left Flash to languish. Eventually Flash did die, yes, but that was more Apple crushing it than a direct decision of Adobe.
If Flash was in capable hands, it would have become a major player in the game development space, which is where most of its strengths were.
That's not so say they didn't run it into the ground - I still remember the nightmare of CS5.
I don't understand what you mean here. Flash WAS a major player in the game development space. Flash games were dominant on the web for something like a decade, and a large part of that was post-Adobe acquisition.
Yes, they missed the boat on mobile, but that was more a function of Jobs putting his foot down on anything vaguely Flash-related.
In recent years, Adobe's approach to mega-sized acquisitions has been to put the newly acquired company's management in charge of the relevant business unit, not the other way around. The users who should be worried by the news are those who love Adobe xD vs Figma (I assume there must be some). If the post-acquisition integration goes well, I'd estimate the chances at better than 50% that in a couple years former Figma management end up running Adobe's creative professional segment entirely (ie PS, AI, etc).
(note: none of this means you personally will prefer whatever the impact of that may be in any particular product.)
I ask because Adobe have been sitting on their Substance aqusition without making part of the Creative Cloud Suite.
Hopefully they may leave it alone.
Pretty positive this would lessen competition in design software and restablish Adobe as a monopoly. This merger should be blocked.
https://www.ftc.gov/advice-guidance/competition-guidance/gui...
For competition to strengthen a space, it needs to be meaningful competition. The goal for regulators should not be "more than one player in every category." It should be diverse product expression, improved customer utility, and most of all ZERO winner-take-all effects.
That last item (winner-take-all) is crucial to understand, and I'm sad that it is no longer a major part of economic discourse (as it once was when systems-thinking was more common). Winner-take-all effects often occur without an explicit monopoly, yet devastate the category and its adjacent categories.
There are meaningful competitors to Adobe's design tools. There are quite a few applications like Figma with a decent amount of traction. The fact they will be receiving an uptick in users will increase their meaningfulness which means Adobe acquiring Figma is not lessening the competition.
Because the number of people who are saying "Adobe is going to ruin Figma".
While companies aren't going to renegotitate, freelancers and designers doing personal work will just switch to another freemium tool. And tools end up in the work toolchain by the employees using them and suggesting.
I guess it all comes down to who defines what ‘substantially lessen competition” means
Acquisitions also preserve value in businesses that would otherwise shut down (now or are on a path to). They can create a combined business that's better than the sum of its parts. For example, Apple acquiring Next.
Pro-competition / anti-monopoly doesn't require throwing the baby out with the bath water.
If Adobe thought Sketch was a competitive risk, they'd be buying them instead.
Both of those are pretty close to FigJam, Figma's. whiteboarding tool. It's a nice tool, but that's not why anyone uses Figma.
You can try to coerce those other apps to make wireframes & mockups, but Figma is much better for both designers (the layout tools are phenomenal and CSS-like) and devs (the exports are good, there's CSS code to copy, a bunch of plugins, etc.).
I've had various product people try to make mockups in Miro because they didn't want to learn Figma, and it usually ends up being a bunch of screenshots clobbered together. That's a lot harder to work with than being able to click on a particular component in Figma and see its exact color, border radiuses, flexbox layouts, etc., and then to have entire widgets, dashboards, screens, and apps composed out of these components and built into a functional interactive prototype that stakeholders can review and comment on and devs can inspect for technical details. Figma is really really good at that.
If someone tried to send me one in Canva, well, I think I'd just quit right then and there lol. (Don't get me wrong, Canva is a great tool for presentations, but not for sharing designs)
This is the exact same pattern as Facebook buying Instagram, and heck the same as some of Adobe's previous acquisitions, where large corporations buy out competitors that could potentially overtake them.
If antitrust means anything it should block these types of acquisitions.
https://khn.org/news/article/biden-ftc-block-hospital-merger...
https://www.airandspaceforces.com/ftc-blocks-merger-of-lockh...
https://www.nasdaq.com/articles/nvidia-and-arm-merger-deal-b...
https://www.housingwire.com/articles/50114-ftc-moves-to-bloc...
https://www.legalbettingonline.com/news/daily-fantasy-sports...
Mostly the FTC’s work happens quietly and unnoticed, but there are annual reports here:
https://www.ftc.gov/policy/reports/annual-competition-report...
And you can search merger actions here:
https://www.justice.gov/opa/pr/justice-department-files-anti...
https://en.wikipedia.org/wiki/Attempted_purchase_of_T-Mobile...
T-Mo/Sprint would have been blocked (and fell apart multiple times) if not for the Trump administration:
https://en.wikipedia.org/wiki/Merger_of_Sprint_Corporation_a...
I think you’re undervaluing the significance of the FTC’s everyday work, but I’ll agree with your the Federal government has not been aggressive enough in exercising its anti-trust authority.
The Sprint one was also DoJ, according to the wiki.
I get that the FTC on paper is supposed to enforce things like that, but their track record doesn't seem great. It just feels like a zombie agency that used to have teeth a long time ago...
Edit: I guess they've been squabbling for a while: https://www.cnbc.com/2019/09/18/the-ftc-and-doj-are-squabbli... but maybe are trying to work it out? https://www.ftc.gov/news-events/news/press-releases/2022/01/...
Then probably the next Republican president will come along and just got both their efforts all over again...
It's also open source! Discussed on HN before: https://news.ycombinator.com/item?id=30407913
Oh, and of course on the frontpage now: https://news.ycombinator.com/item?id=32851262
Here is some more interesting submissions with 30+ comments:
- Launch of Figma, a collaborative interface design tool - https://news.ycombinator.com/item?id=10685407 - 135 points|7 years ago|40 comments
- Introducing Vector Networks: Generalized path editing for graphics - https://news.ycombinator.com/item?id=11070600 - 198 points|7 years ago|30 comments
- Figma 1.0 – Collaborative interface design tool - https://news.ycombinator.com/item?id=12597915 - 340 points|6 years ago|58 comments
One interesting comment made ~6 years ago
> I hope they'll eventually choose this route. I also hope they won't be as greedy as Adobe. vladdanilov on Sept 28, 2016 - https://news.ycombinator.com/item?id=12599444
I think Adobe made a smart decision, businesses are locked in and unlikely to switch once something is deeply integrated to their application design workflows.
"Corner the market, and raise the price." In this case, outsource the former and in-house the latter.
This is huge news for Sketch.
However, to be honest, this is the type of acquisition that should be blocked IMO. Adobe is literally acquiring a direct competitor here.
To me the consumer harm is pretty clear. Instead of a more competent org (Figma) growing further to disrupt more of Adobe’s business, we’re going to be stuck with Adobe forever.
Great outcome for the founders and investors in Figma, terrible outcome for consumers.
FTC is blocking Meta’s acquisition of Within, the maker of a VR fitness app - an extremely niche product. Meanwhile Microsoft and Adobe seem confident that they can close on deals to buy Activision and Figma.
[1] https://www.ftc.gov/advice-guidance/competition-guidance/gui...
At a minimum, they will investigate this and make inquiries (typically within months) if they see a high volume of complaints.
See https://www.ftc.gov/advice-guidance/competition-guidance/gui... For more info on the relevant law :)
antitrust@ftc.gov
2. It should include something similar the following (maybe a lawyer here, could help):
a. Adobe acquiring Figma may violate anti-trust laws. b. These are the 2 dominate players in web design apps. There is very little competition elsewhere. c. I am a user and once they merge there is no viable competitor.
That said, knowing Apple, they probably have a great long term vision on graphical UI/UX design tooling that will either be great when it finally comes into being in 8 years, like M1, or we’ll never see it at all.
Why, do they have an online editor yet?
As a cto/admin/manager/hiring person: Sketch is worthless for me because I don't have a Mac. But because of that, my company does not use it: despite designers working on macOS, if I can't run it to look at their work and actively comment/collaborate with them, it's not a useful workflow. Therefore instead we hire people familiar with Figma (sadly, because I wanted to avoid giving Adobe money. Well, fuck, eh?)
Looks like viewing in a browser is already available?
Because statistics. If you make one option less appealing (which is the presumption) all competitors will indirectly benefit, statistically, for various reasons, none of which might resonate with your specific personal needs.
But you can do that though:
Everyone is referencing the Macromedia purchase but I would argue that it was a very different kind of purchase. With that Adobe spent $3.4B acquiring them, in Figma's case they paid $20B. I could see how Adobe is willing to throw away $3.4B to kill their competition but I'm not sure they would be willing to do that to a $20B purchase.
If anything they keep is exactly the same, kill Adobe XD, and rename Figma to Adobe XD.
Creative Cloud alone has at least 5x the users of Figma. I have no idea how to even calculate all the users of all Adobe products. I guarantee that a lot of people at Adobe see Figma as just adorable, but not really, you know, a product. Some people at Adobe get it and are hoping to revolutionize their company with new blood, but… they probably won’t succeed.
At big companies that have captured a large portion of the market, they are usually not interested in “disrupting” themselves. Steve Jobs was a rarity. There are far more attainable revenue and careers to be made optimizing the existing revenue streams.
If killing Figma entirely made Creative Cloud revenue go up by a few percentage points that would be worth it for them. Even if the acquisition has negative value the people who pioneered it have more influence in their company, and an achievement that advances their career narrative.
They may tell themselves they’re going to integrate Figma, and some people are going to definitely try, but if that doesn’t work out that’s probably fine.
I'd even rather it have been acquired by Google where it could end up being graveyarded, there at least it would, if it survived, have been more easily available. I consider it for practical purposes no less survived now than if Google had killed it.
Is there anyone who could have acquired them that would have been a better custodian for such a great product?
That's the beauty of open source
(Also: the threat of product pivots or discontinuations.)
Its amazing how adobe isn't porting anything to Linux, despite linux being starting to be used heavily now in the creative industries with the rise of blender and tons of work being done on render farms.
Blender and Krita are really high quality stuff, so hopefully problem solved. But those teams are really small compared to adobe.
Not a perfect XKCD match, but pretty close: https://xkcd.com/743
- "Components" implemented differently so requires you to hit "Update master component" before changes in instances are visible
- Auto layout doesn't seem to exists
Probably more stuff, since Penpot is relatively new and FOSS, while Figma is old by startup standards with huge investments and a large team behind it.
The UX in my org share all the figma designs through figma cloud, I can quickly provide feedback and this is important! All designs are stored in the cloud, I can quickly go back and refer them when necessary.
I am not sure if the open source solution provides all these features yet, but a new startup can provide these.
[0] https://www.figma.com/blog/a-new-collaboration-with-adobe/
I don’t think that in the long term this will give Figma as an ecosystem any benefit — unless Adobe will keep it separate from the main Creative Cloud.
This reminds me of the Trello acquisition.
As a loyal Figma user I’m pretty sceptical of the future. Hope to be wrong.
UPDATE: Looks like it is indeed true… https://news.adobe.com/news/news-details/2022/Adobe-to-Acqui...
I think there is a value for Adobe to add Figma to CC, Photoshop can fully focus on photo manipulation while Figma (perhaps merged with XD?) will be target UI designers.
A comment in another thread mentioned Penpot https://penpot.app/
Never heard of it before, but I'll explore it.
I refuse to pay a monthly fee for something I use on a scattershot basis.
Citing him:
> Adobe is deeply committed to keeping Figma operating autonomously and I will continue to serve as CEO, reporting to David Wadhwani.
As others have said, there’s really a missing OSS version out there that can compete feature-by-feature with Sketch / Figma / XD. Layout engine capabilities are the biggest missing feature in competitors.
You won't believe what happens next.
After some years and the clauses have lapsed and Adobe have done what they always do, the criticism will come.
I'm sure he knows it as well, but hundreds of millions of dollars will shut anyone up for a period of time.
You don't drop 20bn on something to let it sit at it's current level.
They'll be integrating creative cloud and making it part of the subscription. I dare say they'll close the loophole on the free plan as well that lets you have unlimited designs.
Yes, it was the part of your journey that made you realize it was a company that made bad design software, and you devoted your life to making an alternative to it. For me, it was the part of my journey I was happy to leave behind to use your alternative.
I think it's okay if he wants to make $20B, but don't spin it! A blog post like this makes me lose trust, it doesn't reassure me.
The integration with other Atlassian services improved. There is a variety of plug-ins now, and new ways to display the data for paid plans.
Do you feel different? Any specific examples of what became worse?
I’m perennially frustrated that I live in an era with nearly-dead antitrust.
And maybe that is fine. Adobe is not alone. Many big companies can only expand their capabilities through acquisitions. Those big companies are doing fine.
Specific to Adobe, the acquisition of Macromedia was a huge success in part because it injected a lot of talent into Adobe that stayed and succeeded. Maybe Figmates will be able to do the same.
In-house innovation is not the problem¹. What Adobe hasn't been able to replicate with XD or Illustrator is Figma's success with network effects related to collaborative editing and review.
Not disagreeing with your point, but they can kindly fuck off piggy-backing on the good reputation of engineering, which is about building things, not rent-seeking and gate keeping. It would be like saying Intuit is innovating "political engineering". Or calling an unpaid internship at Goldman Sachs "volunteering". I have similar thoughts about "growth hacking", btw.
1) dominance w/ noncom practices
2) -> disruption by a slight threat arises to threaten #1 market share
3) -> buyout of #2
4) -> return to to the desired state of #1After EA acquiring Westwood, Macromedia is the second biggest let-down of a sale in the software industry in my book. Perhaps Skype comes close.
I just hope Adobe doesn't buy Affinity.
Accessing businesses on Whatsapp is kinda nice and convenient. I can enter a restaurant's phone number and see their menu easily. I also use Whatsapp to access bank statements which is super fast and easy compared to the bank's own app.
As for the privacy policy, it's like WinRAR. You just close the popup and forget about it. I've been closing the policy popup since months and don't even notice it much.
Then Facebook tried to do the same with Instagram.
edit: Hotmail can arguably be on that list. Revit should probably also qualify
Kane Lives!
So Skype was looking at a major rewrite, and building up massive server infrastructure, both of which needed lots and lots of cashflow that Skype's business model just couldn't generate.
I doubt any other company taking over Skype could've avoided ruining it.
Why does software industry feel a heavy need to update the front-end when the back-end changes? That defeats the purpose of separating them!
seeing that adoption of framer has been so poor they have to lean on web export as a selling point, i don’t think we’ll get another tool as powerful as figma that young designers are as willing to spend five years mastering and collectively adopt as a standard—-more likely the design tools ecosystem will look like the front-end frameworks ecosystem.
do you remember what it was like in the field ten years ago? even with promising upstart sketch in play, it was unlike anything i deal with today, and it sucked
Development
&
Operations
Became
End-of-life
AFAIK Corel has the same reputation. What is the problem with design software companies?
Doesn’t matter what figma makes if the customers they’re losing are worth 20B in the long run. This is certainly a defensive position.
Figma will make >$400m in 2022.
Affinity seems to have made some penetration by copying/innovating on an entire range of their products, but that's a huge up-front investment to grab a tiny piece of the pie.
This is really a job for antitrust, but modern antitrust is just a circa mid/early 20c legend we tell children so they aren't scared that capitalism could get out of control and eat them.
I don't love Photoshop's long startup times, huge RAM usage and non-native Mac UI, but I appreciate what it lets me do. And I'm not even, for example, a graphic designer working with other people who expect me to submit Adobe assets.
But for two: "How can a $150B+ company exist with this much disdain" -- Have you looked at Oracle lately?
I once got an email from an Oracle recruiter, and I did not waste the opportunity to tell him how I feel about Oracle.
Do not make the mistake of anthropomorphizing Oracle or Larry Ellison.
Also while teams have variances org culture is rarely so different. Toxic cultures , red tape bureaucracy, or how performance is evaluated is typically mostly global not localised.
That's isn't to say nobody should in such places, there are plenty of people who just want a paycheck and don't care where they work or what their work environment is like, these orgs are perfect for them.
If you are passionate about your work and environment, and compensation wise squeezing your current value immediately in cash is not your priority then most big orgs especially ones like Oracle are bad place for you
I used to say so many nevers, "I'll never work for X, fuck them!", etc. As I've gotten older, I regret this manner of thinking my young self did. Always better to keep an open mind while still sticking to your guns.
At the same time, don't ignore red flags!
I am more regretful I can no longer make those kinds of decision anymore, older you are there is more responsibility and you are forced into pragmatic approach to life and let go principles and ideologies you fought for and deeply believe in .
By the way, changing processes and software in corporations is very hard thing to do as there's so much management/staff/human/distribution issues on the way.
“…approximately $20 billion in cash and stock”
Apparently it’s roughly half in cash according to other news reports.
Adobe stock is down 8% premarket, so seems like the market thinks they overpaid. (Personally I disagree — this is a good acquisition for Adobe)
1. Figma replacement - Sketch (1yr fee, updates optional, MacOS only)
2. Adobe Photoshop - Affinity Photo (Win/Mac)
3. Adobe Illustrator - Affinity Designer (Win/Mac)
4. Adobe InDesign - Affinity Publisher (Win/Mac) (I use this to create my indie magazine)
5. Adobe Animate - Tumult Hype (closest thing to Flash that we have today, replaces my need for After Effects + Bodymoovin, Mac OS only)
I don't use software like Figma or Sketch often enough to justify an ongoing subscription, so I suppose Penpot might be the next best alternative for users like myself?
You still can get it, but only after contacting support:
"We can still offer Mac-only licenses as new purchases to people who, for legal or security reasons, cannot use cloud-based products. However, they only offer access to the Mac app, and don’t get all the other benefits of a subscription. Get in touch with us if you’re a company with special requirements and would like a to use Sketch with only local storage." [0]
I do wonder if this means sunset for Adobe xD, which I'm totally cool with. This whole market was Sketch's for the losing, and I suspect at some point a merger with Abstract and Invision makes sense for them.
It’s funny to see Wall Street’s reaction to this but they don’t understand how much Figma is eroding Adobe’s enterprise businesses. I filled in a survey a few months ago saying I have been using Illustrator and Photoshop less for basic tasks as Figma was so much faster for those. It also fixed the collaboration step. I as the CDO, had dozens of people across our SaaS company using Figma, including the CEO and COO who were using it to design all of their slide decks. At the same time in my side projects working with small product manufacturers and HR consultants I’ve got them using it too as the infinite canvas enables thinking that other established software doesn’t (MS Office, Google). Usually Adobe’s products are only in the design or maybe marketing departments. So Figma was eating out Adobe’s core whilst reaching strongly into other parts of a company that Adobe struggles to reach. The Wall Street types who think Figma was just a pandemic boosted product are blind to Figma’s true position. Just the simple fact that you don’t have to install anything and you have something that can do basic drawing and design tasks is huge.
Congrats to the Figma team on cashing out but RIP in stagnation.
If there wasn't enough evidence before, this seems to strongly suggest your only salvation from user-hostile corporate monoliths is community open source projects. So... Anyone want to build a multiplayer design tool? :)
Support didn’t help, so I had to vent on Twitter before they refunded the amount.
Not happy with their obscure and deliberately misleading subscription model.
TIL of penpot from that comment - seems great tool!
But it'll be interesting to see what they'll do with the cutting-edge web app know-how they'll acquire from Figma.
But if FTC says this is cool, I guess we'll just have to live with it.
Adobe seems to be playing the game IBM did a few years ago, but it wont fool investors for much longer. The only winners here are the VCs at the cost of Adobe investors, and I predict this will be the deal that will push out Adobe current management in the next two years.
"Adobe plummets 15% after $20 billion deal to buy Figma and as earnings reveal soft 4th-quarter guidance" - https://sports.yahoo.com/adobe-plummets-15-20-billion-151612...
Bingo! Adobe has a de facto monopoly on vector and bitmap editing software tools, and it would make total sense for this acquisition to be stopped by the government on that basis. "The government" in this case would be the DoJ's antitrust division headed by Jonathan Kanter [1]. Looks like the process is to send a letter requesting a "Business Review" [2]. It's probably a "fill out this simple 30 page form, wait 2.5 years (max!) and then have your review request politely declined" situation, but I suppose it's foolish to complain before trying.
"3. The Division may, in its discretion, refuse to consider a request. "
This isn't a terribly meaningful distinction. There are a dozen+ editing tools out there, most of them are pretty good and free. If Photoshop/Illustrator have 90% of the market because they are superior products, I'm not sure how much the government could/should do.
Apple controls something like 90% of all mobile phone profits across the entire industry. I'm not sure how breaking them would actually provide any consumer benefit.
Profits don't have anything to do with it though. Apple has sub-50% market share. Competition in the mobile space is so competitive there are few profits to be had.
This isn't the first time Adobe has done this and won't be the last.
If you were a founder and wanted to sell your company, would you want the government telling you that you can’t sell it for the best price?
If you prevent such purchases, you eliminate a major factor in creating the value to begin with.
Most non profits have plenty of paid staff.
In fact, there is a Ted Talk about non profits and why their employees should get paid well.
https://www.ted.com/talks/dan_pallotta_the_way_we_think_abou...
I feel most VC blurbs disagree with that, although of course that’s not their actual motivation.
I don’t see how non-profits are relevant other than as examples of companies/organizations that do actually provide value in lieu of massive gains and profit.
And I think you missed my point as I was responding to:
> If you prevent such purchases, you eliminate a major factor in creating the value to begin with.
Anti-trust laws are similar.
> If you prevent such purchases, you eliminate a major factor in creating the value to begin with.
You're basically saying that they wouldn't have made Figma if they'd only been able to sell it for 15 billion.
Same tired argument as the "unless you lower taxes on the wealthiest even more, they'll stop creating jobs!" (Even though the taxes haven't been lower in history than they are right now).
People do stuff even though there are anti-trust laws limiting how many tens of billions they get out of it.
As long as there's insane profits to be made, there'll still be an incentive.
Selling out to the market leader, creating a virtual monopoly that harms the consumers in the long run, isn't the only way to make money on a start-up. Far from it.
I'm pretty wary of monopoly abuse. But I'm also very wary of entitled people (including myself sometimes) demanding that somebody else has the responsibility to create great stuff for free to make their life better. It's beyond my ability to create an amazing electric vehicle so somebody else should be required to do it and give it to me for free or else it is an anti-trust violation. Somebody else should make something as good or better than SolidWorks or Fusion or XD for free or else AutoDesk/Adobe/MS/Alphabet/... are harmful monopolists.
I don't like Adobe or AutoDesk or MS or Meta or many others companies. I disagree with many of their behaviors for various reasons. I think some of what they do is or should be illegal. But I think misguided consumption is more often the root problem. And it is a mistake to punish those who take advantage of misguided consumption in a way that encourages more misguided consumption and entitlement.
But I'm very glad they generated income for their shareholders.
It's fine if a company like Figma takes VC to build a good product that fills a niche that hasn't been explored before and uses the VC to grow and eventually exit to the general public market so that the investors get their return.
It's not fine if larger companies like Adobe can simply swoop in and pay billions to get rid of a competitor, although that one should be dealt with by anti-trust agencies anyway.
It's not fine if a company like Uber uses cheap VC money to price-dump against essential services - and yes, taxis are essential for those without a car, and the anti-discrimination frameworks make sure that access to them is fairly available to everyone, no matter why they would need a taxi for. Uber, in contrast, routinely got associated with everything from wage dumping over racism [1] to extorting people with excessive surge charges [2].
It's not fine if a company like AirBnB uses cheap VC money to wreak havoc on local rental markets [3][4] or to run effectively hotel-like operations in residential zones, while conveniently ignoring things such as fire codes [5], neighbors' quality of life [6], taxes [7] or that people (both guests and hosts) were and are randomly banned for "background checks" [8][9], a return of ages-old banned housing discrimination.
Society definitely needs a hard regulation on anything where VC is involved.
[1] https://venturebeat.com/ai/researchers-find-racial-discrimin...
[2] https://timesofindia.indiatimes.com/business/india-business/...
[3] https://www.tagesspiegel.de/berlin/ferienwohnungen-stehen-le...
[4] https://travelnoire.com/the-airbnb-effect-on-an-already-high...
[5] https://www.nfpa.org/News-and-Research/Publications-and-medi...
[6] https://www.wired.co.uk/article/living-next-to-airbnb-sharin...
[7] https://news.bloombergtax.com/daily-tax-report-state/airbnb-...
[8] https://eu.usatoday.com/story/opinion/policing/spotlight/201...
[9] https://www.airbnbhell.com/banned-from-airbnb-over-backgroun...
https://www.washingtonpost.com/posteverything/wp/2015/07/23/...
If a company could bootstrap their company and grow organically, they wouldn’t need VC funding. By definition any company that is using VC funding is pricing their product less than it takes to make it - ie “price dumping”.
There are already laws about zoning that should keep AirBnB in check. I’m doing the digital nomad thing starting next year. I am specifically avoiding AirBnbs and staying in hotels - mostly mid range extended stays.
There's no reason to replace an already poor service with one that's even worse and requires a smartphone and a bank account, which adds a further layer of discrimination as about 5% of US households don't even have a bank account, much less a credit card, and 24-13% of poorer classes don't have a smartphone [2].
In contrast, a taxi can (at least by law) be used by anyone with cash, and the data about your travel is not available for police or anyone else to abuse [3].
> By definition any company that is using VC funding is pricing their product less than it takes to make it - ie “price dumping”.
IMO, there's a difference between using VC money to provide funds for growth (aka, a high-risk loan) and using VC money to intentionally provide a service at below-cost - five euros for half a hour taxi ride is not sustainable, it won't even pay for the working time of the driver.
> There are already laws about zoning that should keep AirBnB in check.
Yes, now after years and years of issues and complaints. AirBnB could only grow as large as it did by following the "better ask for forgiveness than permission" lifestyle and blatantly breaking all kinds of laws.
[1] https://www.fdic.gov/analysis/household-survey/index.html
[2] https://www.pewresearch.org/fact-tank/2021/06/22/digital-div...
[3] https://www.vice.com/en/article/mbqq7y/is-uber-doing-enough-...
At least I as a minority don’t have to worry about a taxi cab bypassing me when I take an Uber.
Taxi companies have been breaking laws for decades against discrimination and don’t get me started about the government monopoly in regards to the medallion system in major cities.
Taxis should be available for everyone, not just the 85% that own a smartphone and don't end up banned by the app out of random [1].
That existing taxi companies don't follow up to the regulations is a different problem (and one where the government definitely has to step up), but Uber and friends aren't even required to follow the same rules, that is the whole point of why these kind of services are so dangerous for society!
These laws and regulations are, I admit that, often sparsely enforced and most people don't complain anyway, which makes the problem worse as it isn't quantified and shows up on the statistics that politicians and activist groups use either. A lack of data is the single biggest issue in fighting discrimination!
The solution however is not to promote apps like Uber, to which taxicab regulations do not apply at all (or severely restricted) and which just a few weeks ago entered a multi-million dollar settlement for over 65.000 cases of discrimination because they violated the one law that actually is enforced [2].
[1] search for "taxi" on https://www.ada.gov/enforce_current.htm
[2] https://www.justice.gov/opa/pr/uber-commits-changes-and-pays...
They did not. Uber also got caught discriminating against people.
> But you believe that the government will get it right next time?
I have more faith in government than in private companies which have a massive financial interest in saving the money that compliance with anti-discrimination regulation costs.
Traditionally, when a product doesn't want to be lost, the customers will pool their resources together and offer a buyout. That seemingly didn't happen, so Adobe probably is the next best thing. Adobe is a public company, so the public still has the ability to shape its future.
Donate it to the Earth. https://www.patagonia.com/ownership/
A company like figma could have always just gone public if the founders/investors just wanted to get out.
The company has gone public (or will shortly) and is now at the mercy of the public shareholder. Which is specifically the concern here. The worry is that the public shareholders, who aren't necessarily users and are only shareholders out of interest in profit, will see more value in squashing the product than carrying on.
The users pooling resources would have been the logical buyer, to keep out of the general public with competing interest's hands, but seemingly they didn't want the company, so...
> What would the alternative be? There will always come a day when founders and investors want to move on.
Going public means you can move on and sell your shares at any time on the open market, they never needed Adobe to buy them out except to get a higher valuation.
Your original comment implied that if companies like Adobe weren’t able to buy out smaller competitors, the products would just die, which, obviously isn’t even the case here.
The problem with shareholders made up of the general public is that they aren't interested in the product itself. It it goes by the wayside, oh well. They never used it in the first place. This doesn't serve to protect the offering in the manner the customer expects. It might work out, but often it doesn't. Adobe's products themselves are a prime example of what happens when the general public has more say than the users. No user-controlled company would play those shenanigans, but the general public doesn't use Adobe products, so they don't feel the pain. They only see the profit pleasure.
This is why, traditionally, customers who want to ensure that a product remains aligned with their expectations pool their resources and enact a buyout before it reaches the hands of outsiders with other ideas. This allows them to put priority on the product itself, not competing concerns like profitability. But there is no evidence that happened here, so they decided it was okay to let it go to the whims of the rest of the world.
It's a tradeoff. Such is life.
>we need new antitrust laws that are a bit more proactive when it comes to super-massive companies like Adobe
> What do you think happens to VC investments when it’s harder for companies to be acquired?
> maybe a culture of creating small companies out of VC capital only to be acquired by megacorps is not the best way forward for society
> What would the alternative be? There will always come a day when founders and investors want to move on
> A company like figma could have always just gone public if the founders/investors just wanted to get out
The whole point was that anti trust should be stepping in more, and then people were making over the top claims about there being no alternative.
The whole point is that it is not up to the public shareholders to sell to whoever they want if the government will block the sale.
Nobody said such a thing. I did ask what the alternative is. Going public isn't an alternative. That's what is happening. Figma is being transferred into a public trust. And that is the worry expressed with respect to its future, because the general public has no reason to care about the product and will not act in the interest of the product.
Anti-trust could, in theory, do more to prevent the general public from not caring about the product they control. The problem is that laws (where Figma and Adobe are located) are prescribed by the very same general public, so you have to convince them its a good idea. And if you've done that, the law becomes largely superfluous because at that point they're already on board and will act as such on their own accord.
This is what you wrote in response to the idea that anti trust should be used to block these kinds of buy outs.
> The problem is that laws are prescribed by the very same general public, so you have to convince them its a good idea. And if you've done that, the law becomes largely superfluous because at that point they're already on board and will act as such on their own accord.
That is frankly an absurd oversimplification. Shareholders are a miniscule subset of the general public.
You mean shareholders of Adobe? Sure. But the rest of the population see how it applies to their own shareholdings. According to Gallop polling earlier this year, 58% of Americans own stock. I speculate you'll find even more owning stock indirectly (pensions, etc.).
Or do you mean in other countries? America certainly ranks much higher than many other countries with regards to what portion of the general public are interested in such matters. Which is no doubt why it is more relaxed about such things. This probably wouldn't fly in many other countries, but those countries are not where this is taking place.
So yes, I do mean the US. I’ll reiterate: it is absurd to imply that “the public” in reference to shareholders is somehow synonymous with “the public” in reference to voters in America.
You don't need it to be representative, just to form majority. 51% is more than sufficient. 58% provides a healthy margin.
> The fact that 58% of Americans own a share does not imply that they are shareholders of every single one of the ~6,000 companies listed on the public markets in the US.
Should it imply it? I don't see the relevance.
> Further, 10% of Americans hold 89% of the stocks in the US, and therefore as many voting shares.
Fun fact, I guess. I don't see the relevance here either.
Unless you're suggesting that 10% of the population is more likely to speak to representatives on the regular, not hide behind a computer on HN all day while assuming their representative is a mind reader, thus being disproportionally represented? I could definitely see that being true based on my anecdotal observations, although I lack the data to confirm.
> it is absurd to imply that “the public” in reference to shareholders is somehow synonymous with “the public” in reference to voters in America.
If you make the false assumption that the public requires 100% support to do anything. Back in the real world...
> If you make the false assumption that the public requires 100% support to do anything.
You’re sitting here complaining about not being perfectly understood over and over and yet here you claim I said 100% support is required. I said one group isn’t representative of the other, ie it’s interests are not reflective of the pother groups interests.
> You don't need it to be representative, just to form majority. 51% is more than sufficient. 58% provides a healthy margin.
Assuming 88% of that 58% are in actually in agreement.
> Should it imply it? I don't see the relevance.
You made the argument that the shareholders of one public company are somehow functionally equivalent to the public at large:
> Anti-trust could, in theory, do more to prevent the general public from not caring about the product they control. The problem is that laws (where Figma and Adobe are located) are prescribed by the very same general public, so you have to convince them its a good idea. And if you've done that, the law becomes largely superfluous because at that point they're already on board and will act as such on their own accord.
Your position is basically: we already live in an anarchy capitalist society with extra cruft.
Uh huh. The public that directs the government have jobs and have to live in society, so they are quite concerned about these things. The public might also be concerned about the future of Figma, but other comments suggest that they won't be. And I tend to agree as it is a fairly niche product. If something like Microsoft/Windows, which almost everyone uses, was being sold to Adobe it might draw more questions from the public.
> Assuming 88% of that 58% are in actually in agreement.
For sure. They often don't agree. Just as we are only speculating that Figma is destined to disappear here. The public that holds control might decide it's the greatest thing since slice bread and make it Adobe's flagship product. The future is uncertain. I'm surprised you didn't already know that.
> You made the argument that the shareholders of one public company are somehow functionally equivalent to the public at large
You must be replying to the wrong person. Careful which button you press.
> Your position is basically: we already live in an anarchy capitalist society with extra cruft.
Quite the opposite. The public very much coordinates centrally. We just got finished talking about 51% being significant because of that centralization... Replying to the wrong thread confirmed. I hope you find your way back to where you wanted to be.
Also, Adobe can invest money in a product without going to the public markets for more money or taking out loans.
If anyone can buy stock in a company, that means any entity can come along with deep enough pockets and buy a controlling interest unless the founder has enough clout to keep a majority of voting shares.
Your imagination can't be this limited?
Are you really not able to come up with any other scenario than "bought up by your biggest competitor"?
Like...they could go public, or sell to a new owner that isn't already the biggest in the field, etc.
That's the option that has been chosen. That is not an alternative. The product will soon be in the hands of the public. That's also the worry as the public doesn't care about the product and thus won't put the product's interest in mind.
> or sell to a new owner that isn't already the biggest in the field
That's not really an alternative either with respect to the discussion about the new owners potentially letting the product languish or die. It is different, but still reaches the same outcome, potentially. You are still risking that the owner doesn't care about the product.
As discussed, selling to the customers would mitigate this, as they have reason to care about the product, but we already established that they didn't express interest. We would never want to force someone into owning it.
> Your imagination can't be this limited?
It is. Hopefully someone with an imagination will come along at some point. I'm quite interested to hear about alternatives.
You didn’t think they were doing it for the good of society?
Once any founder accepts VC funding, all of the talk about “vision” and “impact on society is also null and void”
What’s the better alternative? That it never existed?
Going public should be the norm, not being bough by a monopolist, otherwise the entire premise of what makes capitalism desirable is broken.
So Adobe acquiring Figma isn't unlawful, until it is proven to have a bad effect on consumers.
I think what parent is saying, is that we should adjust laws to be more pro-active, that if there is a possibility/high-risk of the acquisition to have a bad effect on consumers, it should maybe be considered a bit more than usual.
[1]: https://www.ftc.gov/advice-guidance/competition-guidance/gui... [2]: https://www.justice.gov/atr/horizontal-merger-guidelines-081...
In the last couple of years Figma has essentially overtaken Adobe and Sketch in terms of designer mindshare and usage. I don’t know a single designer (I know hundreds), that doesn’t use Figma. Of course, I’m focused 100% on software, so I’m strictly talking about product, UI/UX design. Not print or graphic design.
The way I see it, Adobe had to buy Figma.
It's so fucked up though. Just because Adobe has existed for a long time and managed to squeeze their existing customers enough, they been able to stop innovating. And instead of innovating enough to be able to beat their competition (Figma), they'll just buy the competition and continue doing the same thing. Until another competitor appears, rinse-and-repeat.
However, in this case, I have to agree. Adobe buying any product is essentially the death of said product.
Or didn't have to, instead improving what they already have.
I wonder if their aim is to own the designer's pipeline, from raw concepts to sharing finished work, nudging price hikes over time? All within Adobe walls and everyone agreeing to Adobe terms. I'm sure it's all fine and not creepy at all.
A designer recently sent me XD links to review, and for the most part it was a smooth experience to preview those assets and designs. She seemed to like XD.
Other times I get Figma links, and it's gonna be weird if they're both Adobe.
For me I can find one criticism of Figma. It's loose. Gets messy when there's lots of pieces spread out. Sometimes I want an anchoring page, latched, not zoom slippery... just constrained for my viewing control. Figma doesn't want you doing such things, it wants you hovering above a carpark looking down at the free and occupied spaces. That said, I haven't spent a huge amount of time in Figma, I log out quickly.
I'm not so sure about that, I know quite a few graphic designers who've either reverted to the pirating ways of their youthful years, many years ago - or have moved over to Affinity's offerings.
The latter's still a bit rough around the edge - I can't work with Designer (I've been using Illustrator for too many decades to), but I've stopped paying for old rope and nixed my once-beloved Photoshop as it's frankly a waste of cash. Affinity Photo's got some quirks and has a wholly different workflow that I struggle with, but it does the trick in the end.
Could not praise Serif enough for what they’ve done. I gladly paid the license on Mac and windows.
Eventually the FOSS alternative becomes competitive and then outright better. It happened quickly in the SW space given that SWEs could dogfood the tools but it's slowly happening in almost every other industry as well. Blender is probably the best example while Krita (raster drawing), QGIS(GIS), Qflow(HDL synthesis tooling collection), FreeCAD(2D/3D CAD), KiCAD(EDA), Darktable(RAW editor, photography tooling) and Ardour (Audio mixer and nonlinear editor) are all catching up in their various spaces.
And there's a reasonable chance that some industries won't be able to develop their own FOSS tooling for whatever reason. In those cases it may be worthwhile for governments to step in and fund open source tooling (like the EU does) to protect their industries from the whims of a foreign company.
I only hope Macromedia's story doesn't repeat itself: Adobe buying the superior offering just to take it off the market.
Source? First I’ve heard of Teddy Roosevelt’s trust busting being a grandiose PR campaign.
https://southerncalifornialawreview.com/wp-content/uploads/2...
We also know that things like predatory pricing and trying to undercut businesses to acquire them was somewhat of a myth. If Standard oil sold for less than you, it was because their operation costs were lower because they were bigger.
http://www-personal.umich.edu/~twod/oil/NEW_SCHOOL_COURSE200...
The enforcement of the Anti-trust act mostly relied on companies suing each other for grievances. But most companies never brought grievances about being acquired.
It was a PR campaign! But for protective tariffs: https://timesmachine.nytimes.com/timesmachine/1890/10/01/103... Sherman himself was pretty open that he wanted to blame rising costs on businesses when a new round of tariffs was passed into law.
Architects rolled up their sleeves and are solving the problem by writing open source software: https://osarch.org/
Adobe's pricing is more than fair. At least compared to what it used to be, where you'd have to shell out a couple of grand every 2-3 years to keep up with major releases. For me, it worked out a bit cheaper now than it did back then, but I also got a massive, high-quality font library thrown in as well as a bunch of other newer programs like Dimension.
They already have a functional monopoly in the industry and the prices aren't too bad.
Also Figma was a rival to Adobe XD, which was already actually cheaper than Figma was/is.
However, there's no reason why much of Adobe is cloud.
I suspect Adobe are too behemoth these days. A scrappy start-up/skunk-works within Adobe might have been able to pull off some nice code and for a lot less than $20B.
I don't even really dislike their software that much (although it is somewhat antiquated), I just hate the extreme bloat of CC and the poor integration between their apps. It's really 2000s legacy software. Instead of bringing Figma into the Adobe system, they should make Photoshop etc. more like Figma.
And now it's going to die. I almost feel like crying.
Edit: As others have pointed out, it's not so much the existence of a feature that's missing from other software - it's the design and implementation of features.
Edit: Their autolayout implementation is incredible. And their tutorial videos! My god, they're incredibly discoverable and informative and SHORT. I'm going to stop because I could keep coming back and adding edits to this comment all day.
You can create different screens and set up click points, such as a button. Clicking the button navigates you to another screen in your design. This is called "interactive prototyping".
Figma puts these interactive prototypes on the web, so designers can create a visual prototype that can be tested on mobile and desktop devices. It's more realistic than simply looking at pictures of mockups. The biggest advantage is that it does not require developers to write working code and deploy a whole app just to click around and test it out.
Not death, just... Adobe.
I'm old enough to remember when Adobe acquired Macromedia. They slapped some new icons on Dreamweaver, Fireworks, Flash etc. then completely neglected them until people abandoned them. I pray Figma fares better.
I'd be surprised if they decided to shutter Figma. Now... ruin it by adding a bunch of crap nobody wants like Adobe does with every other product? Pretty likely. But I don't think they'll do what they did to Macromedia. I could be wrong, though.
Also, Dreamweaver was heads and shoulders above GoLive or whatever that app was Adobe was pedaling for web page design at the time. It lost its edge once Adobe adopted it as their main web page editing app.
High chance Adobe increases pricing & wastes a year of engineering resources on integrating Figma with their Adobe Cloud over building useful features.
In the short term, they've got to lay off redundant folks, join the new healthcare plan and learn how to work with lots of new stakeholders. All that comes before the actual engineering work of integrating into Adobe Cloud. That's a lot of organizational chaos, not great for shipping.
In the long term, I'd guess there will be a cultural shift away from speed. Startups are fast because if they're not, they die. Large corporations don't do that. Large corporations have enterprise customers and people who worry about liability and lots of politics. It's just a different mindset and set of pressures.
I can promise you it wont. None of their recent acquisitions have. Allegorithmic Substance is extra money on top of CC now they've bought it. Figma will probably remain an extra subscription too.
I just need Sketch to publish the prototype to a publicly accessible web URL like Figma does. When I needed to do usability testing, I had to use a third party service called Marvel that imports the mockups and publishes them to a web page on their domain.
On cloud-based web apps, there is no opt-out short of ceasing use of the program entirely. Don't want their new features? Too bad, we're going to roll them out anyway, and there is no turning back after that.
I'm still puttering along just fine on a copy of Office 2010, so my opinions may not be representative of the majority.
You still need to have someone maintain the central server that serves as the single source of truth.
URLs can handle the rest, this is why they exist after all.
At least Windows 10 has backwards compatibility, but even that is ending with Windows 11.
It is to design as Google Docs or Sheets was to Word or Excel. No more passing around files - everything just works in the browser.
I hope the deal fall through NGL
They were… That's why Adobe bought 'em.
Thankfully I never tried it, so I don't know what I'll miss when it's destroyed.
For a while before it, Sketch was the dominant UX/UI tool, but then Figma came outta nowhere and surprised the world by showing what could be accomplished with a web app, using a freemium model, developed by a previously unknown company.
As far as unicorns go, I can't think of many startups that have delivered similarly amazing value (maybe Cloudflare and Vercel?), and certainly none in the design space. Like Canva and Draw.io etc. are alright, but Figma is really technologically impressive (and beautiful, and usable!).
If you ever see a complex UI that you enjoy using... chances are very high Figma was used for some part of it.
I use both frequently and Sketch is far better than Figma. But Figma had one thing really going for it: it works on every platform with a browser, while Sketch is (sadly) Mac only. Every designer and his dog might have a Mac in the US, but the rest of the world is a different story.
Lately, Sketch does show that it is moving in the direction of a cloud, but I doubt that we'd see a web editor from them anytime soon.
(Just curious. I'm a FE dev and all the designers I've worked with have moved to Figma over the last few years, and you're the only one who's ever told me it was better.)
And it's easier to make components responsive these days with auto layout: https://www.youtube.com/watch?v=bh98SF7OjUk&list=PLXDU_eVOJT...
If you're not getting mobile designs along with larger screen views, well... I dunno what to say. It really should be automatic these days, but you can always explicitly require it from your designers...
Maybe Figma got the model just right, but on the other hand I never really heard much complaint from designers I'd work with, because I'd always ask how they liked the tools, but they never really cared about the theory enough, because they weren't implementing or testing.
Some of the less experienced designers also don't necessarily understand the box model or CSS limitations and come up designs more suitable for print that are really hard to translate to a DOM (and result in a poor UX even if you do).
The joy of Figma is that it makes collaborative wireframing and prototyping much nicer, but it still can't produce full-fidelity DOM mockups :(
I don't see Figma as replacing something like Dreamweaver (which actually operated on the DOM), but more like a better prototyping tool than Photoshop or Sketch -- primarily because it makes it trivial to view designs and iterations on the web. That means the designer still has a lot of freedom to make designs that unfortunately don't neatly conform to the DOM... but that's good, because hey, that's job security for us, right? :)
The day we get a true interactive WYSIWYG, FE devs will be outta a job, lol.
I also like that in Sketch I can control the app and not be dependent on some remote server to do the work, especially if server owners are prone to cancelling service without valid reasons - Recently Figma has announced that it will be unavailable to Russian people, regardless of their political views, which is rather ironic, as the vast majority of Figma users are very much against Putin's regime. To be fair, Sketch owners too had pathetically followed Figma and announced that they stop selling licenses to Russian users, but at least the old licenses still work, and if they would stop for some reason, the last resort would still be available: cracked versions on torrent sites. You don't get such guarantees with SaaS apps, you are always dependent on their whims.
Also, this is the least relevant to your question, but having followed the two products for a while I'm pretty much convinced that it is mostly Sketch that does interface innovations that are quickly copied by Figma, and not the reverse. So I prefer to support the people who do the innovations.
The live multiplayer is cool, but admittedly just having an easily shareable link (google docs) style that any manager/dev/client can view and comment on was nice. No desktop app needed, no transferring files back and forth, just an evergreen link to the design. How does Sketch handle that sort of iteration?
And now I know now why... Fuck! I mean, I am happy for the entire Figma team and everything they have accomplished, and everything they've given to the designer and the Internet-at-large community. But I fear this might be gradual end of it, hence my brainwaves going all crazy about it.
I signed up to Figma the day it was released, and it immediately became the tool I use for creating and editing vector graphics. Since then I have written well over 1,000 articles, and I can say with confidence that for 80% of those articles - all my visuals were created, edited or improved with Figma.
I have never spent a single dollar on the product. That was also one of my thoughts today - like holy shit, I can actually enjoy this fast interface, greater features, and insane amount of community resources for no cost?
Yeah, these guys did it right.
Let's see how the story unfolds.
I'm sure the people at Sketch are currently throwing a party that can be seen halfway across the world though.
Fuck Adobe.
Fuck Adobe.
smart objects and cloud libraries, just kill me now
Adobe consistently upgraded Photoshop even when they had virtually no competition. Their CC subscription pricing is actually an incredible vaue if you use it as a professional. Figma has a huge user base, and a team that is excelling where Adobe is struggling - collaborative cloud-first design software.
It is very possible that a 20B acquisition is in part Adobe investing in talent to address a gap in their expertise. This isn't 20 years ago, it is now.
On the other hand, there's now a lot of room for other startups to go Figma-way and try to capture market.
Look at SO's 2022 survey, Java is the third worldwide most used programming language that can be used on the backend. This is after 12 years under Oracle's ownership.
Java usage (SO survey):
2022 - 33.27%
2021 - 35.35%
2020 - 40.2%
2019 - 41.1%
"autonomously". There, I fixed it for you :-) More seriously, I do hope that this will become an exception to the rule, but I'm not getting my hopes up.
0: https://www.figma.com/blog/a-new-collaboration-with-adobe/
I'm not too sure why the Figma people decided this was a good idea - but makes me grateful for Affinity & Sketch still being available.
In the late 80s and 90s many of the window managers were based on PostScript. Sun News was an extension of PostScript and Next was based on Display PostScript.
How did licensing work back then. Could Sun have OpenSource News? I mean it did implement PostScript but my understanding is they were not using actual Adobe code.
> Is it even possible to license a standard?
Its the age old question of software interfaces right?
My assumption would that if Sun had their own implementation with no code from Adobe, they should be able to open it up. But unlike that that is something Adobe would have liked.
Now being part of the same owner, just makes it feel like any aggressive progress will just stall out.
This is the entire operation of how companies with tons of VC capital just work.
Now I see commenters complaining about 'anti-trust', 'anti-competition', etc. Given that you are now doing this, why not also complain about the very practises that violate anti-trust laws and anti-competition laws regularly done by Big Tech in general by blocking those deals and giving massive fines in the billions which will deter these sort of acquisitions and anti-competitive behaviour, like what happened to Plaid and VISA for example and the up-coming investigations into the Microsoft, Activision-Blizzard acquisition, etc.
We should not turn a blind eye on this and do nothing because it is Amazon, Google, Microsoft, VISA, or even Adobe or any other company that is part of Big Tech and does acquisitions like this.
First time was a book that had to be made ready for publication quickly (InDesign - my intro to paid adobe software), second time was 4k video editing (here I truly tried so many alternatives, free & paid), third time was basic motion graphics (after effects is brilliant and easy). Their software costs a lot of money though -- maybe their payment plans are what have made people bitter. I dislike the plans too. Maybe I came to adobe late, but I love their software.
Out of all the shady organizations that charge my card when I don't expect it, I mind adobe the least.
Adobe's clueless middle managers are already adding "push my useless pet feature to keep my chair busy" into their OKRs.
Basically, they are an orc army to be unleashed to destroy one of Adobe's few viable competitors. Like mafia thugs with a baseball bat.
I'd imaging it'll be added to the CCX launcher pretty quickly and made the only way to download it. Thankfully because it's electron it shouldn't be too hard for a 3rd party client to be made.
Even if it holds for a couple years, there's still the corrosive effect it has on morale and productivity as the surrounding company's broken culture seeps in and most of the high quality employees just either rest & vest or flee the vacating ship.
The founders will stick around and play middle mgmt until their agreements run out, then leave ASAP. You know it's really bad if they leave before those agreements are done.
[1] https://www.bloomberg.com/news/features/2020-04-07/zuckerber...
Dylan's tweet is bullshit. You know it. We know it. $20 billion (with a B) is a very good chunk of money, and Dylan has a golden parachute prepared when Adobe, "1-3 to years down the road," cannibalizes, rebuilds, and rebrands Figma into an overpriced and bloated monstrosity.
From the blog “Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.“
Here is the discussion we had https://news.ycombinator.com/item?id=23654011
For drawing I would say Krita.
To repost their comment:
“ In my work, there's constant discussion about which is the best and hottest new design tool to use. I’ve tried many of them, but in the end I still keep coming back to Keynote. It’s easy to learn and use, swapping assets is a breeze (using media placeholder), and most complex animations can be tested with Magic Move (the secret sauce to it all). Producing animations can span a range of fidelities; I can produce all the assets in Keynote, or I can copy out of Illustrator or drag and drop from Sketch (how seamless this works puts a smile on my face every time). As an interaction or visual designer, if you’re not using Keynote to test and bring your work to life, then I think you should start now! At least I hope this little experiment inspires you to try.”
Affinity products are decent, but they're not free, it's a one time purchase.
There's Krita, which is good, but I really want something that mirrors the traditional tool layout of Photoshop. Both affinity and Krita do their own thing which is tough when you've been using Photoshop for 25 years.
Indeed.
I like Figma a lot, but I'm glad I have an old copy of Sketch to fall back on. Adobe and its forever subscription model will eventually get applied to Figma.
Figma is already a “forever subscription”. It’s a SaaS subscription.
upside: I now can roll out Figma anywhere we have adobe CC licenses without a rigamarole from management
Figma founders get money.
Figma competitors get a huge developed market to sell to when Adobe inevitably only sells Figma as part of their hellish subscription model.
Okay, Figma users lose. But that was a given.
Fuck.
That being said, I always wished Figma had the ability to import/export PSD files.
[0] 'Adobe has more than doubled the price of Creative Cloud in Australia since 2014 (2017)' https://www.lifehacker.com.au/2017/05/reminder-renew-your-ad...
Those prices are not far off CC plans, $20 for Photoshop, $55 for the full suite of apps. If they keep offering the free tier, I am sure they can include a standalone plan for Figma around $20, and add it to the Suite without increasing the price, and they won't lose customers except from Adobe hate, which I totally stand behind because I prefer having a competitive market.
Here's how the CEO of Figma went from a computer science intern to the head of a $2 billion company that's challenging Adobe for the love of designers across Silicon Valley - Oct 2020
https://www.businessinsider.com/figma-ceo-dylan-field-design...
covid was so huge for Figma. literally 10xed in value in 2 years
InVision failed to standup their own UI design tool, but the collaboration suite is still good and they were starting to death spiral. This would be an immense opportunity for both to become the only viable immediate alternatives to the Adobe threat.
R.I.P Figma
I guess it goes to show how little I know about all of this, but surely a company with Adobe’s resources and prestige could just engineer something like this for less themselves?
Seems crazy to me. I guess it’s mostly about removing competition and giving people less options to not use an adobe product rather than the product itself that has value?
$20B price is interesting, Canva was valued at $25B recently and does way less.
Figma is one of the most vibrant platforms I've seen in recent memory — genuinely it goes well for all involved, including the users.
But I see contradiction between "much loved company" and "successful exit". Successful acquisition is death for "much loved company" or "much loved product" almost always.
If your company/product is "much loved" (and created not because you are serial entrepreneur for whom exit IS THE goal, but because you want to create this exact product), acquisition is like selling you child to slavery, isn't it?
Edit: grammar.
complicated and dark pattern pricing models free subscription extension to avoid cancelling bundle installers of unrequested software like antivirus
its all a sign that the product is over priced and there isnt enough new innovation
Google had an interest, but Adobe upped the offer.
Yes, I know this will be downvoted to hell:)
It’s a very sad day for designers.
Let's hope Figma doesn't become the next Dreamweaver.
I suppose this leaves Sketch? I imagine they are over the moon at this news.
But I’ve yet to see that happen.
1) Once you take VC money you probably can’t say no to an opportunity like this. It’s not entirely yours to say no anymore. Alternative is to retain control, but you don’t get the cash infusion and have to grow slower and more organically. Absolutely nothing wrong with that, just a different path.
2) This is not a baby, this is a commercial product. If someone offers me 20B for something I created I will happily accept it. What greater reward for my work and my vision to create a product than someone valuing it in millions/billions?
I can’t say what will happen for real of course, but the knowledge that they’ll ruin what I spent years building would give me pause, I think.
A little bit, yeah. Twice the usual installs in the Microsoft Store: https://lun-us.icons8.com/a/mI9C5AKookGuZXtrXLg1Sg/HNVJ3hin3...
Thank you for supporting us; I'm touched.
Will never touch Figma now.
I guess I know now.
I think there will be more than one person against this.
Funny thing is Adobe let Fireworks languish after acquiring Macromedia, which was a good tool as it was to do UI.
I also believe this was a logical ending. I was wondering and actively discussing what Figma means to Adobe and happy to be right on my expectation on the number. This is Adobe's largest aquisition (its Whatsapp moment).
Congrats to both. I wasn't the happiest employee, but I believe it's a great company for the creative kind and I wish both a good journey.
Boooooooooooo.
We have to remember, though, that Figma leaders think otherwise…
Unrelated to the news, would love to know what memory/perf issues you're facing. Do you have files where you're hitting the memory caps?
Can someone remind me of a product that came from Adobe, rather than an acquisition?
Sketch, Balsamiq (for simpler wireframes), Adobe XD
I've seen what happened to Macromedia products after Adobe bought them.
Although, in the grand scheme of things, Illustrator has been really left behind and apps like InDesign or XD have seen next to zero updates in years.
It is fear that gives wings to men... And opens the pockets of companies.
See you in the dark ages …
Why don't Adobe just die already?
You took us all to a great place and threw us to the lion. Could have had customers for life but I’ll be canceling as soon as you transition over to Adobe.
What pains me the most is they could have easily been the ones to make Adobe obsolete if they had vision and values. In 10 years it would be a Nokia VS iPhone situation with us asking how Adobe became Nokia.
Any alternatives?
If you are shocked by this, please take note and stop investing in products and services (no matter how good) that are investment vehicles, not real businesses.
Not that $20B is anything to shake a stick at — but real innovation in this market will be worth one to two orders of magnitude more. Figma was scratching at this with their "whole org collab" vision and FigJam, but they lacked the vision to crack it, and their execution has been faltering since their early talent started jumping ship. Selling to a desperate Adobe, distressed by public markets, is the perfect chance to "fail up."
Why am I disappointed in Figma? Because they could have been so much more. Because in effect, they have held the creative world back by doubling down & cashing in on Adobe's corruption of design tooling. Play Adobe games, win Adobe prizes. It's just a shit game, and peanuts compared to latent opportunity in this space.
200 billion, maybe. $2 trillion? Maybe with 10% inflation for a few more years.
Would love to hear more about this thought. Disclaimer: figma employee.
Through that acquisition, Adobe shoe-horned the world into a paradigm of "hand-offs," and Figma's leadership (namely, Sho) doubled down on the "hand-off" vision. "Play Adobe games."
The future for collaborating on software design & build looks more like Flash, and less like Photoshop (though obviously, not quite like either.) "Exactly as anti-innovative."
Hand-offs are wildly inefficient, and the fidelity of creativity & artistic expression gets largely butchered on its way into the final medium.
Contrast with a design tool like Webflow, Flash, HyperCard, or Visual Basic, where the product of the design process is production software. Figma could have gone down this route — a harder route, admittedly, but ripe for innovation — and they chose not to.[1]
Good for them: $20B. Bad for the world.
--
[1] Sho's vision is that design _should_ live in a separate world, and that hand-offs are the ideal form of collaboration — because they enable design to be unfettered by the constraints of production software. I would call this a failure of imagination: it is quite possible to explore free-form design ideas within and around production software: c.f. Macromedia Flash.
Today I have +800 users and +100 editors in my Figma system; copy writers, ux, ui, ur, pm's, analysts, bizz, everyone, is collaborating like I have never seen in any Adobe setup.
Adobe hasn't even been a contender, meanwhile Figma won over Sketch and Invision as well. So while I agree that they are still missing some features, especially for shared design systems, then I don't understand your view, care to elaborate?
Figma is all about collaborating on software — yet they don't touch software. They have been incrementally innovative in involving design-adjacent stakeholders in the design process, but the elephant in room is "how do we collaborate on _software itself_," rather than pictures of software?
When you have copywriters, designers, managers, and biz making pull requests to a Github repo via a design tool — that will be world-changing. This COULD have been our world already, but this paradigm is against Adobe's entrenched interests. Figma just played Adobe's game, and netted a cool $20B for it.
Then why haven’t you? Seems like a good opportunity to make a few billion now that Adobe has set a price.
I hear this all the time on HN. And yet, this rhetoric never seems to follow through.
I found another product opportunity that will be faster and cheaper to build. That I believe I could out-compete Figma were I rich does not mean I _am_ rich.
Thanks for the down vote.
Adobe, a company with literal billions in cash and thousands of engineers, wagers 20 BILLION dollars that it is not easy to compete or replicate what Figma has done. In fact, they attempted to compete with Adobe XD and "lost".
The founders of Figma started working on the beginnings of it in 2012 (perhaps indirectly) and launched in 2016. They also raised 330+ million in VC money to make it happen.
I'm a bootstrapped at heart and love the idea of small companies outmaneuvering giant elephants but suggesting one could outdo Figma, with relative ease, just doesn't sound likely.
All that said, if you truly feel like you can, get out there and do it! Theres billions of dollars waiting for you.
Their interface's responsiveness is also a consequence of writing a rendering engine in WASM, so you'd have to figure that out too. [1] Plus the real-time collab. I don't know why you pretend as if these aren't difficult engineering problems to solve.
[1] https://www.figma.com/blog/webassembly-cut-figmas-load-time-...