Introducing Vector Networks: Generalized path editing for graphics
medium.com
medium.com
Secondly, this is one of the best examples I've seen of genuine UX and HCI research put into a tool that everyone else thought was "good enough".
The ability to fill sections and then punch out holes makes it really easy to see what's happening as well.
The post has a number of animated gifs which show how these work: it's worth reading to see them.
The only thing that sucks is the name. Essentially it's a tool that has more impressive path editing functionality than I have seen in other vector editors. The name of this post doesn't do it justice.
I'd love to see some literature on how these vector networks work.
People already use Sketch for some graphic design despite its reeaaallly unimpressive path tooling, typography tooling, and color tooling.
Speeding up the 90% usecase goes a long way.
That said, I haven't actually seen Figma so maybe it really is more purpose built than I'm imagining.
I've been having a great time with Serif's Affinity Designer lately. Same sort of bezier tools as everyone else, but feels a lot nicer to use than say, Illustrator.
Edit: downvote for calling it an advert? Or is disliking SaaS the unpopular point of view? ;)
You mean "graphs".
You can do pretty much the same in Affinity Designer. Even things like moving curves around without the need to modify the handles of the curves.
I don't see anything innovative here.