Thanks, I rolled my eyes and had an issue with the author's statement.
My guess is what he meant was that the Bevy approach is cleaner to test upon.
My guess is what he meant was that the Bevy approach is cleaner to test upon.
https://docs.unrealengine.com/5.0/en-US/overview-of-mass-ent...
I realize that there's the whole "grouping" and "batching" concept in ECS paradigms, but I'm failing to see how that's much different from using the functions in `UWorld` that can query both components and actors of a certain class.