A spot check shows that quite a few in your link are used specifically to ensure correct handling of Rust multi-level breaks work syntax, like https://github.com/rust-lang/rust-analyzer/blob/master/crate... , https://github.com/rust-lang/rustfmt/blob/master/tests/sourc... , https://github.com/rust-lang/rust/blob/master/src/tools/rust... , https://github.com/rust-lang/rust/blob/master/src/tools/rust... and likely more.
Another is a translation of BASIC code to Rust, using break as a form of goto. https://github.com/coding-horror/basic-computer-games/blob/e... . The Python version at https://github.com/coding-horror/basic-computer-games/blob/e... doesn't use that approach.
The example at https://github.com/tokio-rs/mio/blob/master/tests/tcp.rs is a nice one
// Wait for our TCP stream to connect
'outer: loop {
poll.poll(&mut events, None).unwrap();
for event in events.iter() {
if event.token() == Token(1) && event.is_writable() {
break 'outer;
}
}
}
though it can be replaced with a helper-function (note: I don't fully know what the code is doing, but the following looks right): def find_writable_event(events):
for event in events:
if event.token() == Token(1) and event.is_writable():
return True
while 1:
poll.poll(events, None)
if find_writable_event(events):
break
So while there's likely a good real-world example of something which can't easily be re-written in an alternative form for Python, simply pointing to a grep result isn't all that persuasive.