is it the micro-transaction, loot box, gambling-lite style that sucks susceptible people in and milks them?
is it the micro-transaction, loot box, gambling-lite style that sucks susceptible people in and milks them?
Mobile games are good for nothing except wasting people's time and brain energy and getting people addicted to microtransactions.
Microtransactions have got to regulated away, because they're destroying people's attention spans. We waged wars against drugs and profanity in music, but yet because microtransactions makes people a shit ton of "clean" money, they're allowed. Microtransactions are incredibly addicting, and research shows that this type of gaming is harmful to the brain.
Now I don’t touch micro transactions which means most mobile games are off limits. Apple Arcade has some decent mobile games because it doesn’t allow micro transactions.
“Mobile games“ is so broad as to be meaningless as an umbrella term now.
Also unlike consoles, phone manufacturers aren't very interested in investing in their device with stuff like exclusives, because no one is buying a phone based on the games on it.
Where's the Heroes of Might and Magic 3 of mobile gaming?
It just happens to translate extremely well to mobile due to the super simple interface.
https://www.ubisoft.com/en-au/game/heroes-of-might-and-magic...
For instance, I see Monument Valley (both 1 and 2) as a true masterpiece. Of course, it has no loot boxes, no online play, and no competitive multiplayer mode.
- Call Of Duty Mobile
The microtransactions are strictly cosmetic only, and even then there are ways to obtain otherwise paid skins through free currency by just playing the game.
- Soul Knight
Less than half the characters are paid, the rest can be obtained through free currency. And considering the amount of content they put in the game and that it's updated regularly, I daresay it's a fair ask.
Through the Ages, Brass, Race for the Galaxy, Slay the Spire. There's plenty.