Sony is ready to admit that mobile gaming is too big to ignore
protocol.com
protocol.com
All newer Android phones disappointed me, specially with everything glued, the Xperia Play was possible to disassemble and service myself (and the battery was super easy to change).
Also many games were awesome on it.
What baffles me is that Sony abandoned it right off the bat, for example my Xperia Play was imported from Italy, it couldn't download the official Wipeout version for it, because that was only available in Japan for some reason, and Sony never bothering even releasing their first party titles outside of Japan, I find that mind boggling. Also never got a single update for the OS.
I often get <25ms pings on OpenVPN to devices at my home when I'm out and about on my 5G phone. That's enough for a lot of games to be streamed.
The best implementation of Diablo 3 is the Switch version. Works offline. I can play it anywhere, any time without waiting for some network connection. And it supports local multiplayer with other Switch owners who own the game.
This is why I included the statement "our your console/PC at home" as well, for those who want to own the software but still want to stream. The software running remotely can still be on a machine you own running software you own.
I often have a cheap laptop with me. It's trash for gaming but gets great battery life and is lightweight. Paired with my 5G phone or a decent internet connection, I can connect to my large gaming PC at home and stream any game I can play on that anywhere I go.
I was recently on a trip 1,000 miles from home. I could stream my games with very little noticeable lag on the hotel's WiFi. Pings to home were ~40ms.
So Sony were very much ahead of everyone back in ~2014. Not only did they implement game streaming, they even let you stream games that you physically own. They clearly have some extremely talented engineers working for them, but it seems like to save a buck they got their execs from the bargain bin.
It’s a shame people were so against Mario Runs monetization model. I thought it was very fair. First world free as a demo, the rest of the game for a one time payment.
Apparently mobile gamers wanted it to be free to play/ pay to win.
I haven't opened a mobile game in years. I'm sure there are good ones out there but:
1) you have to wade through so much crap.
2) every game I've tried has just sucked down battery, and I need power to do phone stuff.
3) I never found a game that had the sort of progression I enjoy from console and PC games. Everything is designed to be played in 5-minute bursts. Sometimes I really want to just sink my teeth into a game, and it seems the only way to do that is play ports or emulated versions of console games.
4) I had trouble finding games that really took advantage of the form factor. So many games are in the style of console or PC games, but in some way compromised to fit on a phone, be it an on-screen controller, watered-down gameplay, etc.
I know there will be rebuttals to points 2-4, but to that I say, see point 1. At some point it wasn't worth wading through the games I didn't enjoy to find one that I might.
is it the micro-transaction, loot box, gambling-lite style that sucks susceptible people in and milks them?
Mobile games are good for nothing except wasting people's time and brain energy and getting people addicted to microtransactions.
Microtransactions have got to regulated away, because they're destroying people's attention spans. We waged wars against drugs and profanity in music, but yet because microtransactions makes people a shit ton of "clean" money, they're allowed. Microtransactions are incredibly addicting, and research shows that this type of gaming is harmful to the brain.
Now I don’t touch micro transactions which means most mobile games are off limits. Apple Arcade has some decent mobile games because it doesn’t allow micro transactions.
“Mobile games“ is so broad as to be meaningless as an umbrella term now.
Also unlike consoles, phone manufacturers aren't very interested in investing in their device with stuff like exclusives, because no one is buying a phone based on the games on it.
Where's the Heroes of Might and Magic 3 of mobile gaming?
It just happens to translate extremely well to mobile due to the super simple interface.
https://www.ubisoft.com/en-au/game/heroes-of-might-and-magic...
For instance, I see Monument Valley (both 1 and 2) as a true masterpiece. Of course, it has no loot boxes, no online play, and no competitive multiplayer mode.
- Call Of Duty Mobile
The microtransactions are strictly cosmetic only, and even then there are ways to obtain otherwise paid skins through free currency by just playing the game.
- Soul Knight
Less than half the characters are paid, the rest can be obtained through free currency. And considering the amount of content they put in the game and that it's updated regularly, I daresay it's a fair ask.
Through the Ages, Brass, Race for the Galaxy, Slay the Spire. There's plenty.
Like Nintendo's doomed forray into mobile (super mario run, animal crossing pocketcamp) came to be pale in comparison to the money they'd make on the switch which is just a return to their bread and butter (albeit with a physically mobile twist), I wonder how much of the "pivots" are driven by over eager MBA new grads who are just chasing headlines from equally delusional gaming media writers, and these two classes somehow feedback into each other, leading to ill ventures by companies that waste money and time eventually.
For example, Kodak already faced bankruptcy as a photographic film company. They smartly moved to pharmaceutical manufacturing.
If mobile gaming and/or AR/VR became so big by now that no one uses dedicated handhelds, Nintendo would have lost out on a lot of money. That didn't end up to be the case, but no one knew that at the time.
I get that they have an audience, and the stakeholders have every inventive to try to leverage that attention into perpetual growth to stroke their own egos (and satisfy Wall Street), but this is why we can't have nice things.
Dropbox was plenty big enough to just be really good at file syncing in a platform agnostic way, this was literally better than Apple (despite Steve Jobs arrogant prognostication about "that's not a company that's a feature"), Microsoft or Google can ever achieve, because they always have the VP over their head making sure it serves their larger world-dominance agenda. This is the same reason Twitter had to measure itself against Facebook instead of recognizing that it had unique value as a protocol which Facebook never could have achieved regardless of DAUs or ad revenue numbers. The fact that "market rate" for software engineers is established by advertising/big data monopolies and everything of slightly lesser scale is deemed a failure is one of the saddest realities of our modern economy. The wonders we could have if the Berkeley tech hippies vision has been 20% closer to reality are truly astounding. As software engineers we live with an embarrassment of financial opportunity, juxtaposed against a dearth of technological vision and value delivered to the people.
Anyhow, if it helps, the problem I'm really ranting about isn't the move to mobile but the latter part of the comment, which is the chasing of hype. People are so intoxicated with free market ideology that they really believe every move a company makes is really some invisible hand wisdom and they forget businesses are groups of people, that is human people. They underestimate how many moves are really just what I said, some people in management chasing hype. And chasing hype or better diversifying is fine and wise, it just needs to be done within scale to the threat currently faced and the resources at hand.
Dropbox is a one-trick pony so they are right to be worried. Sony is literally one of the biggest most diversified technology companies in the world. It probably is wise to have some presence in mobile if they really have none (although I doubt the article), but if you just read gaming media like the OP you think it some crime or deadly threat to Sony for it not to be a leading mobile IP owner yesterday. It's just the language is out of scale of the actual risk to Sony, and language of a media piece might not matter, you bet your socks some 24 year old fresh MBA somewhere in Sony USA is going to read this then start flinging slide decks to management about how they need to start dropping half a million on some mobile start up that is barely alive or something.
The problem for Kodak and Dropbox is that they made easily replicated products; whereas every great video game is unique in its own right.
[1] https://www.nintendolife.com/news/2022/02/fire-emblem-heroes...
They made almost 10 billion in revenue between Pokémon go, Mario kart tour, animal crossing pocket camp, and fire emblem heroes.
Hardly a doomed venture.
https://sensortower.com/blog/nintendo-revenue-one-billion
Granted, I would not personally consider them amazing works of art as games but they are financially bringing in a good amount of profit for Nintendo.
https://www.scrum.org/resources/how-predict-lifespan-company...
Would you work 40 hours a week for $100k or 5 hours a week for $200k?
The mobile space is swamped with people trying to be the next fate or the next genshin or the next etc etc. Again, as I said in another comment, it's fine to get your feet wet and diversify, but just because one (1) company can make it big with anime girls doesn't mean you will or that it's a sure bet. If anything, the gacha space is way to saturated at this point and the whales by their nature of being whales, there just aren't that many to go around.
My argument really isn't Sony should ignore mobile but their small footprint isn't the crime for shareholders that game media people like OP make it out to be.
I worked with a Japanese division of Hewlett-Packard and it was just like this. But sometimes sillier/stupider.