Huge companies buying every major studio is definitely a "dick move" (lack of a better term), but it's not a monopoly, and it never could be. Some of the most impactful games of the past 5 years were released by small teams and amassed cult followings.
Also, where did you get that definition of "monopoly" you quoted? There are a lot of definitions of that word flying around the internet, so I'm curious if you got that from like the FTC's website or something? I'm wondering because back when antitrust law was created, the issue at the time was railroad companies monopolizing transportation; however, what you're saying about indie games could also be said about transport: trains are not a monopoly, and they never could be as long as horses still exist!
> As long as games, as a commodity, can be created out of "thin air" (code)
Games are not created out of "thin air", they're created through very expensive labor, which is not only programming.
We need a commission cap on all platforms that do over $1billion in annual sales. The Apple vs Epic trial revealed 80% margins for Apple on the App Store:
https://9to5mac.com/2021/05/01/apple-runs-app-store-with-78-...
A cap of 10-15% should do it.
Like on iOS, if there was actual competition for app stores, Apple would face pressure from a competitive market to reduce their commission percentage. Developers will not want to put their apps/games on Apple's store if they continue to charge outrages fees, and they have alternative, realistic distribution options.
However, I don't know what regulation would look like there. Even if Apple is forced to allow third-party stores, it could still end up like the browser wars, where one company manages to secure a monopoly anyways. If we can't even fix the browser situation, I don't have high hopes for the appstore market.
Countries around the world already regulate pricing on things like Credit Card transaction fees. This should be no different. In Australia for example:
"Each scheme's average interchange fee, weighted by the value or volume of transactions in each interchange category, is required to be below a benchmark of 0.50 per cent for credit cards, and 8 cents for debit and prepaid cards."
https://www.rba.gov.au/payments-and-infrastructure/review-of....