> because there are no generic collections.
Not true, in Godot 4 you can do `Array[Node]` to have a typed array of nodes, replace Node with your type of choice.
Not true, in Godot 4 you can do `Array[Node]` to have a typed array of nodes, replace Node with your type of choice.
Thanks for pointing that out. You just improved my life :)
[1] https://godotengine.org/article/gdscript-progress-report-fea...