Hm I think it's both issues? From the article:
> Godot can’t provide support for consoles because it wouldn’t be allowed to publish the code required to interact with the proprietary hardware
> Godot can’t provide support for consoles because it wouldn’t be allowed to publish the code required to interact with the proprietary hardware
None of the OSS frameworks do anything better than what Godot does. A core dev sitting on a special fork they share with devs who have signed NDAs is not scalable.
Source: https://godotengine.org/article/godot-consoles-all-you-need-...
W4's monetization plan would make them having their own well-maintained "special" fork a viable option in the first place, as Unity and Unreal already do.