Still, a large chunk of the memory being spent is not in the code that's produced or in the allocations happening in the code, but libraries that are loaded but not required. It's one of the downsides of focusing on interactivity first. The benchmarks in benchmarksgame don't reflect that, which I guess is up to interpretation/what's required - if the total amount of memory is a concern it's an important figure, if you only care about your core algorithm not having inherent allocation/memory problems, you probably won't care about the compiler chain as much.
One can of course remove this in the compilation stage of PackageCompiler because PackageCompiler builds a new system image, and where BLAS is loaded is in the system image, so you can create a new from-scratch system image that is more lean. However, the tooling isn't quite there yet: right now the main way that's documented is something that extends the default system image, hence the large binaries. There's StaticCompiler.jl which does tree shaking so it makes small binaries, but it doesn't support most of the Julia runtime right now so it's limited in the codes it can handle. So right now the foundation all exists and it's at a usable state but definitely needs to improve.