To be fair, unity isn't clean either. For over a month in Q1 of this year they had a whole lot of ads where the "x" button to close was actually covered by the ad, so ~50% of ads were being clicked when a user wanted to close them.
To be fair, unity isn't clean either. For over a month in Q1 of this year they had a whole lot of ads where the "x" button to close was actually covered by the ad, so ~50% of ads were being clicked when a user wanted to close them.
I'm amazed there's still so much money in mobile ads, as the games/apps that use them have become so obnoxious that I've got no desire to go near them any more.
It's moved on from 'annoying by somewhat honest' ads, to completely fake gameplay footage, and ads for real-money gambling in games that kids may be playing.
And the model of having thousands of short-lived/unprofitable games pushing ever more players towards the same few aggressively-monetised megahits doesn't seem like it should be sustainable.
Exactly. The target demogrphic for these ads are kids with an Apple Pay account linked to their parents, who can be goaded into clicking on loud shiny ads.
Brands with real budget employ teams of people to avoid serving on the inventory you’re discussing. Nike blocks like 99% of available inventory.
Are there any laws that should prevent these kinds of dark patterns?
IANAL etc, but I thought it would be good to add the distinction.
Well, no. Not really. The client wants to buy an actionable contact with a real person at the end of the deal. The app creator can try selling counterfeit goods, but this trick only works once and the next time the client will demand payment on the basis of something other than clicks. (And this process has already happened many years ago; nobody charges per click in 2022.)
Mini Motorways and Mini Metro are nice tactical games to exercise the brain.
Fantasian is a fantastic game and has a great story.
https://apps.apple.com/ie/app/lego-builders-journey/id144163...
What the Golf is great fun for all ages.
https://apps.apple.com/ie/app/what-the-golf/id1415190483
Simon’s Cat is a fun puzzle game. Kids love the story and the puzzles are challenging enough to be enjoyed by adults.
https://apps.apple.com/ie/app/simons-cat-story-time/id153501...
Mini Motorways is sublime
https://apps.apple.com/ie/app/mini-motorways/id1453901000
Sneaky Sasquatch and Alba are fun RPG lite adventures that you can play with younger kids to help them navigate more complex game experiences.
https://apps.apple.com/ie/app/sneaky-sasquatch/id1098342019
https://apps.apple.com/ie/app/alba-a-wildlife-adventure/id15...
Assemble with Care is a lovely puzzle game about repairing with a nice narrative.
https://apps.apple.com/ie/app/assemble-with-care/id145049869...
There are more but most of these keep my kids coming back and it’s a way to engage with them that you don’t often get in other games.
If you just dismiss this as “kids games on an ipad” then everyone gets away with it
the reality is that the entire adspend industry is fraudulent or has a large component of fraud
OTOH I am a software engineer working with Linux and network related stuff.
The issues comes later when some pages may break. When that happens you need to stop bashing your computer and add some URLs to the Pi-hole whitelist (or skip those parts of the web...). In my experience there has been few issues. Some enterprisey stuff my wife needed for work depended on some oracle tracking URLs that were blocked if I remember correctly.
Reading more I could just change my devices dns settings to use what I want. A little more cumbersome and requires local admin on windows.
No more in-app ads.
Strange thing, I tried it on my FireTV to block youtube ads, but it didn't work. I wouldn't be surprised if the FireTV monkies around with user settings. The other explanation could be that youtube uses the same hostname for videos and ads, so the DNS blocking can't distinguish.
I ended up side-loading a 3rd party YT client that doesn't play ads. https://smartyoutubetv.github.io/
My company didn’t because the US is a small fraction of the company and they aren’t too invested in spending time/resources here.
Even Android has patterns like these
Recently i tried to run an app on an iphone mini but their layout was crap and both buttons on the first screen of the initial setup were on top of each other. Couldn't click either :)
For sure mobile screen variety isn't helping, but I don't believe that's the reason the X button doesn't work on ads.
I'm not rich enough to play free to play games so I have no personal experience.
The performance ad market moved from pay per impression to pay per click and then finally to pay per conversion years ago. Pay per conversion is the foundation of Facebook's lookalike audiences and Google's long-tail search campaign tools. When I see problematic campaigns these days it's usually because the media buyer hasn't set up their funnels/KPIs correctly.