AppLovin bids $17.5B to acquire Unity
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To be fair, unity isn't clean either. For over a month in Q1 of this year they had a whole lot of ads where the "x" button to close was actually covered by the ad, so ~50% of ads were being clicked when a user wanted to close them.
Are there any laws that should prevent these kinds of dark patterns?
IANAL etc, but I thought it would be good to add the distinction.
Well, no. Not really. The client wants to buy an actionable contact with a real person at the end of the deal. The app creator can try selling counterfeit goods, but this trick only works once and the next time the client will demand payment on the basis of something other than clicks. (And this process has already happened many years ago; nobody charges per click in 2022.)
Mini Motorways and Mini Metro are nice tactical games to exercise the brain.
Fantasian is a fantastic game and has a great story.
https://apps.apple.com/ie/app/lego-builders-journey/id144163...
What the Golf is great fun for all ages.
https://apps.apple.com/ie/app/what-the-golf/id1415190483
Simon’s Cat is a fun puzzle game. Kids love the story and the puzzles are challenging enough to be enjoyed by adults.
https://apps.apple.com/ie/app/simons-cat-story-time/id153501...
Mini Motorways is sublime
https://apps.apple.com/ie/app/mini-motorways/id1453901000
Sneaky Sasquatch and Alba are fun RPG lite adventures that you can play with younger kids to help them navigate more complex game experiences.
https://apps.apple.com/ie/app/sneaky-sasquatch/id1098342019
https://apps.apple.com/ie/app/alba-a-wildlife-adventure/id15...
Assemble with Care is a lovely puzzle game about repairing with a nice narrative.
https://apps.apple.com/ie/app/assemble-with-care/id145049869...
There are more but most of these keep my kids coming back and it’s a way to engage with them that you don’t often get in other games.
If you just dismiss this as “kids games on an ipad” then everyone gets away with it
the reality is that the entire adspend industry is fraudulent or has a large component of fraud
OTOH I am a software engineer working with Linux and network related stuff.
The issues comes later when some pages may break. When that happens you need to stop bashing your computer and add some URLs to the Pi-hole whitelist (or skip those parts of the web...). In my experience there has been few issues. Some enterprisey stuff my wife needed for work depended on some oracle tracking URLs that were blocked if I remember correctly.
Reading more I could just change my devices dns settings to use what I want. A little more cumbersome and requires local admin on windows.
No more in-app ads.
Strange thing, I tried it on my FireTV to block youtube ads, but it didn't work. I wouldn't be surprised if the FireTV monkies around with user settings. The other explanation could be that youtube uses the same hostname for videos and ads, so the DNS blocking can't distinguish.
I ended up side-loading a 3rd party YT client that doesn't play ads. https://smartyoutubetv.github.io/
My company didn’t because the US is a small fraction of the company and they aren’t too invested in spending time/resources here.
Even Android has patterns like these
Recently i tried to run an app on an iphone mini but their layout was crap and both buttons on the first screen of the initial setup were on top of each other. Couldn't click either :)
For sure mobile screen variety isn't helping, but I don't believe that's the reason the X button doesn't work on ads.
I'm not rich enough to play free to play games so I have no personal experience.
I'm amazed there's still so much money in mobile ads, as the games/apps that use them have become so obnoxious that I've got no desire to go near them any more.
It's moved on from 'annoying by somewhat honest' ads, to completely fake gameplay footage, and ads for real-money gambling in games that kids may be playing.
And the model of having thousands of short-lived/unprofitable games pushing ever more players towards the same few aggressively-monetised megahits doesn't seem like it should be sustainable.
Exactly. The target demogrphic for these ads are kids with an Apple Pay account linked to their parents, who can be goaded into clicking on loud shiny ads.
Brands with real budget employ teams of people to avoid serving on the inventory you’re discussing. Nike blocks like 99% of available inventory.
The performance ad market moved from pay per impression to pay per click and then finally to pay per conversion years ago. Pay per conversion is the foundation of Facebook's lookalike audiences and Google's long-tail search campaign tools. When I see problematic campaigns these days it's usually because the media buyer hasn't set up their funnels/KPIs correctly.
Unreal Engine is redefining game engines into something capable of creating both movies and games, and pushing the state of the art to somewhere amazing.
Whilst..... Unity is laying off people and leaning into low quality advertising.
It's weird also that the big players like Microsoft didn't swing in to buy Unity and do the same thing that Unreal is doing.
It's like the future of high end media is being created in this space and Unity is tossing away their second place position entirely.
It doesn't seem to me like Unreal will ever capture the majority of the market, unless their tactics change.
With Godot I've never had the feeling that I'm working against the engine to achieve something. Godot has one, maybe two different ways of doing something. If more than one, there are usually obvious tradeoffs between the two ways.
https://techcrunch.com/2019/02/13/facebook-mulled-multi-bill...
But in practice they can't do any acquisitions anymore because of antitrust. Two recent examples:
- Meta purchased a VR fitness app maker called Within, and the FTC is now blocking the sale.
- Meta purchased Giphy years ago, and the UK antitrust authority now wants the sale unwound even though Giphy did no business in the UK.
Multi-billion dollar acquisitions of public companies like Unity are out of the question for Meta because they're subject to a much higher standard than anyone else. Microsoft can probably get away with buying Activision Blizzard while Meta can't buy one insignificant VR game.
If Microsoft is allowed to buy Activision Blizzard they would have bought the vast majority of the most popular video game series in the world.
Minecraft, Call of Duty, World of Warcraft, Diablo, and Elder Scrolls are all top selling game franchises.
The only company that would have more top selling game franchise would be Nintendo and they created all of them for themselves.
Why is Microsoft allowed to buy all of these game studios but Facebook can't buy a single VR studio?
Yes. And Amazon. And Google. And others.
What the the US government is doing, I have no idea about, but they don't seem to care a lot about preventing huge companies from taking over entire markets, even those not related to their core business. Which already is hurting consumers, but the worst has yet to come.
dupe
2022-08-09 https://news.ycombinator.com/item?id=32397510 (AppLovin offers to buy Unity Software in $17.5 bln deal)
> For people wondering what happens with the ironSource deal, this bid is meant to derail it.
see also
2022-07-14 https://news.ycombinator.com/item?id=32097752 (Gamedevs not baking in monetization are “fucking idiots”, says Unity CEO)
2022-07-14 https://news.ycombinator.com/item?id=32096371 (Unity is acquiring a company who made a malware installer)
2022-07-13 https://news.ycombinator.com/item?id=32081051 (Unity merges with IronSource)
I think many game devs will be moving from unity on new projects. But there are many projects that have been in development for years, and you shouldn't avoid them because the engine's company is fucked up.
That's simply not correct.
It's an all stock transaction, so AppLovin can issue stock equal to $17.5B and transfer that to owners of Unity stock in return for their Unity stock. Then the two companies merge and the AppLovin stock owners now own both.
You can read details here:
> in a transaction where each outstanding share of Unity common stock would be exchanged for 1.152 shares of AppLovin Class A voting common stock and 0.314 shares of AppLovin Class C non-voting common stock. Under these terms, current Unity shareholders would receive approximately 55.0% of the outstanding shares of the combined company, with the Class A shares representing approximately 49.0% of the outstanding voting rights of the combined company.
https://www.businesswire.com/news/home/20220809005530/en/App...
Seems like they’re basically printing double the existing stock to cover it
Of course, the market may disagree on the value in either direction.
Mergers are weird.
Also, Unity stock holders end up holding 55% of the merged company.
And Unity is a loss making company, with only $297.0 Q2 revenue. https://www.marketscreener.com/quote/stock/UNITY-SOFTWARE-IN...
In this case, the expectation is that the value of Unity equals roughly the value of the issued shares.
https://techcrunch.com/2018/10/15/twilio-acquires-email-api-...
This article lays it out pretty clearly:
https://www.barrons.com/articles/applovin-unity-software-tak...
This is basically a desperate play by AppLovin to prevent Unity from acquiring ironSource (its main competitor) and cutting it out of the mobile ads business.
Combine these two things and with a bit of luck and timing, AB corp now decided that A isn't in its best interests anymore and decides to sell that part of its business.
[0] https://www.acas.org.uk/employee-rights-during-a-tupe-transf...
Just a dumb and terrible proposal
Unity can turn down the proposal. And there is nothing wrong with unsolicited proposals. And I don't understand what an unsolicited edge is?
Worth noting that this transaction excludes the $4B proposed purchase of IronSource by Unity.
[1] https://www.marketwatch.com/story/applovin-submits-bid-to-bu...
[1] https://techcrunch.com/2019/02/13/facebook-mulled-multi-bill...
AppLovin and Unity has a similar market cap, making this merger almost equal in power - which typically leads to an uphill battle in management of who has the power.
This first and foremost blocks the IronSource merger, and it's probably something that Unity management don't want to do. But the board must consider it or otherwise it will suffer hell of litigation from shareholders.
It's super interesting to see where this all leads.