AR is more complicated: there are some neat ideas but the form-factors are brutal in terms of hardware design and there is weak consumer demand. Apple has one of the most popular AR products now (AirPods) but that took a while to mitigate the compromises forced by the physical limits. I'm expecting some additional hardware from them soonish based on the references in recent developer builds but will not be at all surprised if that takes a while to find popular adoption. I think it's easy to underestimate just how hard it is to deliver an application which is compelling enough to get people to pay non-trivial amounts for. VR has been educational in that regard going from something which was too hard / expensive to fairly available but not yet having found mainstream demand.
This is why companies are trying to break into it. Hardware is the main gap at the moment but Apple is the best hardware manufacturer in the world. The M chips are a step in this direction (high performance, low power).
100% but Apple always follows others leads and then makes a better product. Right now AR/VR leans heavily into gaming as for the audience is already built in. AR has so many applications I think eventually it will destroy the VR market usability wise. Im just saying for Apple it stands a better chance than their car efforts.
In the case of VR/AR, we know Apple has been working on VR products since at least the early 90s but those never made it very far other than a few things like QuickTime VR. As we can see from the rest of the field it was only until the last half-decade that people were getting things like the visual quality or especially latency to acceptable levels and battery life / weight still seem to be a substantial problem.
If you look at the numbers for VRChat it shows there is a market outside gaming.
I imagine you will still use the internet in AR, otherwise how will you get information? What you probably meant is a web browser on desktops and phones.
https://www.macrumors.com/2022/06/06/apple-announces-multi-d...