I.e. if I write
type foo = {
bar: "Vodka"
}
I'm guaranteeing that the value of 'bar' on any object of that type must be "Vodka" - the type of bar is not string, it's literally "Vodka" because string values can be types.This seems a little obscure and pointless, but you can put these string types in a union, and enforce that a value must be one of many values.
function doTheThing(color: "RED" | "GREEN") {
//do stuff
}
doTheThing("RED"); //ok
doTheThing("GREEN"); //ok
doTheThing("ORANGE"); //doesn't compile, because the type of the param *isn't* string, it's "RED" | "GREEN"
You can also define a type like type Mountain = { name: "EVEREST", height: 8848 } | { name: "K2", height: 8611 };
and then at compile time know that if mountain.name === "EVEREST" then height === 8848 because the types of name and height aren't string and number, they're "EVEREST" | "K2" and 8848 | 8611, and the compiler is smart enough to work out one based on the other.==============================================
For extra context - a lot of this is for interoptability with Javascript code - you want to call some Javascript function with a stringly typed enum, and enforce only passing in valid values, but the Javascript code still just deals with strings.
A lot of Typescripts kind of insane flexibility is so you can introduce type safety to all sorts of dynamic Javascript code, without having to make sacrifices on the dynamic-ness of it.
Turns out this flexibility is actually kinda awesome to have in general even when you're not trying to refactor an existing JS codebase.
```
type Color = "red" | "blue"; type Quantity = "one" | "two";
type SeussFish = `${Quantity | Color} fish`; // same as // type SeussFish = "one fish" | "two fish" // | "red fish" | "blue fish";
```
e.g. addEventListener("click", (MouseEvent): void) versus addEventListener("input", (InputEvent): void)
doTheThing(readFromUser())
What does the compiler do in cases where you have strings coming in like this?https://www.typescriptlang.org/play?#code/FAEwpgxgNghgTmABAM...
However, if you check or assert that the returned value is one of the accepted literals, compiler accepts it:
https://www.typescriptlang.org/play?#code/FAEwpgxgNghgTmABAM...
This is one of the classic examples of flow-sensitive typing in TS.
function isValidInput(input: unknown): input is "RED" | "GREEN" {
return input === "RED" || input === "GREEN";
}
const input = readFromUser();
if (isValidInput(input)) {
doTheThing(input); // no type error
}The bigger reason why it is this way is to ensure you can write type annotations for stringly-typed Javascript. While Typescript is it's own thing really at this point, it still is very focused on making it possible to type-annotate JS code.
type Event = 'onClick' | 'onHover'
// some stringly typed javascript can now be nicely typed
something.triggerEvent('onClick', someData)
It lets you do some really nice things, and is quite strongly typed despite how it looks at first glace, while still letting me write some strongly-typed definitions for existing Javascript code that was very much __not__ written with types in mind.In general, however, I still think APIs written in TypeScript first are a lot cleaner type-wise than typings retrofitted onto a JS API. And having TypeScript as an afterthought these days doesn't seem like a good path to go anymore.
Oh absolutely. Writing JS-first just seems like a lost cause. But there are still enough internal libraries and such written in very JS JS floating around that I come across at work that we need to interface with that I appreciate how much effort the TS team still puts into making sure I can drag those libs kicking and screaming into 2022.
I've seen pure JS enums like {'dev' : Symbol('dev'), 'prod' : etc} but I never use them because you can't send them over the wire.
You could use a type like {dev:true} | {prod:true} | {stage:true} but you still wind up comparing strings.
This can't be accessed safely. Because all value in typescript can be sub type of how it typed.
It means code following will pass.
var a = { dev: true, get prod() { throw Error() } }
var b: { dev:true } | {prod:true} | {stage:true} = a
And there is no guarantee that access any of these fields is safe.> Type '{ dev: boolean; readonly prod: void; }' is not assignable to type '{ prod: true; }'
It's still a bad solution though; it allows nonsense values like {dev:true, prod:true}.
Sort of like using Python to generate Typescript, as random example - my Python code doesn't have to typecheck, but its output does, so I can do absurd shit in Python and still feel good about the output.
One example is something like this: https://www.typescriptlang.org/docs/handbook/2/template-lite...
These are types that are built from string templates. Since strings are loose and can be manipulated in crazy ways like appending, we can now manipulate types in the same way. We can write types that are themselves parsers.
So idk if that's good or not, the downside in C++ is that TMP errors are fucking insane, but the upside is that I can have a function that says "pass me something and I'll call "iter" on it and I don't care what that thing is".
It also feelsy kinda more "typey". Types are just values. Types are just strings or numbers or whatever. They're things, with the constraint being that they must exist concretely (or be inferrable) when the type checker runs. No distinction between types and values seems like it's the ideal.
https://github.com/codemix/ts-sql
This project was my go-to "nifty but pointless" example for TS string literal types before this article :)