It's also super relevant to roller coaster design.
Is there something specific about jerk that makes it important to optimize for, or are all position derivatives of order 3+ the same?
I think of it in terms of neck muscles. If your car is accelerating at a constant rate, you feel that as a force pushing your head back. Your neck muscles activate to compensate and keep your head still.
If the acceleration changes suddenly and aggressively (i.e. high jerk), so does the force on your neck. So either your neck muscles react quickly to counteract the new force, or your head bounces around.
Higher order derivatives also matter, but mostly inasfar as they act on the acceleration (and hence force) that you feel.
1) coffee is always under constant acceleration (g).
2) constant acceleration (say in the X direction instead of Y) would just mean a constant "tilt" within the cup. compare this to an airplane that is not "accelerating" and just at a constant X velocity, coffee would look "still/flat" in your cup.
3) its only the jerk that changes the "tilt" within the cup (and hence causes the spill)
If you move in a circle around a corner, you have constant acceleration, otherwise you would go straight (centripetal force needs acceleration to exist). yet it is possible to move a coffee cup in a corner, as long as you tilt it a little bit. So acceleration is not the issue
However if you suddenly change the direction of the coffee cup, you introduce jerk, because you accelerate the acceleration (you change the size of the circle means you change the acceleration, therefore you introduce jerk = coffee spilled on the floor)
https://web.archive.org/web/20180626030437/https://info.aiaa...
[1] "Control for precision mechatronics" https://doi.org/10.1007/978-3-030-44184-5_100044
[2] "Trajectory planning and feedforward design for electromechanical motion systems" https://doi.org/10.1016/j.conengprac.2004.02.010
Also see this paper[1] (also cited by 'jjgreen elsewhere in this thread) which discusses the perception of higher derivatives in the context of roller coaster rides.
[1]: https://iopscience.iop.org/article/10.1088/0143-0807/37/6/06...
So what is inertia, and what makes it interesting on its own?
I guess we could describe it as v(t) = v(t - d) if a(t - d) = 0 for small d (velocity remains constant unless a force, i.e. acceleration, is applied) but this seems to be a bit self referential since it's just a longer way to say a(t) is v'(t).
What makes inertia interesting compared to other derivatives? Isn't acceleration "inertial" wrt jerk by definition? Or rather, any derivable function is "inertial" wrt to its derivative. Even if we had velocity change without external forces we'd just introduce a "phantom force" like gravity to make it all work nicely.
Is inertia as a concept just an artifact of classical physics being framed in terms of position and forces?