It appears like you don't really understand the rule about mutable and immutable references. Asking for the length of the vector requires an immutable reference, but you already have a mutable reference, which is explicitly not allowed by design (that's the whole point!).
So, you can only have one mutable reference to something if there are no immutable references, and multiple immutable references if there are no mutable references, you can never have both immutable and mutable references to something at the same time.
Hell, even here one could imagine two scoped threads (so they can work with references), one thread keeps modifying the vector, and on some ISAs the other might get torn values for the length, or possibly worse (I don’t know if worse is an option but I wouldn’t be surprised).
It isn't the gotcha you're looking for.
So is it a documentation bug or a compiler bug?
[1]: https://doc.rust-lang.org/stable/error-index.html#E0502
I'll sum up "container invalidation". In C or C++ if you append an array you may cause the array to grow which means it might have a different pointer. You basically can't take an address of an array you're planning to grow. All containers are like that except list I think which I never use
In rust, it's roughly the same idea. The problem is I borrowed something from vec (you can think of it as taking a reference or creating a pointer). I then call a function that is const (you can see here it's &self and not &mut self https://doc.rust-lang.org/src/alloc/vec/mod.rs.html#1911). But that invalidates the borrow like push_back/resize/reserve and such in C++. Which is absolutely ridiculous because it's doesn't modify anything.
It makes me so mad because even the one thing I like about rust is annoying to use. Using an annoying checker, slower compiler, harder to optimize language is too much. I don't shoot myself in the foot in C++ so I'm unable to get a win in rust. For me using rust is more pain than practical
I can see something totally opposite in my projects - particularly recompiling after a change is very quick. And cargo check often runs in less than 1s. I never got such quick incremental recompile times in any of my earlier C++ projects, particularly when using templated or header heavy libraries like STL ;)
As for the borrow checker thing, it is not broken but it's simply a limitation. In a strictly statically checked it is usually possible to run into a situation of a valid program that gets rejected by the compiler. Here this limitation comes from the compiler following a pretty simple rule - only one reference is allowed if it is mutable. This simple rule is what makes many of Rust safety guarantees possible, and I guess relaxing it conditionally might be very tricky. NLLs have already made it a bit nicer recently, do maybe it is possible to improve it further.
Limitations are when the borrow checker is not smart enough to understand things like sub-scope borrows (fixed by NLL) or the interaction of mutable borrows and loops (which hopefully will eventually be fixed by Polonius aka NLLv2).
But here they want to acquire a shared reference to an object with an outstanding unique reference. That is quite literally the first of only two rules references have:
1. At any given time you can have either a single unique reference or multiple shared references.
2. References must be valid.
The compiler does not work at that level of resolution. It’s unclear that it should, even for a point query: there is no telling how much a weirdo ISA would bungle that if the two accesses came from different threads, for instance.
> This is the situation where those two rules are a bit too strict and reject a valid program.
Compilers will always, necessarily, reject valid programs. The alternative is to allow invalid programs.
The correct solution is to never ever use rust. It's a failed experiment that noone noticed failed
You got to do this yourself because YMMV
My projects don't use many includes and little templates. So C++ is more than 4x faster. I think in one case it was 10x faster but other people might claim I'm cheating because most people don't write code that way. If you often write template heavy code or need to include many large headers you'll get different results