I've been teaching myself basic HTML/JS/CSS to begin my webdev journey and this is the first project I've put together.
It was recommended to me to make a project I'm passionate about so that I'm motivated to keep learning and get something real out there.
Well here it is: SkyrimOnMacWhen.com!
Its been far too long since Skyrim came out for there to be no release for the Mac. We've had ports for everything! PS3/4/5 Xbox360/One/XS, hell even Alexa got a port...
As a Mac user who has to carry around a laptop for work anyway, it would be great to have a port to macOS, as their target base is at least as big as some of the other ports that got attention.
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Quick FAQ:
* Why did you choose Potential User Base as a metric, why not <X>?
I thought about it for exactly 30 seconds and made a choice. This is more effort than Bethesda Softworks put in to making Skyrim on the Mac
* Why did you use <Y> as a data source, or choose <Z> timeframe? I think <A>, <B>, or <C> would be better
It turns out its _really_ hard to find true sales data for various consoles, PCs, etc. At least for free, via Google. If you have a good source, please lmk.
* Why does your CSS look so bad?
I'm so bad at design thinking I could screw up a stick figure
* Why didnt you use <X> technology to make your site?
I started learning web dev like two weeks ago, between a full time job and a sub par social life I'm trying to keep going. I havent had time to learn anything else.
* Who hurt you..?
A lot of people, but Bethesda Softworks mostly