I used to. That's why I've dedicated 30 years of my life to making it.
But to be honest, not so much anymore. It's not just about breaking things, it's about CHANGING things. Things you paid for. Things you agreed to purchase in a certain shape and form. Forget video games, I'm talking about every day tools you use and depend on to do your daily job or life functions. Things like online banking - my bank suddenly rolled out a complete UX overhaul of their online system and omfg is it ever worse than it was before... I now need to take multiple steps and clicks to do something I used to be able to do in one step. They also broke the browser's back button etc.
And why does this happen? Not because brilliant teams of seasoned experts sat around the table, did focus groups and market research with existing customers to figure out how to make the product better. But because a lone Product Owner sees a path to promotion if they can figure out that one single killer feature that will get a massive new adoption of hypothetical new users (hardly ever realized). And so we, the end user, end up perpetual sacrificial guinea pigs in a never ending experiment that throws us under the bus because the business is chasing a hyper growth they are very unlikely to see.
If you're dealing with something like an indie video game, made by an individual or a small team of passionate people who actually care about their existing users and what to make things better for them then you're going to have a different experience. 99% of the tech industry today is not even in the same universe, let alone ballpark, as that.