Lockheed Martin Prepar 3D
prepar3d.com
prepar3d.com
There is still a very rich library of add-on software for the old MSFS, including some very detailed simulations of airliners, that today are flown on Prepar3D.
Since Lockheed Martin doesn't want to be seen as a video game company, the $60 license is an "academic license." However, this is what most people looking simply for a modernized FS X engine will buy for their home use.
Due to its long history of development it has some of the most well received third party aircraft add-ons, but be warned, these will cost more than the sim itself.
If you want a video game, you should get the new MSFS. If you want something more realistic you should get P3D + third party aircraft for airliners or XPlane for GA aircraft (+ setup ortho scenery for XPlane), but much of the ecosystem is slowly releasing MSFS ports too.
I am a little worried for what will happen to hobbyist flight sims after MSFS though. A large part of its appeal is the bing maps powered streaming of good terrain and other map features, and I suspect Microsoft won't maintain that forever. If they lose interest for a similar length as between FSX and Microsoft Flight or between Microsoft Flight and MSFS, that could be a bad time for the flight sim world if they've gotten too used to MSFS.
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If you do get into the P3D third party ecosystem, be warned that many of the developers are older hobbyists turned devs which have been in their own universe and so can have weird ideas from time to time. Like a support system that is a public forum where you must manually sign your real name at the end of each post or get banned (PMDG), or uploading the chrome username/password DB of suspected hackers based on a check for username (FlightSimLabs).
None of the rest of Looking Glass' flight sims used the first game's fluid dynamics model.
There's a mod that makes it use Google Maps instead. In many places, it is better by leaps and bounds.
I think when it comes to simulation fidelity, it still has a nice edge over the Microsoft ecosystem. Though that did improve with their latest version. In terms of third party aircraft, there are interesting products for both simulators. Probably more for MS; but there are a few nice ones for X-plane as well.
P3D seems like it has served its purpose. It was a nice upgrade before MSFS 2020 became a thing for users stuck in the MS ecosystem without meaningful updates to their simulator for a decade or so. Now that they have released (and given how great it is), there probably still is a niche market for people with older setups that are happy to keep on using that; especially those that invested in third party aircraft. Of course, most relevant aircraft are probably also available for MSFS 2020 at this point and possibly in an improved or nicer version.
Other than that, I don't see any good reasons for new users to want or need this. Correct me if I'm wrong.
I imagine a ship, train sim would go over quite well. Would be great if they were all in the same in game session.
Can also picture tycoon and enterprise type games doing well here.
And of course eventually there will be weapons, it is bound to happen.
Unless every street in the world is scanned quarterly, or more frequently, the data would be laughably stale. That said, people would still flock to GTA World, or even GTA USA if it got made.
> uploading the chrome username/password DB of suspected hackers
This sounds like a serious bug in Chrome, not a problem with a specific website.Yes, I'm aware they mistook these add-ons as being web applications, that's why I described the difference.
MSFS X is, like a lot of games, a warmed-over version of a previous game engine, with improved directx support and tweaked to run on the latest (at the time) version of windows. I forget if it has it's roots in MSFS 3.0, 4.0 or 2002, but it was a pretty old engine in 2006 and has gotten a few updates over the last decade but is pretty crufty and when you play it, unless you have $300 of after-market add-ons, is very obvious it's old, especially compared to x-plane etc
As the other guy said, the people still heavily invested and running the modding scene for a 20 year old video game are... esoteric.
Playing MSFS X as a newcomer at this point in time is mostly to inspect a historical artifact, but it's a very detailed simulator if you want to take off in a 747 from LAX and fly it to London or Moscow non-stop.
But for IFR training if you already know how it fly it's amazing what home sims can do. Add in Navigraph to get up to date data / procedures and Jeppesen charts and you get a better real world representation than some of the certified simulators used in flight training.
[1] https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator#Loc...
[2] https://youtu.be/NMLg7THwhAI?t=164
[3] https://www.lockheedmartin.com/content/dam/lockheed-martin/r...
He uses Digital Combat Simulator (DCS) from Eagle Dynamics SA. They also sell commercial versions of their simulator software. [1]
Getting the terrain right is one thing. Getting the cockpits right is another matter entirely. [2]
[0] https://www.youtube.com/channel/UCJq3cq9N6xYF0fAvTgpwoBg/vid... [1] https://www.digitalcombatsimulator.com/en/ [2] https://www.rferl.org/a/u-s-deports-russian-convicted-of-smu...
Interesting. Microsoft ESP? First time I hear about this Microsoft product. Furthermore the simulation is based on Microsoft Flight Simulator X, 2006 software.
https://news.microsoft.com/2007/11/14/microsoft-esp-debuts-a...
Worse than that.
This was relayed to me by someone who worked on the flight sim team.
So flight sim wasn't actually part of Microsoft game studio, they were in the middle of transitioning over when the shit hit the fan. The head of the organization that they were a part of (I forget what it was called), blocked the transfer so he could keep the flight sim team around as that org's sacrificial lamb to be laid off.
What I found really interesting about the Pentagon Wars, is how the incentives don't really parallel what I see in "normal businesses". I wonder if it's the same for software?
Is there anything more recent with the focus on software? If not, I'd love to read more about the design/development/testing of hardware as well.
Judging by Ghidra, America's Army and BRL-CAD, it's amateur hour over there.
Another interesting one is what Bohemia Interactive does -- they develop and commercially release simulation-style shooters in the ArmA series, and they developed the original Operation Flashpoint back in the early 00s. But Bohemia also has a product they sell to armed services around the globe. It's gotten them in trouble before -- a few developers were detained in Greece while gathering reference material for the fictional island of Altis in Arma 3.
They develop Virtual Battlespace which is heavily used by the UK MOD amongst others. The underlying engine supports a wide range of tactical simulations and there is a huge array of available reusable assets (e.g. vehicle meshes, textures, and behaviour models) that create a good moat to new market entrants.
Its popularity tanked once Americas Army 3 was out.
Some specific processors are noticeably unsupported (you can fix this yourself by writing definitions).
The extensions for analysis of mobile applications and debugging mobile targets are missing.
Parts of the debugger are still missing (eg: syncing debugger with disassembly/decompiler).
Some features are extremely poorly documented (eg: importing source code).
A lot of bits that otherwise seem missing are likely proprietary scripts and extensions/tools that probably can't be released due to either being classified or owned by a defense contractor.
Also BRL-CAD's continued existence really should speak for it's quality considering it's the one of the oldest VCS tracked pieces of software and is the oldest public one. It's leagues ahead of a lot of gov and corporate tooling I've seen on both sides of the fence.
But otherwise yes, the mil-industrial complex often leaves something to be desired with development practices. The money all goes towards feeding systems engineers, mechs, mats, and sparkies. Software is usually the last consideration and is for holding together all the stuff the teams couldn't figure out how to do without it.
Things are getting better but it's a slow process and it almost entirely depends on software engineers sticking around long enough to get into leadership rather than leaving for better paying corporate or research jobs. While I'm on my way out now for a number of reasons, the industry is finally starting to get good at software practices and where it absolutely mattered they for a long time have tended to get it right.
Source, I used to work in the defense industry and people like Burton and Sprey are loathed.
I haven't read the book, but in the movie, it claims that the army had spent $14 Bn at the time of the Congressional Committy on April 24th, 1987 where as it had only spent $8Bn out of the $12Bn allocated.[1]
Beyond that simple fact check, sure the programs did exist but there are numerous other issues.
The most significant were the subjects of the destructive tests, in which Col. James Burton insisted on destroying many fully functioning combat loaded Bradleys by firing RPG's at them from multiple different angles. The Army thought it would be worth while to do some tests but not to the extent which Burton demanded. The Army filled the ammo shells with sand and the fuel tanks with water as to be bale to measure damage done to them from sharp metal. That way you could actually account for the damage done.
According to the Col, this was a bad faith cover up that the Bradley wouldn't survive and instead be a flaming wreck. A Bradley would indeed blow up and be turned into a flaming pile of melted aluminum from an AT weapon hit, but that was always known - it wasn't designed to be able to resist such weapons. Neither did the previous troop carrier it was replacing. Nor did the Russian equivalents do so either.
[1]: Capability of the Bradley fighting vehicle : hearing before the Subcommittee on Oversight and Investigations of the Committee on Energy and Commerce, House of Representatives, One hundredth Congress, first session, April 24, 1987 (EBook version): https://play.google.com/books/reader?id=6VhyQC11xEAC&pg=GBS....
The oft referenced scene from the film where Army Generals keep sending the designer back to make stupid changes is completely fictitious. The book and film portray the Bradley as a victim of design by committee and the whims of out of touch generals.
The couldn't be more far from the truth. You see, Burton thought the Bradley was a replacement for the M113, an armored personnel carrier. But it wasn't and was never supposed to be. It was supposed to be an Infantry Fighting Vehicle.
This is a class of armored fighting vehicle that the Soviets introduced with the BMP-1. Instead of being a battle taxi that would drive the troops to the front and then leave like an APC, the IFV would stick around and fight with the troops. Adding more firepower.
This is a good idea and the US Army wanted one of their own. They had several successive projects starting in the 1960's that culminated in the Bradley in the 80's. It was always meant to have a cannon and ATGMs. It was always going to carry fewer troops.
That doesn't make them any less right, does it.
EDIT: Hmm I guess you edited out the part about saying the US has been losing for 60 years.
[1] https://www.cnn.com/interactive/2014/03/world/infographic-uk...
They were and are luddites who thought warfare hadn't moved on from the 1950's and investing in new technology and capabilities was a waste of time. They claimed the M1 Abrams was less effective than previous tanks such as the M48 Patton. They though radar and guided missiles were useless to put on a plane and that the ideal fighter had more in common with the F-86 than the F-15. While at the same time claiming credit for designing the F-15 when they didn't have a thing to do with it.
It would make a great scene for games and animated movies. The world is a beautiful place and seeing places you’ve been is nostalgic.
Google Maps, OSM, Apple Maps, Bing Maps and all the work that Microsoft Flight Simulator is doing by building 3D models of every airport and city from scratch.
MS at least have a good way of utilizing Bing maps in the game and probably have data flowing both ways in case they improve something but seems like a giant waste of resources.
One of these things is not like the others.
Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product.
https://www.prepar3d.com/product-overview/prepar3d-license-c...
I'm sure this is a CYA clause to show they're not stepping on dovetail's license and little else.
> Prepar3D (pronounced “prepared”) is a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. Prepar3D engages users in immersive training through realistic environments.
On a related note-
Recent HN submission covering Geo-FS: a free, web-based, global satellite imagery flight simulator
It's a modified FSX engine. So yes, about the same vintage as BF1942.
The graphics aren't any worse than most multi-million dollar full flight simulators used for pilot training. Even better compared to some of the slightly older simulators.
The important thing is that your mind and hands go through the right motions.
(This is useful knowledge! I have trained system administrators with simulations that basically amount to pen-and-paper role-playing with some screenshots interspersed.)
That's fine for learning to fly a 737, by that time it doesn't matter much anymore. But for earlier training it's too easy, because in the real world partial visibility and light effects in clouds cause much more disorientation than zero visibility.
The question is more "Is it worth buying a Dev or Academic license"?
What does that mean?
'Culture' in the sense of human artefacts (buildings, etc) laid down on an underlying terrain. Such culture will be specific to particular regions of the world.
Edit: There's a Florida joke in there somewhere but I'm not going there.
https://www.flightsim.com/vbfs/showthread.php?48720-Giant-ch...
Also the ones that use real planes have licensing from manufacturers to deal with, who don't want their planes portrayed being destroyed (similar to limited damage modelling in modern driving games with licensed cars).
You'll want a combat sim.
The time would be better spent on improving damage models