Top human players tend to not make the moves engines make. They also stay relatively strong when under time pressure, where lots of humans reentering moves from a computer fail.
Playing someone taking 10 seconds for each move— whether there is only one valid move to capture back or the situation is complicated— you get suspicious. And then when they forget how to play when they have 3 seconds per move stands out.
https://www.chess.com/article/view/who-was-the-best-world-ch...
Beyond that, time is a very important factor, running out the clock is one of the most effective ways to win against cheating opponents. Magnus only finds the top move ~85% of the time and takes probably 10x to 100x the time to do it. And like the other commenter noted, variance in the move time is an extremely obvious tell. Magnus will blitz out certain moves (even in classical chess) and then think for ~40 minutes in other complicated positions. A computer can do both positions in basically the same amount of time, and cheating players typically don't know when they "should" be thinking vs. playing fast.
I also think this is his classical games, not rapid, blitz, or bullet.
Top human players tend to make safer, lower variance moves than things engines prove super safe on evaluation. They may give up a few centipawns for ease of analysis.
If nothing else, the time issue is a huge one. Cheaters have very consistent seconds-per-move while actual masters make obvious moves instantly and pause on tougher moves.
If you are cunning enough to hold off on the best move for a few extra seconds to appear unaided by an engine, or if you blunder X% moves in your game (or simply play the 3rd or 4th rated move which still probably wins against most humans), chances are you'd do fine learning some chess strategy and playing the game unaided.
People keep asking why one would cheat at chess. I'm sure there are some bad actors who aim to disrupt the game, in a manner consistent with cheater motivations in other games. I'd imagine many cheaters are simply looking for some quick dopamine after being frustrated by a plateau in their skill.
Feels like there could be a lot of surprising inferences to think about here … just a few quick thoughts - how long does someone pause after a blunder, how does one react to unpredictable moves. Can definitely imagine AI being of significant utility here.