As with any lossless compression, it's a compromise between having almost all of the data shot to work with versus pretty much having to always do a full grade on any content you get and the additional online storage space needed in post-production.
As with any lossless compression, it's a compromise between having almost all of the data shot to work with versus pretty much having to always do a full grade on any content you get and the additional online storage space needed in post-production.
But the point still stands that RGB and YUV codecs aren't RAW like REDCODE is.
REDCODE itself isn't exactly RGB. It actually is pretty interesting - it does store the red, green and blue pixels separably, but it's not usually classified as RGB since it stores two green channels for every red and blue channel (because of the way the bayer filter on the sensor is arranged - there's twice as many green pixels as red and blue), and because those channels haven't been demosaiced/debayered[1].