Remember, this needs to be fast enough to accomodate FCP video processing plugins - hundreds of megabytes of data may need to be passed between the host and plugin each second.
Remember, this needs to be fast enough to accomodate FCP video processing plugins - hundreds of megabytes of data may need to be passed between the host and plugin each second.
Apple wants to be handheld "post-PC" maker and not a computer company. They don't want anything to do with the pro market, people who actually need to do work with their computers.
http://blogs.computerworld.com/19195/apple_kills_the_mac_pro...
As with all Apple rumors, take it with a bucket of salt, they might announce a new line tomorrow for all you know.
It doesn't matter anyway. What is it Apple has done recently to give you the impression that they place great importance on niche markets?
Lately all this seems to have fallen pretty far down on their list of priorities though.
Not that loading code is allowed on the App Store anyways, unless you're Apple, of course.
No code loading restrictions are placed on signed and sandboxed apps. Any signed and sandboxed process is free to map in any code, though that code is bound by the parent process's sandbox restrictions.
2.16 Apps that download or install additional code or resources to add functionality or change their primary purpose will be rejected
So I guess that you can have a plugin system as long as you don't provide an in-app way to download and install them, like Adium does?
[1] http://developer.apple.com/library/mac/#documentation/MacOSX...
http://news.ycombinator.com/item?id=3193354