I'm not an expert in the area, but resolution and HDR seem like basically solved problems - in that they're just logical progressions of where we are today. The focal depth one I didn't understand. He says normal monitors are a fixed distance, whereas in VR and AR you need to focus on different distances. But these VR headsets are just a fixed distance away, so how is that really a problem?
Fundamentally these problems are clearly necessary buticie not sufficient for VR.