As mentioned by the other comment, the ability to read text clearly is important and missing. That holds back a lot of productivity use cases.
beat saber was a good pivot. its my gym when I travel now
Unlimited weightless 60 inch monitors which fit in a single laptop bag is real nice. 10 hour battery life with a pocket sized battery pack. Unlimited with a 12ft USB-C cable.
The only thing I can see making it better for what I do is higher text fidelity. Anything else would be a luxury, and unnecessary for repeated full days in VR.
it also seems like a wrong goal in general because to me the entire point of VR is that it's not bound to physical reality, investing billions of dollars so you can sit on a photorealistic sofa I think defeats the purpose. I think the popularity of Minecraft, Fortnite or VRChat shows that people aren't looking for realism but interesting experiences you can't have offline, with community being the most important thing.
Solve that set of problems, and you might get to a point where you could build actually useful things in VR. Like a work environment for CAD or 3D modelling or whatever that has actual benefits over traditional interfaces.
It's weird to me that these multi-billion dollar companies are investing so much R&D money into supporting my niche hobby, but I suppose I shouldn't complain.
Personally, I don't really want or look forward to a future where people spend a lot of time in a headset, but if there were a lightweight, comfortable option it would be fun to explore experiences every once in awhile.
I also don't use my quest 2 because the fidelity just isn't good enough.
I think whoever solves the casualness of VR will become the next big tech giant. It is looking like Facebook will come back HARD.
Sort of. Discomfort/nausea issues hold back VR and will be addressed by this work.