You can be very sure that if a piracy case went to court, Sony would claim to suffer billions in damages.
https://torrentfreak.com/gary-bowser-agrees-to-pay-10-millio...
IANAL, but I think you have to keep the scope of the damages in consideration.
It is not like PS5 owners are going to be upset for having a straightforward way to run games -- e.g. make their own Blu-ray copies etc.
Edit: To clarify: that this is valued for/by Sony at only 20k is beyond me. But absolutely that valuation should be admissible in court in my opinion. On the other hand, this number tells me to never submit a bug bounty for the money -- at least to some companies. It is simply not worth most of the time/most of the contexts. Write a paper/publication of some short and use it to get a good job that pays you salaried for more -- if you have already one just publish them immediately with a ping to the sec team. If they want to fix these fine, otherwise... they can pre-pay you to report them to them under contract for a good amount of money.
I don’t understand why there isn’t an industry of selling pirate copies of official games. What I mean is buying an official copy of the game, “image” the disc, and press 1:1 copies for cost + a couple dollars.
Why didn’t that happen? Are there technical issues preventing this from working? I can’t think it’s a matter of cost, BRD can’t cost that much to make at scale.
When I worked with someone who was a point of contact for outside security researchers it seemed for many were just happy to get their name in the release notes.
And I’m not sure if you’re selling that you’re a white hat researcher anymore…
You don’t have to do research on any given platform. If you don’t like the terms of their bounty, find something else to play with. If you are skilled enough to find something like this you will have no problem finding very highly paid jobs.
Try not to regard things in such an all-or-nothing perspective. At worst it indicates a psychological disorder, at best—a high conflict personality. Either way, it wont benefit you or the people that interact with you.
I also disagree that it ‘completely’ lacks morals. If OP is being truthful, then he has a desire to work hard and put in the time necessary to fulfill a virtuous (albeit under-compensated) calling.
However, OP is also cognizant of a hypothetical (albeit realistic) temptation that will most likely confront him, should he carry out these pursuits: ethical conflicts which would force him to choose between large financial gains (selling exploits to bad actors), or the less lucrative (and often thankless) white hat approach of reporting it in good faith, and expecting (but not necessarily receiving) equal measures of good faith from corporations (like Sony in this case).
Having an awareness of one’s own weaknesses or susceptibilities to temptation isn’t a weakness to be admonished from atop a digital soap box. Instead, recognize and reinforce OPs desire to do good—it costs little more energy to encourage the good in people, rather than shaming them for not having an unshakable moral fortitude. Have a Happy Father’s Day.
One of note: the "criminals" in this context are, at best, homebrew developers and users who'd like to unlock the full potential of the hardware they bought. At worst, they're "pirates" (the industry term, not mine) and game cheats. Nobody likes a cheater in a video game, but I don't know if I'd go as far as to make ethical prescriptions about it.
Sony feels comfortable paying a pittance for these vulnerabilities because the market for them is relatively soft. But that doesn't mean that the underlying asset actually lacks value; it means that Sony has successfully criminalized applications of the asset, artificially lowering their salability.
Your position affords you a unique opportunity to have some perspective here.
It's not that straightforward (even if I wish it was).
First, it requires a judge and jury who understand "interoperability" to include "connecting to a server you don't own and sending it payloads that it isn't expecting."
Second, it requires a lenient interpretation of EULAs under the DMCA: the DMCA promotes otherwise legal reverse engineering activities into illegal activities by allowing companies to establish "acceptable use," which can include prohibiting reverse engineering activities that circumvent restrictions on copyrighted or other controlled material. A bank may plausibly (in the eyes of attorneys) claim that third-party uses of its APIs compromise the bank's ability to comply with federal regulations, since no law requires that compliance and operation be integral operations.
ianal etc.
Reverse engineering would also be a copyright infringement issue, which does have a carve out for reverse engineering.
I understand that nobody has to do the research of any sort but my point is that these skills and effort involved are being commoditised very quickly and become comparable to gig economy. Bounty programmes are very very cheap to large corps, compared to the returns involved. Building a substantial infosec division that could match the crowdsourced model is way more expensive.
It’s selling bugs in customer hardware that can used to reduce control of the manufacturer of it and allow users to run pirated stuff (and homebrew likely as a result). It’s totally in the best interest of the manufacturer to always be the highest bidder.
I don’t have any moral issues with people selling those issues on the black market, if manufacturer isn’t interested in rewarding researcher properly.
An example, if you find a bag of cash, typical finders fee is 10%. Insurance companies, others, often offer this.
Meanwhile, Sony is kicking maybe .01% "cash saved" for this vulnerability.
But what hasn't worked and will continue to not work is using social moral condemnation. I think we all find "you wouldn't download a car" funny, right? Worse for this situation is the context of the growing economic divide worldwide in 2022. Under that lens I wouldn't be surprised to see this happening more. The more oligarchies show individuals that they don't care, why should individuals show they care about the oligarchies?
That Sony is not the criminal here is a reflection of our inadequate laws, not morals, and selling vulnerabilities to them is just as bad.
1 in 5 have different variations of devils horns on the characters heads. 3 in 5 look like they've been cropped from communist murals around my city. Almost all of the characters look angry and criminal.
Browse these avatars and in your mind compare them to Nintendos. The vast majority of users are interacting with each other and seeing these creepy avatars as they're friends virtual faces. What effect is this having on young kids?
If I find a high tier vuln and the company isn't giving reasonable bounties, it's going straight onto Zerodium or similar platforms and I won't lose a second of sleep over it.
Its literally only the corporation beneficiaries of having their own product fixed that are paying the wrong amount. Inching up the payout amounts ever so slowly.
Anything that makes those corporations pay out better is also a moral outcome, and doing things that supports this status quo lacks ethics as well.
(We actually agree that selling to some bidders, and some actions, lack ethics)
Nah, copyright is immoral, bypassing it is the morally right thing to do.
Wrong website.