> You can put the task down for months on end without negative results because time is constrained to the game world. Or put another way, constant upkeep tasks and their results can be perfectly saved.
After a very brief taste of Elder Scrolls Online I realized I really, really dislike when game time rules seep too much into real life and start contaminating my schedule.
Nowadays I can't stand even the simplest habit-forming daily rewards loop of mobile games.