What's the difference from regular photogrammetry?
For an excellent review check out Advances in Neural Rendering: https://arxiv.org/abs/2111.05849
But isn't that what photogrammetry does?
For anyone who wants a more technical dive into the photogrammetry pipeline, here's a video I made for a company called Mapware for NVIDIA GTC 21: https://youtu.be/ktDVWzshR4w?t=331
the output of this process is a point cloud which you can then process into a triangle mesh. (google structure from motion).
this OTH is differentiable voxel rendering. so basically optimizing the colors of a bunch of cubes to make it look the pictures. using backpropagation just like you would do it for neural networks.