"Is it to your advantage to switch your choice?"
Well that depends on where the prize is. If the prize is behind the other door, then yes it's to your advantage to switch. Otherwise, it isn't. How can there be any more to it than that? You're not going to be given the opportunity to play the game 100 times. This is your one shot and the location of the prize is already fixed.
If the host opens all the doors that contain the booby prizes bar one (in this case 98 goats) and leaves one door remaining, plus your original guess, it's pretty obvious you are unlikely to have guessed correctly on your first try.
Scale it down to 3 doors and the host always revealing a goat and you have the same situation except there's a 1 in 3 chance you'll win by sticking with your first guess and a 2 in 3 chance if you swap.
Expected value is the thing to consider.
It's not obvious to me that this is true. Why do we update the chance of the "new" door but not the one we already selected? Intuitively, I would expect the odds of both doors to increase to 50% as the other 98 doors are opened.
I know that you're correct, I just don't find this to be an intuitive explanation.
If your original door was wrong—99% chance—then it’s in one of the 99 other doors. But the host opens 98 of them, so if it was one of the 99 other doors—again, 99% chance—then the only option left is the last door.
I think your confusion is because if there are 100 doors then the rule is self-evident. But when there are only 3 doors, the rule of "open all doors except the door that was guessed plus one other" is indistinguishable from "open just one door".
The key is knowing that the rule is the "open all..." rule.
with 3 doors, there are only so many the host can chose to open. with a 100, there is up to 98. sure, it can be 1 or 2... or 98.
The better way of thinking about it is that he is leaving one door closed
Regardless of the number of doors, the space collapses to two options when the host reveals the rest. That new option is the set of all doors the player never picked.
The player’s initial option, 1/3 (33%) for 3 doors or 1% for 100 doors… versus the other option that is the rest of the set. 2 doors or 66% for 3 doors up to 99% of the doors for the 100 case.
That other option being the rest of the set must have better probability for any door count greater than two.