> It seems pretty clear to me that in the video games industry (and pretty much any 'art' industry for that matter) great results are driven by singular, great people. Todd Howard was the mind behind TES and Fallout 3/4
There are also many great results that are a team effort.
And according to this article Todd Howard was also part of the problem. For example:
"[A]lmost none of the Bethesda designers wanted the game to launch without NPCs. The design teams at both Rockville and Austin wanted NPCs to fill out the world of Fallout 76, but they say executive producer Todd Howard was not willing to budge all the way up ‘til launch."