There are other cool open source tools of course. Blender could've easily remained another one of those hard to use niche applications, but they've definitely managed to transcend that.
There are other cool open source tools of course. Blender could've easily remained another one of those hard to use niche applications, but they've definitely managed to transcend that.
In the US the commercial competitors would have sued the government for anti-competitive practices if they had sponsored Blender.
Can you give an example of where this happened?
Now the state sponsored app is required by law to not be free. Last I checked it costs about two Euros.
[0] https://www.reuters.com/article/usa-china-tariffs-idUSKCN26H...
Really showing the great user experience on open source projects is possible and that the benefits are worth it.
I'm using it more and more these days for little tasks, processing meshes, plug ins here and there, it has a beautiful and easy to use renderer but I dont work in a field where rendering matters.
I dont really want an alternative way to sculpt texture or model, I have several already, and really my industry (film / previz) is moving to rendering in Unreal or Unity (much more unreal) but as a tool Blender is quickly becoming much more impressive.
having tought myself zbrush before it was useful (2.something?) blender feels like it's just gaining that usability now to expose useful features... but there's so much more that can be done.
It has always had a great community, and made amazing development progress.
Version 2.5 was a big ui shift at the time.
These days with 2.8 then 3, they have managed to make some amazing progress, in a much faster turn around time.
I commend Ton's direction and the amazing work by the devs :)