If I could make a single request, it would be to be able to have white background. As someone with heavy astigmatism, using the site as is is very difficult, and I can only look at the screen for a few seconds at a time without my vision getting blurry.
I know I can use the color command to change it in the repl, but the editor still uses black background.
I've filed https://github.com/endbasic/endbasic/issues/181 to track.
DX is a pretty low level API though. Unreal and Unity exist for a reason.
I consider GPU acceleration a form of premature optimization - it adds complexity unnecessarily in many cases.
Here's my library for doing that on Windows and X11. https://github.com/abainbridge/deadfrog-lib
That's a choice. The hardware still supports it. It is still possible (and fast-ish and simple) to do graphics by blitting pixels.
I just edited the bouncing ball example and set "n = 200*200"
https://github.com/endbasic/endbasic/blob/ac3eb5622a6db0beb4...
I've thought about adding other ways of specifying colors, like COLOR "#aabbcc". Would that be useful/interesting?
COLOR r,g,b
Or add CSS like functions: COLOR rgba(…)The current wasm file that's downloaded is just about 1MB!
Alternatively, we would buy a library from companies selling developer tools.
If you wanted to get really fancy you might have used something like JETSAM which gave you a single key-value db in a file.
Some form of jumping or function calls is the main feature that will drive the next release.
20 GOTO 10