1. https://www.kickstarter.com/projects/emergehome/emerge-home-...
I've spent some time thinking about this in the past, so please forgive the random tangent: IMO, the creation of virtual objects that can be interacted with and perceived as real objects will require a combination of haptic garments and exoskeletons. The haptic garments would manage any minor sensations (the fuzzy texture of a kiwi), while the exoskeleton would apply force / prevent motion. That way, if you try to poke a virtual balloon, you feel a minute jolt of resistance at the moment of contact. If you poke an anvil, you feel your finger come to a dead stop, with all of that force on your fingertip conveying the sensation of poking a heavy, stationary object.
It seems like a suit could simulate a lot of object interactions. Imagine hefting a virtual stone in your hand. You feel its texture on the palm of your hand via the haptic glove, while the exo-suit conveys the weight as downward force, applied at the wrist, elbow, and shoulder joints.
https://www.youtube.com/watch?v=2QkbVr4J7CM
All that would be needed here would be an AR solution that projects an opaque hologram of a 3D object in the same location where tactility is being placed in mid air.
What stops us from increasing the power of the transducers as to magnify the torque, pressure? Like parent's comment: anvil vs basketball.
What is a safe and realistic range of pressure for anvil? Could such virtual object injure the user if dropped?
https://www.youtube.com/shorts/oQig6L2BtOo
There must be a way to provide torque and tension electronically in a suit. Millions of small points all over.
[0] - https://www.magicleap.com/en-us/
[1] - https://www.ultraleap.com/product/leap-motion-controller/