A few questions:
1. How did you get all the assets for your game? Did you make them yourselves? I also work on games as a hobby, but I'm no artist so I struggle to get things looking as good as this game.
2. How did you decide to use Unity for your game engine? Did you consider any others, and if so, what was the deciding factor?
3. How did you organize your code in Unity, especially on a big, multi-year project like this? I find Unity scenes and prefabs get messy really fast. The only way around this I've found is to avoid using the scene/prefab stuff as much as possible and just focus on doing stuff with code instead. But I'd love to hear any strategies you have.
4. (Probably most related to the art question) How did you decide to make the game 3d? It just seems a lot more difficult than 2d so it seems like indies tend to avoid 3d when possible. And it definitely seems possible for a top-dow-view strategy game.