I also want an RTS that doesn't turn into a RSI speedrun.
Your idea for APM limits is great, but my idea is that AI could handle micro.
Let Deepmind control each unit while the user gives high level commands.
A lot of the newer RTS are designed so that micro matters a lot less
Yeah, things that were powerful micro in StarCraft I, such as moving marines apart to reducing incoming splash damage, can be done automatically by the AI (either with formation commands or with “incoming baneling, spread out”).